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South East Queensland 2014<br />

STARTUP ECOSYSTEM REPORT<br />

1


A simplified network map of the<br />

ECOSYSTEM<br />

AMMA<br />

RMSS<br />

Blue Sky<br />

Retail Express<br />

Guvera<br />

Techspace<br />

Tappr<br />

Silicon<br />

Lakes<br />

Budding<br />

Entrepreneurs<br />

Grant<br />

iLab<br />

CA<br />

Transition Level<br />

Investments<br />

Halfbrick<br />

Liquid State<br />

Griffith<br />

Enterprise<br />

SwipeAds<br />

River<br />

City<br />

Labs<br />

Ollo<br />

Mobile<br />

Brisbane Angels<br />

Innovation<br />

Centre<br />

QUT Creative<br />

Enterprise<br />

Australia<br />

Right<br />

Pedal<br />

QUT<br />

bluebox<br />

Nimble<br />

RedEye<br />

UniQuest<br />

Fitgenes<br />

ZOVA<br />

Euclideon


CONTENTS<br />

Foreword 4<br />

Dashboard 5<br />

About 6<br />

Context 7<br />

Breeding Unicorns & Building Ecosystems 10<br />

Formation 12<br />

Organisations 14<br />

Funding 16<br />

Groups 20<br />

Incubation 21<br />

Key Nodes 22<br />

Location 24<br />

Regional Data 26<br />

Markets 28<br />

People 34<br />

Community Ideas 38<br />

References 40<br />

3


FOREWORD<br />

I am pleased to present the South East<br />

Queensland Startup Ecosystem Report which<br />

the Queensland Government commissioned<br />

in partnership with Brisbane Marketing, the<br />

City of Gold Coast and the Sunshine Coast<br />

Regional Council.<br />

The <strong>report</strong> estimates South East Queensland<br />

currently has more than 220 <strong>startup</strong>s,<br />

employing 1,900 people and since 2009, has<br />

raised $126 million in funds.<br />

This <strong>report</strong> provides valuable data about the<br />

contribution <strong>startup</strong>s make to Queensland’s<br />

economy. It quantifies the <strong>ecosystem</strong> around<br />

early stage digital technology companies –<br />

identifying key people, organisations, events<br />

and hubs which drive innovation.<br />

I thank all those who supported and<br />

contributed to this project. It highlights the<br />

value of collaboration as we work together<br />

towards the <strong>startup</strong> community’s goal<br />

for Queensland: By 2033, Queensland is<br />

recognised for its entrepreneurial culture,<br />

with the <strong>startup</strong> sector contributing four<br />

per cent to Gross State Product, injecting<br />

$20 billion and 100,000 new jobs into our<br />

economy, through the global impact of home<br />

grown <strong>startup</strong>s.<br />

The <strong>report</strong>’s findings indicate Queensland’s<br />

<strong>startup</strong> <strong>ecosystem</strong> has a solid foundation<br />

to build a strong, vibrant sector that will<br />

exploit new technologies to build a stronger<br />

economy by creating new industries and<br />

generating more jobs for Queenslanders.<br />

The Honourable Ian Walker MP<br />

Minister for Science, Information Technology,<br />

Innovation and the Arts<br />

It’s an in-depth insight into the diversity and<br />

unique aspects of the South East Queensland<br />

<strong>startup</strong> environment and associated<br />

infrastructure which contributes to a robust<br />

<strong>ecosystem</strong>.<br />

4


Summary statistics as at July 2014<br />

DASHBOARD<br />

No. STARTUPS<br />

226+<br />

Estimated number of <strong>startup</strong>s within SEQ.*<br />

No. FOUNDERS<br />

500+<br />

Estimated number of <strong>startup</strong> founders within SEQ.<br />

PEOPLE: COMMON SKILLS<br />

Strategy<br />

Marketing<br />

Leadership<br />

Business Development<br />

Start-ups<br />

Entrepreneurship<br />

Management<br />

Project Management<br />

Social Media<br />

Management Consulting<br />

18%<br />

13%<br />

8%<br />

7%<br />

7%<br />

7%<br />

7%<br />

6%<br />

6%<br />

6%<br />

No. CO. TEAM SIZE<br />

40%<br />

1%<br />

1 2-10<br />

31%<br />

11-50<br />

2%<br />

51-200<br />

No. PEOPLE<br />

~1,900<br />

Estimated number of SEQ <strong>startup</strong> employees.<br />

No. MEETUP GROUPS<br />

107<br />

Associated with <strong>startup</strong>s, tech and entrepreneurship.<br />

#STARTUPS BY MARKET FOCUS (TOP 10 ONLY)* PEOPLE: AGE %<br />

****<br />

Arts & Recreation Services**<br />

19% 41.0<br />

41<br />

Information Media & Telecommunications 19%<br />

36<br />

Other & Unknown Services***<br />

15% 32.8<br />

Health Care & Social Assistance<br />

8%<br />

Professional, Scientific & Technical Services 5% 24.6<br />

Finance & Insurance Services<br />

5%<br />

Retail Trade<br />

5% 16.4<br />

Advertising Services<br />

4%<br />

11<br />

8.2 9<br />

Administrative & Support Services<br />

3%<br />

5<br />

Education & Training<br />

3%<br />

0.0<br />

18-24 25-34 35-44 45-54 55+<br />

.<br />

No. SUPPORTING COMPANIES<br />

~550<br />

Estimated number of companies involved in the <strong>startup</strong><br />

<strong>ecosystem</strong>.<br />

No. STARTUPS & GROUPS BY YEAR FOUNDED<br />

60<br />

Startups<br />

55<br />

Groups<br />

50<br />

40<br />

****Number of Startup Companies founded by calendar<br />

year in the “No. Startups & Groups by Year Founded”<br />

graph does not equal the total “No. Startups” as the<br />

founding dates of some <strong>startup</strong>s within SEQ were not<br />

identified.<br />

.<br />

No. ASSOCIATED PEOPLE<br />

10,000+<br />

Based on the number of members of technology Meetup<br />

groups and employees of <strong>startup</strong>s & supporting entities.<br />

30<br />

20<br />

10<br />

0<br />

23<br />

13<br />

8 8<br />

2009 2010<br />

26<br />

10<br />

2011<br />

29<br />

23<br />

2012<br />

28<br />

2013<br />

25<br />

2014<br />

TOTAL FUNDING RAISED BY STARTUPS<br />

$<br />

37M<br />

Estimated total amount of funding raised by Queensland<br />

Startups between January 2009 and July 2014.<br />

TOTAL FUNDING RAISED<br />

$<br />

126M<br />

Total funding raised from January 2009 to July 2014<br />

by Queensland Startups and Established Digital<br />

Technology companies.<br />

*Note, while the <strong>report</strong> uses the Australia New Zealand<br />

Industrial Classification (ANZIC) to classify the<br />

“Market Focus” of companies, this does not represent<br />

their industry classification, but rather the target market<br />

of a <strong>startup</strong> company - the market they are addressing.<br />

**Arts & Recreation Services includes Digital<br />

Game studios and developers. Further detail on this<br />

classification can be found in the footnote on page 31.<br />

***Other & Unknown Services is predominately made<br />

up of unclassified companies.<br />

5


How and why.<br />

ABOUT<br />

PROJECT AIMS<br />

This project aims to quantify the <strong>ecosystem</strong> around<br />

early-stage high growth digital technology companies<br />

(<strong>startup</strong>s for short) from South East Queensland (SEQ)<br />

- identifying key people, organisations, events and<br />

innovation hubs within the community around which<br />

innovative activity is centralised. The <strong>report</strong> aims to<br />

measure its comparative strength, identify critical issues<br />

within the <strong>ecosystem</strong>, and identify potential areas for<br />

government intervention and collaboration.<br />

SCOPE<br />

In terms of scope, the <strong>report</strong> maps the primary people<br />

(founders, angels and other participants), organisations<br />

(<strong>startup</strong>s, venture capital firms, co-working spaces,<br />

incubators and government agencies), groups (angel and<br />

community groups) and events (awards, conferences,<br />

programs) involved in or supporting early-stage<br />

technology <strong>startup</strong>s within South East Queensland.<br />

The <strong>report</strong> only includes those companies and people<br />

that have made a direct tangible contribution to the<br />

development of high growth <strong>startup</strong>s – whether that be<br />

through mentoring, sponsorship, investment, grants or<br />

space, etc.<br />

The <strong>report</strong> attempts to quantify in detail the fund flows<br />

to <strong>startup</strong>s based in SEQ. However it does not quantify<br />

the amount of investment flowing out of the state into<br />

external <strong>startup</strong>s.<br />

A seperate <strong>report</strong> <strong>mapping</strong> the regional Queensland<br />

<strong>startup</strong> <strong>ecosystem</strong> will be available in November 2014.<br />

METHODOLOGY<br />

The <strong>report</strong> was compiled in partnership with several<br />

community organisations and government agencies.<br />

Information was gathered through workshops in<br />

Brisbane, on the Gold Coast and the Sunshine Coast,<br />

and from interviews with over 35 people within<br />

the community. Information on people, events and<br />

companies was also gathered using data from online<br />

platforms including Linkedin, AngelList, ASSOB,<br />

CrunchBase, Gust, Twitter, Eventbrite, Kickstarter,<br />

Pozible and Meetup, and complemented with internet<br />

research.<br />

Combining several data sources gives a more<br />

comprehensive view than one in which information is<br />

taken from any one individual source. For example,<br />

looking at funding events during the previous 5 years<br />

Crunchbase gives only 20 or so events out of the 100+<br />

events identified using additional sources.<br />

However while all attempts have been made to be<br />

comprehensive, some critical people and organisations<br />

in this rapidly growing sector may have been missed.<br />

DEFINITIONS<br />

Startups<br />

There are varied definitions of high growth early stage<br />

digital technology <strong>startup</strong>s. Whilst any type of earlystage<br />

business can be called a <strong>startup</strong>, for the purposes<br />

of this project the definition used by StartupAus,<br />

Google Australia and PwC Australia was adopted: a<br />

‘<strong>startup</strong>’ is a company primarily focused on developing<br />

innovative digital technology, with a high leverage on<br />

labour, an innovative scalable business model, capable of<br />

rapid growth, and under five and half years in age.<br />

Digital<br />

The project focused on companies that create value<br />

primarily around digital technologies such as developing<br />

software products or services, scalable hardware<br />

based products and services such as drones, sensors,<br />

autonomous vehicle technology, Internet of Things<br />

(IoT) technology, and wearables.<br />

Exclusions<br />

Digital technologies are being deployed across all<br />

industries and permeate all aspects of our society. The<br />

borders between industries are being eroded making<br />

it increasingly difficult to say whether a new company<br />

like Uber is a transport company, software company, or<br />

a labour hire company. The reality is that an increasing<br />

(majority) proportion of Australian businesses have<br />

digital technology as a core component of their<br />

business.<br />

Consulting: The project excluded non-scalable<br />

companies engaged with digital technology, such as<br />

those with a high reliance on manual labour such as<br />

digital design studios, digital marketing, software<br />

development houses and computer consulting<br />

companies. Technology support, networking, and<br />

computer repair businesses were also excluded.<br />

Similarly excluded were design and development<br />

companies providing IP development as a service purely<br />

for other firms such as advertising agencies that build<br />

mobile and web apps for clients or gaming studios that<br />

purely work for clients. However, many companies<br />

build potentially scalable digital products (e.g. iPhone<br />

apps) alongside their consulting services, in which case<br />

they have been included.<br />

Established Technology: the <strong>report</strong> excludes digital<br />

technology companies established prior to 2009 from<br />

the definition of a ‘<strong>startup</strong>’. However in some cases the<br />

<strong>report</strong> mentions companies, investment figures or entity<br />

numbers for more mature digital technology companies.<br />

In these cases the <strong>report</strong> refers to these as Established,<br />

Mature or Later stage digital technology companies, or<br />

Tech companies for short. Data that encapsulates both<br />

Startups and established Digital Technology companies<br />

is always referenced as such.<br />

Support Entities<br />

Key organisations that support the development of<br />

<strong>startup</strong>s such as incubators, accelerators, meetup groups<br />

and venture capital firms were included.<br />

Incubator: an organisation that offers mentoring, office<br />

space, and other resources to help <strong>startup</strong>s grow. Whilst<br />

incubators assist <strong>startup</strong>s in raising funding they do not<br />

provide investment in return for equity. Their programs<br />

are generally open, longer in duration and relatively<br />

unstructured.<br />

Accelerator: accelerators or seed accelerators are<br />

similar to incubators, but differ in that they take an<br />

equity portion of their participating <strong>startup</strong>s in return<br />

for investing seed capital - where incubators do not.<br />

Accelerators generally have a structured program that<br />

runs over a discrete period of time (often 3 to 6 months)<br />

after which the <strong>startup</strong> ‘graduates’.<br />

Groups: community groups or meetup.com groups<br />

that meet together in fairly informal circumstances to<br />

discuss digital technology, <strong>startup</strong>s or entrepreneurship.<br />

This data is almost entirely based on meetup.com<br />

groups which is a worldwide platform for organising<br />

community groups and widely adopted within <strong>startup</strong><br />

communities worldwide.<br />

Funding & Investment<br />

The <strong>report</strong> captures information on the money raised<br />

by technology companies and <strong>startup</strong>s to fund company<br />

and product development. Startups secure funding in<br />

multiple ways: private investment, government grants,<br />

crowdfunding, public investment, prizes and loans. The<br />

<strong>report</strong> excludes money flowing out of the state into<br />

<strong>startup</strong>s from other states or countries.<br />

When the <strong>report</strong> refers to Funding, Investment or<br />

Matched Funding it means:<br />

Funding: the <strong>report</strong> means all types of funding<br />

including private investment, government grants,<br />

matched funding, crowdfunding, public investment,<br />

prizes and loans. While crowdfunding is technically a<br />

way for customers to pre-order a product or service the<br />

<strong>report</strong> includes it within the analysis of <strong>startup</strong> funding<br />

as it serves a similar role to other funding methods. This<br />

definition excludes the Tax office’s R&D Tax Incentive.<br />

Investment: the <strong>report</strong> means private or public equity<br />

investment in a company in exchange for shares in the<br />

company, including convertible notes, options and other<br />

financial tools for purchasing shares.<br />

Matched-Funding: a large portion of <strong>startup</strong> funding<br />

in Queensland came from the Australian Government’s<br />

Commercialisation Australia (CA) grant program,<br />

established in 2009. The grant offered to match private<br />

funding for successful applicant companies on a<br />

80:20 to 50:50 basis - depending on the grant type.<br />

By matched funding the <strong>report</strong> refers to the portion<br />

provided by the applicant, and excluding the portion<br />

provided by the government - the government grant.<br />

All currencies used within this <strong>report</strong> are in $AUD<br />

unless otherwise stated.<br />

6


Why is digital technology important?<br />

CONTEXT<br />

SOCIAL IMPACT OF TECHNOLOGY<br />

Information and communications technology is pervasive<br />

and soon to be ubiquitous. New technologies that evolved<br />

from the cumulative innovations of the past 80 years have<br />

dramatically changed the way people create, consume<br />

and communicate - transforming societies and economies<br />

at unprecedented rates.<br />

While the process of innovation is never ending, the<br />

development of the first transistor, microprocessor and<br />

computer in the late 40s initiated a wave of computing<br />

innovation. It brought the first satellite in 1957, the<br />

linking of computers into large-scale networks in 1969,<br />

the first Japanese smartphones to achieve mass adoption<br />

in 1999, and the first touch screen in 2007.<br />

Of the 7b+ people on the planet, 5.5b watch TV, 2.7b use<br />

the internet, 1 1.8b use smartphones, 2 and 1.7b use those<br />

smartphones at least monthly. 3<br />

In 1986 less than 1% of the world’s capacity to store<br />

information was digital. In 2002 humanity was able to<br />

store more information in digital than analog format –<br />

launching the “digital age”. And by 2007 over 94% of<br />

humanity’s knowledge was stored digitally. 4<br />

Networked digital technology is being rapidly adopted<br />

and will soon be ubiquitous. Somewhere during 2008<br />

the number of connected electronic sensors on the planet<br />

exceeded the number of people; this will have grown to<br />

26b+ devices by 2020. 5<br />

ECONOMIC IMPACT OF TECHNOLOGY<br />

These innovations have facilitated an enormous new<br />

capacity to create, capture, analyse, disseminate<br />

information and release a flood of <strong>startup</strong>s, many of<br />

which are revolutionising production and distribution<br />

systems on a global scale.<br />

Outsourcing white-collar tasks to more efficient or<br />

productive economies is now the norm, enabling<br />

developing economies to provide services to developed<br />

nations at scale and on demand.<br />

When historians look back at the last 80 years they<br />

will conclude we are living through a pivotal period<br />

in humanity’s history. The question for Australia and<br />

Queensland is whether they want to be creators of<br />

technological innovation, or just simply consumers.<br />

The largest companies of the last century were industrial<br />

corporations, born of the industrial revolution in the<br />

1800s: mass-production companies such as Ford,<br />

Volkswagen, Toyota, GE, Bayer; and the suppliers of raw<br />

materials such as Exxon, Shell, BP and BHP.<br />

But over the recent decades computer, software and<br />

now internet companies such as Apple, Google, IBM,<br />

Microsoft and Facebook have been vying with more<br />

traditional corporations to lead the pack. PwC’s 2014<br />

<strong>report</strong> on the Global Top 100 Companies by Market<br />

Capitalisation showed that Technology and Financials<br />

are the leading sectors to have grown market cap in the<br />

Top 100 (+149% and +136% respectively) - driven by<br />

innovation and recovery from the financial crisis. 6<br />

Apple – the largest by market cap – having almost<br />

quadrupled in value during the past five years.<br />

And this is just the beginning. In the coming decades<br />

virtually every industry can expect to face disruptions<br />

rivalling those of the industrial revolution. Some<br />

industries will face extinction; new sectors will be<br />

created; and others are being transformed beyond<br />

recognition.<br />

In 2013, in reference to the long-term economic<br />

potential of technology, US Federal Reserve chairman<br />

Ben Bernanke stated:<br />

“Some would say that we are still in the early days of the<br />

IT revolution... even as the basic technologies improve,<br />

the commercial applications of these technologies have<br />

arguably thus far only scratched the surface.” 7<br />

CREATIVE DESTRUCTION<br />

During the early 20th century economist Joseph<br />

Schumpeter observed that the most significant advances<br />

in economies are often accompanied by a process<br />

of “creative destruction” which shifts profit pools,<br />

rearranges industry structures, and replaces incumbent<br />

businesses. This process is often driven by technological<br />

innovation at the hands of entrepreneurs.<br />

According to IBIS World’s white-paper A Snapshot<br />

of Australia’s Digital Future to 2050, 15 different<br />

industry sub-sectors face extinction due to factors such<br />

as size, international competitiveness, the potential for<br />

displacement, and technology.<br />

“Casualties may include: newspaper, magazine,<br />

book and directory publishing – substituted by their<br />

online versions; radio, free-to-air TV and cable TV<br />

broadcasting – absorbed into internet distribution; and<br />

video rental.” 8<br />

Entrepreneurs, policymakers and societies need to be<br />

at the forefront exploiting these new technologies to<br />

maintain national competitive advantage and global<br />

relevance.<br />

Entrepreneurs need to understand how markets might be<br />

eroded or enhanced by emerging technologies a decade<br />

from now; how technologies might bring new customers<br />

or force them to fight for existing ones. Policymakers<br />

and regulators need to decide how to invest in new<br />

forms of education and infrastructure; protect the rights<br />

and privacy of citizens; and create an environment in<br />

which citizens can continue to prosper even as emerging<br />

technologies disrupt their lives.<br />

McKinsey’s 2013 <strong>report</strong> Disruptive Technologies:<br />

Advances That Will Transform Life, Business, And<br />

The Global Economy identified the top 12 disruptive<br />

technologies that have the greatest potential for economic<br />

impact and disruption by 2025. They estimated the<br />

potential economic impact that each technology would<br />

have by 2025 and concluded that these 12 technologies<br />

alone had “the potential to drive direct economic impact<br />

in the order of $US 14 trillion to $US 33 trillion per year<br />

in 2025.” 9<br />

TOP 12 DISRUPTIVE TECHNOLOGIES<br />

GLOBAL ECONOMIC IMPACT IN 2025 ($T)<br />

Mobile Internet<br />

Automation of knowledge work<br />

The Internet of Things<br />

Cloud technology<br />

Advanced robotics<br />

Autonomous and near- autonomous vehicles<br />

Next-generation genomics<br />

Energy storage<br />

3D printing<br />

Advanced materials<br />

Advanced oil and gas exploration and recovery<br />

Renewable energy<br />

DIGITAL DISRUPTION IN AUSTRALIA<br />

3.7-10.8<br />

5.2-6.7<br />

2.7-6.2<br />

1.7-6.2<br />

1.7-4.5<br />

0.2-1.9<br />

0.7-1.6<br />

0.1-0.6<br />

0.2-0.6<br />

0.2-0.5<br />

0.1-0.5<br />

0.2-0.3<br />

Seven of the twelve disruptive technologies fall within<br />

the purview of the digital <strong>startup</strong> companies outlined<br />

within this <strong>report</strong>: Mobile Internet, Automation of<br />

Knowledge Work, The Internet of Things, Cloud<br />

Technology, Advanced Robotics, Autonomous Vehicles<br />

and 3D Printing.<br />

It should be noted that when McKinsey refers to<br />

economic disruption, this economic potential should<br />

not be equated with market sizes for these technologies;<br />

it could be captured as consumer surplus as well as in<br />

new revenue and GDP growth. McKinsey also mentions<br />

that in the case of Internet-based technologies, value has<br />

tended to shift to consumers; as much as two-thirds of the<br />

value created by new Internet offerings has been captured<br />

as consumer surplus. However, they conclude that:<br />

“It is impossible to predict all the ways in which<br />

technologies will be applied; the value created in 2025<br />

could be far larger than what we estimate here.” 9<br />

Assuming an Australian GDP growth is 3% and<br />

McKinsey’s estimates of the potential economic<br />

impact of these 7 digital technologies along with their<br />

distribution of the impact on Developed economies is<br />

applied, it results in an annual economic impact on the<br />

Australian economy in 2025 of $497b - from these 7<br />

digital technologies alone.<br />

To put that into perspective: 22% of Australia’s GDP in<br />

2025 will be disrupted from the application of these 7<br />

digital technologies alone.<br />

GLOBAL ECONOMIC IMPACT IN 2025 ($US TRILLION) 14 7


Why is digital technology important?<br />

CONTEXT<br />

DIGITAL DISRUPTION IN QUEENSLAND<br />

What does this mean for Queensland’s economy in 2025?<br />

Boundlss’ analysis, using McKinsey’s data, suggests<br />

the impact of these 7 disruptive digital technologies<br />

on Queensland’s economy will be ~$96b per annum<br />

in 2025, or roughly 24% of the state’s projected $396b<br />

economy.<br />

DISRUPTIVE DIGITAL TECHNOLOGIES -<br />

ECONOMIC IMPACT ON QUEENSLAND ($B) ($M)<br />

Automation of knowledge work<br />

Mobile Internet<br />

The Internet of Things<br />

Advanced robotics<br />

Cloud technology<br />

Autonomous and near- autonomous vehicles<br />

3D printing<br />

While these projections may seem high, they are less<br />

than those in Deloitte’s 2012 <strong>report</strong> Digital disruption<br />

Short fuse, big bang? which foresees 33% of the<br />

economy facing disruption from all digital technologies<br />

within the next five years.<br />

“One-third of the Australian economy faces imminent<br />

and substantial disruption by digital technologies and<br />

business models – what we call a ‘short fuse, big bang’<br />

scenario. This presents significant threats, as well as<br />

opportunities, for both business and government.” 10<br />

Applied to Queensland, 33% represents $132b of<br />

economic disruption from 2017 to 2025. That’s $46b<br />

higher than projections based on McKinsey’s <strong>report</strong> on<br />

the most disruptive digital technologies.<br />

In summary, this <strong>report</strong> estimates the economic impact<br />

of digital technology on Queensland’s economy in 2025<br />

will be in the order of $96b per year, and this impact will<br />

be created largely by Mobile Internet, the Automation<br />

of Knowledge work, The Internet of Things, Advanced<br />

Robotics, Cloud technology, Autonomous Vehicles<br />

technology, and 3D Printing.<br />

While this economic disruption should not be equated<br />

with market sizes for these technologies (some will be<br />

captured as consumer surplus, and others as productivity<br />

growth), it does represent an enormous innovation<br />

goldrush.<br />

Up to two-thirds of this value will be captured by<br />

consumer surplus, with the remainder coming from<br />

productivity gains and revenue streams from new<br />

technologies.<br />

34.9<br />

25.9<br />

22.2<br />

17.7<br />

8.4<br />

5.9<br />

1.7<br />

Given the challenges involved with adopting disruptive<br />

technologies it is often <strong>startup</strong> companies that are<br />

best suited to seize new market opportunities. Makers<br />

of horse-drawn carts didn’t catch on to the car, IBM<br />

couldn’t see the opportunity in personal computers, and<br />

the music industry has been pulled into digital streaming<br />

music only reluctantly, worn down by years of music<br />

piracy.<br />

Assuming one third of the $96b in economic value<br />

in 2025 is direct value created by these disruptive<br />

technologies (the other two thirds being retained as<br />

consumer savings as McKinsey has found is the norm<br />

with Internet-based technologies), this <strong>report</strong> estimates<br />

that in 2025 $32b annually will be addressed by either<br />

foreign or local digital technology companies.<br />

Enrico Moretti, Professor of Economics at the University<br />

of California has found that technology companies have a<br />

five-fold impact on the economy. He states:<br />

“Innovative industries bring good jobs and high salaries<br />

to communities where they cluster and their impact on<br />

the local economy is much deeper than their direct effect.<br />

Attracting a scientist or software engineer triggers a<br />

multiplier effect, increasing employment and salaries for<br />

those that provide local services. In essence, a high tech<br />

job is more than a job... research shows for each high<br />

tech job, five additional jobs are created outside the high<br />

tech sector.” 11<br />

Assuming this $32b represents this five-fold impact,<br />

this <strong>report</strong> estimates the direct contribution from digital<br />

technology employees on the Queensland economy to be<br />

over $6b in 2025.<br />

If this value isn’t captured by local digital technology<br />

companies and <strong>startup</strong>s it will certainly be extracted by<br />

companies from interstate and overseas.<br />

HOW MANY STARTUPS<br />

There is a real and substantive opportunity for the <strong>startup</strong><br />

sector within Queensland to grow and play a much larger<br />

role in the local, national and international economy. It<br />

is also reasonable to conclude that the aims outlined by<br />

the Queensland Startup Summit held in 2013 are entirely<br />

achievable if the right infrastructure is put in place to<br />

develop the sector. The Summit’s “Big Hairy Audacious<br />

Goal” (BHAG) states:<br />

‘By 2033, Queensland is recognised for its<br />

entrepreneurial culture, with the <strong>startup</strong> sector<br />

contributing four per cent to Gross State Product,<br />

injecting $20b and 100,000 new jobs into our economy,<br />

through the global impact of home grown <strong>startup</strong>s.’ 12<br />

These estimates also align with PwC’s 2013 <strong>report</strong> The<br />

Startup economy: How to Support Tech Startups and<br />

Accelerate Australian Innovation: “By accelerating<br />

growth the sector could contribute 4% of GDP by 2033<br />

and directly employ 540,000 people.” 13<br />

The Summit’s BHAG equates to ~30,000 employees and<br />

a contribution to Queensland’s Gross State Product of<br />

roughly $5b in 2025.<br />

Compared to the opportunity outlined by McKinsey &<br />

Deloitte there is certainly enough need within the market<br />

to achieve this BHAG given the right environment.<br />

Thus the question: How many technology companies and<br />

<strong>startup</strong>s are needed for Queensland to meet this BHAG<br />

and retain some of the potential economic disruption<br />

within the state? What would Queensland’s <strong>startup</strong><br />

<strong>ecosystem</strong> have to look like in 2025 for this to happen?<br />

One way to answer this is by modelling the distribution<br />

of technology companies using the 80-20 Pareto<br />

distribution – 80% of the value created by 20% of<br />

companies and vice versa. a<br />

Applying this methodology this <strong>report</strong> estimates there<br />

would need to be 3,000 to 4,000 technology companies b<br />

within Queensland by 2025. The vast bulk of these<br />

would be pre-revenue seed stage <strong>startup</strong>s, 300 to 500<br />

with $1m-$10m in revenue, 50+ with $10m-$100m in<br />

revenue, 10+ companies with $100m-$1b in revenue, and<br />

a small number above $1b in revenue.<br />

Assuming a linear increase in productivity for each<br />

increasing tier of company size, from $200k per<br />

employee to $500k per employee, gives an estimate<br />

for the number of employees required across the 5<br />

bands. Resulting in a total number of 25,000 to 30,000<br />

employees working directly within the technology sector<br />

and creating over $5b of value in 2025.<br />

To achieve this target, participation in the sector would<br />

have to grow at approximately 40% each year, with new<br />

company / <strong>startup</strong> formation rates beginning at 10 to 20<br />

new <strong>startup</strong>s per year and reaching a rate of 1,000 per<br />

year by 2025 - a yearly <strong>startup</strong> formation rate of 170 per<br />

million people. c<br />

While these sorts of formation rates may seem large,<br />

they are quite reasonable when you take into account<br />

two things. One, the current yearly <strong>startup</strong> formation<br />

rates per million people within the USA range from an<br />

average of 42 across the USA to between 147 to 387<br />

in technology hubs such as San Francisco and Boulder.<br />

Two: the formation rates for technology companies<br />

will certainly increase over the next ten years - ever<br />

so slightly approaching the average private sector<br />

business formation rate of 1,342 per year per million - as<br />

technology becomes an increasing part of business. 14<br />

Given the network effects of digital technology, the<br />

rapid revenue growth, exponential user acquisition of<br />

successful <strong>startup</strong>s and winner-takes-all structure of these<br />

markets, this <strong>report</strong> estimates that ~20% of these digital<br />

technology companies will create ~80% of the value.<br />

And it is by no means certain that starting a new business<br />

will result in success: the high-risks necessitated by<br />

innovative technology and business models inevitably<br />

leads to a large proportion of <strong>startup</strong>s failing each year<br />

(some estimate the global norm for <strong>startup</strong> failure rates to<br />

be as high as 90%).<br />

Hence this <strong>report</strong> uses a power distribution to estimate<br />

the distribution of digital technology companies (both<br />

mature and <strong>startup</strong>) participating in the sector in 2025<br />

with an increasingly large number of <strong>startup</strong>s being<br />

created each year; of which only a select few will achieve<br />

the high year-on-year growth required to become the new<br />

Australian technology giants by 2025.<br />

a. Startup <strong>ecosystem</strong>s appear to follow this distribution.<br />

b. 4,000 companies employing more than one staff<br />

member. Up to 8,000 including sole-operators.<br />

c. Based on Australian Bureau of Statistics middle<br />

projection for Queensland population numbers in 2025 -<br />

5.9 m.<br />

8


THIS REPORT ESTIMATES THE<br />

POTENTIAL ECONOMIC IMPACT OF<br />

DISRUPTIVE DIGITAL TECHNOLOGIES ON<br />

QUEENSLAND’S ECONOMY IN 2025<br />

IS ~$96 BILLION PER ANNUM,<br />

WITH A DIRECT IMPACT FROM THE<br />

DIGITAL TECHNOLOGY SECTOR OF OVER<br />

$6 BILLION PER YEAR.<br />

TO ENSURE THE MAJORITY OF THIS<br />

VALUE IS CREATED & RETAINED BY<br />

LOCAL COMPANIES, QUEENSLAND WILL<br />

NEED: 3,000+ STARTUPS, HUNDREDS<br />

OF ESTABLISHED TECHNOLOGY<br />

COMPANIES AND A UNICORN OR TWO.<br />

WITHOUT THIS, ECONOMIC GROWTH<br />

WILL BE LOST TO INTERNATIONAL<br />

COMPETITORS.<br />

9


Creating high growth <strong>startup</strong>s.<br />

BREEDING UNICORNS & ECOSYSTEMS<br />

UNICORNS ARE REAL<br />

The term “unicorn” has been adopted worldwide as<br />

a label for high growth technology companies that<br />

achieve significant scale ($US 100m revenue or $US 1b<br />

valuation/market cap). Startups that achieve this scale<br />

are rare but vital to the creation of a vibrant economy.<br />

Unicorns have the ability to spawn hundreds of new<br />

entrepreneurs, many of whom go on to found or invest<br />

in <strong>startup</strong>s. The IPOs of Google, Facebook and Twitter<br />

alone created almost 4,000 new millionaires. Similar<br />

examples can be seen in Sweden (Skype acquired<br />

by Microsoft for $US 8.5b; Spotify has a market cap<br />

of $US 4b), the UK (Betfair IPOd at $US 2.4b and<br />

lastminute.com acquired by Sabre for $US 1.1b), and<br />

Israel (NDS acquired by Cisco for $US 5b). 15<br />

The network effects of the digital economy and ubiquity<br />

of technology mean that they exist in increasingly<br />

winners-take-all markets and grow with astonishing<br />

speed, creating large numbers of jobs both within the<br />

company and as part of the larger <strong>ecosystem</strong>s that<br />

surround them.<br />

According to the UK innovation agency NESTA, the 6<br />

per cent of UK businesses with the highest growth rates<br />

generated half of the new jobs in the UK between 2002<br />

and 2008. 16<br />

“A small number of high-growth businesses are<br />

responsible for the lion’s share of job creation and<br />

prosperity… This has significant implications for the<br />

direction of economic policy. It shows that enabling<br />

innovation is good for growth. Just as importantly, it<br />

shows that focusing attention on growing businesses and<br />

promoting excellence, far from being an elitist policy,<br />

gives rise to widespread job creation and prosperity.”<br />

Jonathan Kestenbaum, CEO NESTA 16<br />

BREEDING UNICORNS<br />

For Queensland to grow a vibrant <strong>startup</strong> <strong>ecosystem</strong> it<br />

is essential to create an environment that is conducive<br />

to creating and retaining unicorns on local soil – and<br />

attracting foreign unicorns.<br />

In a global, highly-connected economy, unicorns can<br />

grow in any geographical region and access global<br />

markets with ease. So far most unicorns have come<br />

from the USA, and it is likely that the upcoming<br />

digital disruption will be created by US firms unless<br />

Queensland and Australia invest in united and focussed<br />

efforts to develop some home-grown unicorns.<br />

Governments are increasingly recognising the<br />

importance of entrepreneurship and high growth<br />

technology <strong>startup</strong>s - implementing programs to create,<br />

attract and retain these unique value creators. Examples<br />

include the UK Government’s Future Fifty 17 program;<br />

Startup America; 18 the Singapore Government’s $14b<br />

commitment to the National Framework for Innovation<br />

and Enterprise; and Sweden’s national network of 43<br />

<strong>startup</strong> incubators, 12 seed investment funds and 33<br />

science parks that have been incubating over 950 highgrowth<br />

technology companies per annum for the last 20<br />

years.<br />

These programs focus on the small number of<br />

companies with the highest growth potential rather than<br />

broad support for traditional new businesses and SMEs.<br />

CREATING CLUSTERS<br />

Vibrant industry clusters and <strong>ecosystem</strong>s are critical<br />

for increasing the productivity of companies, driving<br />

innovation, stimulating new business creation and<br />

breeding scalable high-growth companies. 13<br />

The factors that contribute to a flourishing technology<br />

<strong>ecosystem</strong> have been well defined by researchers, policy<br />

makers and entrepreneurs: An entrepreneurial culture<br />

with a large number of active participants; mentoring<br />

from experienced entrepreneurs; a supportive regulatory<br />

environment; a culture of collaboration and networking;<br />

visible successes and role models; risk tolerance; easy<br />

access to risk capital; government policy with a longterm<br />

focus; and access to good technical skills.<br />

Many of these factors are cultural, rather than structural,<br />

and in many ways a strong culture comes prior to<br />

structural changes (e.g. greater access to capital or<br />

supportive regulation). According to PwC’s The Startup<br />

Economy:<br />

“Culture is the key to accelerating the growth of a tech<br />

community. In the 1970s the tech communities of Silicon<br />

Valley and the area around MIT… were similar in size.<br />

But by the 1990s Silicon Valley was dominant. The<br />

accepted explanation for the difference in growth rates<br />

is the open and collaborative culture of the Valley. This<br />

same culture is what is driving growth in both Boulder<br />

Colorado and Israel.” 13<br />

Richard Florida’s work on the rise of the creative class<br />

also demonstrates how critical the culture and liveability<br />

of a city are for the attraction and creation of innovative<br />

<strong>startup</strong>s:<br />

“Despite all the predictions that technology—from the<br />

telephone and the automobile to the computer and the<br />

Internet—would lead to the death of cities, the creative<br />

economy is taking shape around them. Urban density,<br />

the clustering of people and firms, is a basic engine of<br />

economic life. Place is the factor that organically brings<br />

together the economic opportunity and talent, the jobs<br />

and the people required for creativity, innovation, and<br />

growth.” 19<br />

Richard Florida<br />

FUNDING QUEENSLAND’S STARTUP ECOSYSTEM<br />

So the elements required for a flourishing <strong>ecosystem</strong><br />

are well known, but how much effort is required for<br />

Queensland to realise the next decade’s economic<br />

opportunity?<br />

To answer this, this <strong>report</strong> estimated the growth from<br />

the current state of the <strong>ecosystem</strong> to one that meets<br />

the Queensland Startup Summit’s goal. The diagram<br />

opposite shows the various stages of company size, the<br />

number of each in the <strong>ecosystem</strong> both now and in 2025,<br />

and some current examples.<br />

This model also takes into account <strong>startup</strong> failure rates<br />

and the proportion of technology companies that make<br />

it through each stage of growth - extrapolating from<br />

historic data where available.<br />

The <strong>report</strong>’s assumptions are that <strong>startup</strong>s require:<br />

• $50,000 funding to launch a business,<br />

• $250,000 funding to achieve $1m in revenue,<br />

• $2m to achieve $10m in revenue,<br />

• $20m to achieve $100m, and<br />

• $110m funding to achieve $1b.<br />

Given these assumptions, this <strong>report</strong> estimates that<br />

over $2b to $5b in total funding needs to flow into the<br />

sector over the next ten years to support the <strong>ecosystem</strong>’s<br />

growth.With the rate of investment increasing from their<br />

current average of ~$23m per year to between $500m to<br />

$1b per year by 2025.<br />

Approximately 20-30% of these funds would go to seed<br />

stage <strong>startup</strong> activity (generally pre-revenue), and the<br />

majority of these <strong>startup</strong>s will fail, close, or be acquired.<br />

~30% of funding would go to early stage <strong>startup</strong>s in<br />

the $1m-$10m revenue band, ~20% to expansion/<br />

growth stage technology companies in the $10m-$100m<br />

revenue band, and the remaining ~10% to the handful of<br />

mature later stage companies with revenue at $100m+ -<br />

the unicorns of the pack. 23<br />

TOTAL ECOSYSTEM FUNDING REQUIRED 2014-25<br />

Seed Stage:


1 in 1,000<br />

COMPANY STAGES<br />

This diagram separates the <strong>startup</strong> stages by revenue.<br />

From people ‘interested’ in entrepreneurship, to those<br />

that actually found a New Startup, and through to<br />

growing and mature technology companies.<br />

Yellow information represents the current size and<br />

distribution of <strong>startup</strong>s within the <strong>ecosystem</strong>, and<br />

black represents the size and distribution of the<br />

<strong>ecosystem</strong> in 2025.<br />

Developing high growth technology <strong>startup</strong>s is a high<br />

risk endeavour with a small proportion of companies<br />

achieving the growth required to move to the next stage.<br />

Approximately 90% of bootstrapped or angel-funded<br />

<strong>startup</strong>s fail, and between 30% to 40% of venture<br />

backed <strong>startup</strong>s fail. Even fewer digital technology<br />

companies grow beyond $1b in revenue, or reach a $1b<br />

valuation - less than 0.1% for either. 24,25<br />

300+<br />

20-40<br />

50+<br />

10-20<br />

10+<br />

1<br />

1+<br />

0<br />

3,000+<br />

220+<br />

20,000+<br />

1,000<br />

POTENTIAL<br />

FOUNDERS<br />

SEED STAGE<br />

STARTUP<br />

EARLY STAGE<br />

STARTUP<br />

GROWTH STAGE<br />

TECH CO.<br />

LATER STAGE<br />

TECH CO.<br />

UNICORN<br />

TECH CO.<br />

20%<br />

Portion<br />

of people<br />

interested in<br />

entrepreneurship<br />

who start a<br />

company.<br />


Startup formation rates<br />

FORMATION<br />

YEARLY STARTUP FORMATION RATES PER MILLION OF POPULATION - TOP EIGHT US DIGITAL TECHNOLOGY HUBS VS QUEENSLAND<br />

LOCATION YEAR ESTIMATED<br />

#STARTUPS<br />

FORMED<br />

PER YEAR<br />

POPULATION<br />

RATE PER<br />

MILLION<br />

PEOPLE<br />

USA 2010 415,000 309m 1342<br />

Boulder 2010 25 98,815 256<br />

Queensland 2025 1,000 5.9m 170<br />

San Jose 2010 116 955,225 122<br />

Seattle 2010 69 610,409 113<br />

Fort Collins 2010 16 144,348 109<br />

Washington 2010 66 604,453 109<br />

Denver 2010 63 603,497 105<br />

San Francisco 2010 85 805,607 105<br />

Cambridge 2010 10 104,944 97<br />

USA - the year of<br />

the dot-com boom<br />

1999 21,000 279m 75<br />

USA 2010 13,000 309m 42<br />

Queensland 2013 55 4.7m 12<br />

Startup formation rates are based on the Kauffman Foundation’s 2013<br />

<strong>report</strong> “Tech Starts: High-Technology Business Formation and Job<br />

Creation in the United States.” While the numbers are some of the best<br />

available, it is this <strong>report</strong>s opinion that <strong>startup</strong> formation rates are in<br />

fact higher in US technology hubs than shown above.<br />

50 100 150<br />

200<br />

250 1,300<br />

0<br />

ENTIRE PRIVATE SECTOR COMPANY TYPE3<br />

50 100 150 200 250 300<br />

DIGITAL TECHNOLOGY STARTUPS<br />

12


Startup formation rates<br />

FORMATION<br />

US TECHNOLOGY HUBS SUCH AS<br />

BOULDER AND SAN FRANCISCO<br />

HAVE YEARLY STARTUP FORMATION<br />

RATES PER MILLION PEOPLE RANGING<br />

BETWEEN 97 TO 256. QUEENSLAND’S<br />

CURRENT RATE IS 12.<br />

FOR THE LOCAL STARTUP ECOSYSTEM<br />

TO REACH 4% OF GSP AND 30K JOBS,<br />

PARTICIPATION IN THE SECTOR WOULD<br />

HAVE TO GROW AT APPROXIMATELY 40%<br />

EACH YEAR, WITH YEARLY STARTUP<br />

FORMATION INCREASING FROM ~12 NEW<br />

STARTUPS PER YEAR TO ~1,000 BY 2025.<br />

A STARTUP FORMATION RATE PER<br />

MILLION PEOPLE OF 170.<br />

13


Startup<br />

ORGANISATIONS<br />

COMPANIES<br />

Startup companies founded after 2009,<br />

along with key support organisations<br />

based in Queensland. (UA) indicates that<br />

the product type has not been identified.<br />

STARTUPS<br />

13 Text (mobile app)<br />

2 Dudez Studios (game)<br />

247 Systems (marketplace)<br />

2CRisk (other)<br />

3 Blokes Studios (game)<br />

6YS (other)<br />

7bithero (game)<br />

Aberrant Entertainment (game)<br />

Adepto (other)<br />

Aerapay (other)<br />

AgDNA (mobile app)<br />

Akro (analytics)<br />

Allotz.com (other)<br />

Always Interactive/Schoolzine (comms)<br />

Ample Entertainment (game)<br />

App-O-Matic (mobile app)<br />

Appenate (mobile app)<br />

AppFactory (mobile app)<br />

Appointuit (mobile health)<br />

Aquiba (electronics)<br />

Athletable (other)<br />

Attract Mode Games (game)<br />

Auditflow (desktop app)<br />

Auditor Training Online (education)<br />

Auran (game)<br />

Bane Games (game)<br />

Barefoot Entrepreneurs (financial)<br />

BDS.com.au (e-commerce)<br />

BidHere.com (e-commerce)<br />

Bill Hero (communication)<br />

Binary Mill, The (game)<br />

Birthday Gorilla (advertising)<br />

Bitcoin Brisbane (desktop app)<br />

Biz Forms (desktop app)<br />

BlackBird Solutions (desktop app)<br />

Bliip (communication)<br />

Blue Quoll Publishing (mobile app)<br />

Blue Tropical (mobile app)<br />

BonzaDat (desktop app)<br />

Booty.com.au (marketplace)<br />

Brandscope (customer relationship)<br />

Brisbane Art (Vegas Spray) (advertising)<br />

Brus Media (advertising)<br />

Business Ready Tool (communication)<br />

Cartesian Co (electronics)<br />

CartHopper (marketplace)<br />

CatchLog Trading (analytics)<br />

CB Aerospace (transportation)<br />

CBO Telecommunications (comms)<br />

Cerebro (mobile app)<br />

Churn.tv (media & news)<br />

Clinicea (other)<br />

Cloubum (other)<br />

Cloud DC (storage)<br />

Cloudsafe365 (other)<br />

Cloudswirl (UA)<br />

Code Heroes (game)<br />

Cohortpay (education)<br />

Commission Factory (advertising)<br />

Composeright Software (other)<br />

CoSituate (advertising)<br />

CouponIce (ecommerce)<br />

Court Record Solutions Group (UA)<br />

Creative Hearts Group (transportation)<br />

Credosity (productivity)<br />

Cribhut.com (other)<br />

CrowdSource Hire (marketplace)<br />

CryptoPhoto (security)<br />

Cupid Media (other)<br />

Curvy Market (marketplace)<br />

Dark Ice Interactive (mobile app)<br />

Daycare Decisions (education)<br />

BDS.com.au (daily deals)<br />

Defiant Development (game)<br />

Dev-Audio (hardware + web)<br />

Devnet (hardware + web)<br />

Dextr (mobile app)<br />

Dialogix (other)<br />

Dimsdale & Kreozot United Games<br />

Distractless (safety)<br />

DivingTheGoldCoast.com.au (other)<br />

Documaps.io (other)<br />

DoseMe (other)<br />

dp dialogue (other)<br />

Drone Hire (marketplace)<br />

Dugong Software (game)<br />

Eat More Pixels (game)<br />

Eclat (UA)<br />

eContent Management (UA)<br />

EcoWise LED (<strong>startup</strong>)<br />

Edgevertise (advertising)<br />

EFTlab (analytics)<br />

ekidnaworld (game)<br />

Elastice (ecommerce)<br />

Ellume (mobile health)<br />

EM Solutions (other)<br />

Ennova (other)<br />

Enthuse (sport)<br />

Euclideon (graphics)<br />

Expat Digital Media (media & news)<br />

Eyecon (game)<br />

Factorial Products (mobile app)<br />

Faraday Media (communication)<br />

Fastabook (advertising)<br />

FathomHQ (analytics)<br />

Fitgenes (education)<br />

Five Faces (communication)<br />

Fizzio Fit (mobile health)<br />

Floor Five (ecommerce)<br />

Food Matters (other)<br />

Footballr (game)<br />

Fortune Innovation Brisbane (app)<br />

Freewill (UA)<br />

Frelk Industries (electronics)<br />

FreshTone Games (mobile app)<br />

Fun Mob Games (game)<br />

Fuzzyeyes Studio (game)<br />

Geek Brain Games (game)<br />

Gen3 Media (advertising)<br />

Geoptima (other)<br />

Geospike (other)<br />

Ghostbox (game)<br />

Gideon Shalwick (video)<br />

Glanton (infrastructure)<br />

goACT (other)<br />

goCatch Taxi App (transportation)<br />

Gold Coast IT Forum (communication)<br />

goStandby (marketplace)<br />

Grapple (productivity)<br />

GrassAds (advertising)<br />

Grid Media (other)<br />

Guiix (mobile app)<br />

Guvera (established music tech)<br />

HandleMyComplaint (other)<br />

Health Industy.com.au (other)<br />

Health Risk Management Systems (other)<br />

Hire Hive (other)<br />

Hitbox Team (game)<br />

HollaNote (mobile app)<br />

Hooked Up (education)<br />

Hotel App (UA)<br />

Human Interactive (advertising)<br />

Hydric Media (mobile app)<br />

Hypermancer (media & news)<br />

iEscape (transportation)<br />

ImagePro Studios (advertising)<br />

ImmersaView (hardware + web)<br />

Infinite Wardrobe (marketplace)<br />

inKind (UA)<br />

Inkive (photography)<br />

Intaserve Group (UA)<br />

Integrated Monitoring Systems (analytics)<br />

Intelligent Automation (electronics)<br />

iOnline (mobile app)<br />

iPledg (financial or payment)<br />

JADES Management Solutions (UA)<br />

JobFit Systems Intnl (marketplace)<br />

JoggaDogg (UA)<br />

JW Shannon Engineers (Argus Acoustic)<br />

(infrastructure)<br />

KaWoW! (game)<br />

KindyHub (mobile app)<br />

Kondoot (UA)<br />

Krome Studios (game)<br />

Krunk (UA)<br />

Language and Learning Steps (education)<br />

LEAPIN Digital Keys (mobile app)<br />

Lightmare Studios (game)<br />

Liquid State (mobile app)<br />

Little Dukkies Enterprises (UA)<br />

Live Nourish Play (UA)<br />

Living Room of Satoshi (UA)<br />

Locatrix Communications (location)<br />

Locatrix International (UA)<br />

Lost n Found (UA)<br />

M2Media (hardware + web)<br />

Machinam (education)<br />

Machine IQ (analytics)<br />

Machinery Safety Systems (hardware)<br />

Mammoth Media (hardware + web)<br />

mandraIT (communication)<br />

Mapely (UA)<br />

MassPay (UA)<br />

MechTech Creations (hardware + web)<br />

memeBig.com (communication)<br />

Mesaplexx (communication)<br />

MetaMunch (other)<br />

Metaset (mobile app)<br />

Miiingle Technologies (UA)<br />

Milaana (other)<br />

Mobile Communications (Qld) (other)<br />

Murry Lancashire (game)<br />

My Import Label (other)<br />

My Sunshine Coast (other)<br />

mypresences (other)<br />

Mystrata (other)<br />

N3V Games (game)<br />

Nano Silicon (Australia) (mobile app)<br />

NeCTAR (communication)<br />

New NRG (3D printing)<br />

Nimble (established fin-tech)<br />

NRG (other)<br />

Oar Inspired (sport)<br />

Ollo Mobile (wearable)<br />

Open Gear (infrastructure)<br />

Opmantek (communication)<br />

Optii Solutions (productivity)<br />

OrderXYZ (marketplace)<br />

OtherLevels (UA)<br />

Outfound (to pay) (Software (offline))<br />

Oz Sonotek (financial or payment)<br />

PayRespect (UA)<br />

PeeP Digital (education)<br />

Pelofy (social)<br />

Pineapple Corp (UA)<br />

Pipe Games (game)<br />

PLF Agritech (UA)<br />

Presentation Sells (advertising)<br />

Preveu (mobile app)<br />

Prevue (other)<br />

Qrate.tv (UA)<br />

Quantum Property (UA)<br />

R Fifteen (UA)<br />

Rabotica BVBA (UA)<br />

Red Sprite Studios (game)<br />

RedEye Apps (productivity)<br />

RemarksPDF (mobile app)<br />

Retail Express (ecommerce)<br />

Riff Axelerator (video)<br />

Rinstrum (electronics)<br />

RMSS (electronics)<br />

Rockabilly Kitchen (UA)<br />

RocketBunny Games (game)<br />

RPS/Attract Mode Games (game)<br />

SafetyCulture (mobile app)<br />

Screwtape Studios (game)<br />

Sea Safe (mobile app)<br />

See Out (other)<br />

SellaWhere (UA)<br />

Senath (other)<br />

Sensaware (wearable)<br />

Shovsoft (game)<br />

Siltek (UA)<br />

simPROVAL (infrastructure)<br />

Smooth Operator (financial or payment)<br />

Social Development Company (comms)<br />

Softgineering (other)<br />

SoftPerfect (UA)<br />

Spare Metres (infrastructure)<br />

Splasheo (mobile app)<br />

Splitpack (hardware + web)<br />

Sports Performance Accelerator (game)<br />

Squirrelr (financial or payment)<br />

StartHere (customer relationship)<br />

Startups Australia (infrastructure)<br />

Stats App (UA)<br />

Studio Blimp (game)<br />

Stylegrab (other)<br />

Subarashi (other)<br />

Swipeads (advertising)<br />

T 2 Green (game)<br />

Tagly (communication)<br />

Tappr (financial or payment)<br />

TechHatch (other)<br />

The Allergy Menu (other)<br />

The Core (social)<br />

The Creative Assembly (UA)<br />

The Travel App (UA)<br />

TheyerGFX (3D printing)<br />

Tiger Temple (UA)<br />

Total Range Design (communication)<br />

Tracknology (analytics)<br />

14


TrekTraka (advertising)<br />

Trinity Software Australia (sport)<br />

Tripcover (financial or payment)<br />

Txt4Coffee (financial or payment)<br />

Typefi (other)<br />

Ubegin (other)<br />

UniMap (UA)<br />

V2i (health)<br />

Veilability (marketplace)<br />

Vendle (mobile app)<br />

Victus Health (other)<br />

Volt4 (UA)<br />

Walk Thru Walls Studios (game)<br />

Well Placed Cactus (game)<br />

We Are Hunted (music)<br />

Where2Tonight (UA)<br />

WiFi Ads (UA)<br />

Wikifashion (media & news)<br />

Wildfire Studios (game)<br />

Wishing Well Web Hosting (UA)<br />

Witch Beam (game)<br />

WunderWalk (UA)<br />

XY Gaming (game)<br />

Y2 Investments (UA)<br />

Yackstar (UA)<br />

ZipID (other)<br />

Zippy.com.au (marketplace/deals)<br />

ZOVA (other)<br />

INCUBATION<br />

QUT Creative Enterprise Australia<br />

(seed accelerator / incubator)<br />

iLab (seed accelerator)<br />

Innovation Centre Sunshine Coast (Inc)<br />

Right Pedal Studios (seed accelerator)<br />

Silicon Lakes (incubator)<br />

FUNDING<br />

Accelerate Ideas (Gov grant)<br />

AMMA Private Equity (private equity)<br />

Artesian Capital (vc)<br />

Australian Association of Angel Investors<br />

Australian Small Scale Offerings Board<br />

Blue Sky Alternative Investments (vc)<br />

Brisbane Angels (angel group)<br />

Budding Entrpnrs Grant (Gov grant)<br />

Commercialisation Australia (Gov grant)<br />

Founders Forum (angel group)<br />

Gold Coast Angels (angel group)<br />

One Ventures (venture capital)<br />

Screen Australia (Gov grant)<br />

teQstart (Gov grant)<br />

Transition Level Investments (angel group)<br />

Uniseed (university fund)<br />

CO-WORKING & HACKER SPACES<br />

Co-Spaces (coworking - Gold Coast)<br />

Cojimbo Coworking (coworking - SC)<br />

Gold Coast Tech Space (coworking)<br />

Hackerspace Brisbane (hackerspace)<br />

Mowbraytown Co-Working Space (SC)<br />

Noosa Boardroom (coworking - SC)<br />

River City Labs (coworking - Brisbane)<br />

Thoughtfort (coworking - Brisbane)<br />

Salt House (coworking - Brisbane)<br />

Light Space (coworking - Brisbane)<br />

Rabbit Hole Ideation Cafe (coworking)<br />

Work Club (coworking - Gold Coast)<br />

MEET GROUPS BY NO. MEMBERS*<br />

The Bris. Web Design Group (1661)<br />

Silicon Beach Bris. (1069)<br />

Agile Bris. (858)<br />

Bris. Web Tech (823)<br />

Bris. Internet Business Meetup (705)<br />

BrisJS - Bris. JavaScript (613)<br />

Bris. .Net User Group (587)<br />

Bris. Functional Programming (560)<br />

Barcamp Queensland (541)<br />

The Bris. Ruby and Rails (500)<br />

AWS - Bris. User Group (500)<br />

WordPress Bris. (496)<br />

Silicon Beach Gold Coast (467)<br />

Queensland JVM Group (446)<br />

Bris. SEO (425)<br />

UX Bris. (402)<br />

Gold Coast Techspace (349)<br />

Bris. Joomla Users Group (329)<br />

Bris. Content Strategy Group (298)<br />

Hackerspace Bris. (257)<br />

Bris. Unity Developers (251)<br />

CocoaHeads (244)<br />

Game Technology Bris. (243)<br />

Bris. Python User Group (241)<br />

Bris. Azure User Group (239)<br />

Devops Bris. (233)<br />

The Bris. NoSQL Group (198)<br />

Queensland Bloggers (197)<br />

IT Forum Gold Coast (171)<br />

Bitcoin Bris. (157)<br />

Bris. iOS and Android Group (133)<br />

Project & Program Managers (127)<br />

Gold Coast WordPress Network (126)<br />

Lean Business Strategies (126)<br />

Coding from Beach (125)<br />

Bris. Hacks for Humanity (123)<br />

Drupal Bris. (120)<br />

Young Bris. IT Social (119)<br />

Hack the Evening (116)<br />

Byron Web (53)<br />

Docker Bris., Australia (108)<br />

Queensland C# Mobile Developers (103)<br />

QLD ALM Users Group (95)<br />

Bris. Dynamics CRM User Group (94)<br />

StartUp Mastermind Groups (85)<br />

Bris. Software Testers Meetup (84)<br />

WordPress Gold Coast (82)<br />

Open Knowledge Bris. Group (81)<br />

SAGE Queensland (80)<br />

Bris. Inbound Marketing (78)<br />

Hacks/Hackers Bris. (72)<br />

Rhok Bris. (71)<br />

Web Accessblty & Inclusv Design (69)<br />

GDG - Bris. (69)<br />

Startup Grind Bris. (67)<br />

Cloud Solutions for Modrn Business (65)<br />

Humbug (64)<br />

Data Vault & DWH modeling Group (64)<br />

Bris. Online Marketing Workshops (62)<br />

Big Data Analytics Group Bris. (61)<br />

Queensland Legion of Tech (59)<br />

Bris. OpenShift Group (58)<br />

Bluemix-Developers-in-Bris. (58)<br />

DevExpress User Group Bris. (57)<br />

Sunshine Coast Digital Association (55)<br />

HackerNest Bris. Tech Socials (53)<br />

Bris. Data Scientists Group (51)<br />

Bris. Big Data Analytics (47)<br />

clj-bne (46)<br />

Bris. 3D Printing Meetup (46)<br />

Gold Coast JavaScript Developers (41)<br />

Bris. Coder Club (39)<br />

Queensland SilverStripe Meetup (37)<br />

Drupal Gold Coast (37)<br />

The Data Warehousing Community (36)<br />

Software Architctr & Project Design (36)<br />

Sunshine Coast WordPress Meetup (35)<br />

Northern Rivers Bitcoin enthusiasts (5)<br />

Bris. Tableau User Group (33)<br />

Bitcoin and Beyond (Gold Coast) (33)<br />

Ruxmon Bris. (33)<br />

Bris. R User Group (BrisRUG) (32)<br />

Bris. Game Design & CG Artists (30)<br />

Bris. Adobe User Group (29)<br />

ShopTalk eCommerce Meetup - Bris. (29)<br />

Bris. Evernote Users Group (28)<br />

Sitecore Bris. User Group (28)<br />

dotMaleny (26)<br />

Bris. Spark Group (26)<br />

Queensland Puppet Meetup (26)<br />

Ruby on Rails Gold Coast (22)<br />

Dream. Design. Develop. Deliver. (21)<br />

Bris. ColdFusion (20)<br />

Digital Dialog (17)<br />

Gold Coast WordPress Designers &<br />

Developers (16)<br />

Work@Jelly Noosa (16)<br />

gsummitx - Gamification in Bris. (15)<br />

3D Printing Bris. (15)<br />

THATCamp Bris. (13)<br />

Bris. Business Catalyst User (Partners)<br />

Group Meetup (12)<br />

Bris. Salesforce Dev. Group (12)<br />

Creating an online presence for over 50s (10)<br />

Bris. Salesforce Group (9)<br />

Bris. AppDynamics with RP Data (9)<br />

Startup Mastermind - Gold Coast (8)<br />

Information Server User Group Bris. (3)<br />

Godl Coast Salesforce User Group (3)<br />

Search Factory Content Writers (1)<br />

Ubuntu Bris. Information Group (0)<br />

EDUCATION, SUPPPORT & EVENTS*<br />

Aust Centr for Entrprnrshp Resrch (edu)<br />

Binary Options (education and training)<br />

BizSpark Expressway (event)<br />

Boardroom Briefings - IC (event)<br />

Bond University (education)<br />

Brisbane Intnl Game Developers Assoc.<br />

Brisbane Startup Pitch Group (event)<br />

Brisbane Writers Festival (event)<br />

Build my Robot (event)<br />

Business Expo (event)<br />

Cleantech Expo (event)<br />

Coder Dojo (education program)<br />

Creative Conference (event)<br />

Culture Hack Gold Coast (hackathon)<br />

Enterprise Connect (events)<br />

Game On Program (event)<br />

Gemini Program (event)<br />

GO423 Symposium (event)<br />

Gov Hack (hackathon)<br />

Gov Open Data (hackathon)<br />

Griffith University (education)<br />

Griffith Enterprise (commercialisation arm)<br />

Insights (education and training)<br />

Institute for Future of the Book (edu)<br />

Investment Incentives (event)<br />

Kids Biz Conference (event)<br />

Lean Launchpad (education)<br />

Lean Startup Machine (education)<br />

Literacy Planet (education program)<br />

Maroochydore Chamber of Commerce<br />

(education and training)<br />

Mentor Blaze (event)<br />

Mentoring 4 Growth (event)<br />

Mobile Mondays (event)<br />

MoboDev (advisor)<br />

NASA Space Apps Challenging (event)<br />

National Angels Conference (event)<br />

Qld Intractv Design Delegation (event)<br />

Queensland University of Technology (edu)<br />

Questions on Capital (event)<br />

QUT Bluebox (commercialisation arm)<br />

RiverPitch (event)<br />

South by Southwest Delegation (event)<br />

Startup Club Meeting (event)<br />

Startup QLD (community enablement)<br />

Startup Weekend - Brisbane (education)<br />

Startup Weekend - Gold Coast (edu)<br />

Startup Weekend - SC (edu)<br />

State Library QLD (community)<br />

Sunday Coder Club (event)<br />

Sunshine Coast Entrepreneurs (commu)<br />

Sunshine Coast TAFE (education)<br />

Sunshine Coast Technorati (community)<br />

Ted x Noosa (event)<br />

The Startup Club (community)<br />

Uniquest (commercialisation arm)<br />

University of Southern Queensland (edu)<br />

University of Sunshine Coast (edu)<br />

UQ - Ideas Network (community)<br />

Wavebreak (advisor)<br />

*Note many of these groups and events<br />

are not directly focused on <strong>startup</strong>s,<br />

but rather support activities around<br />

digital technology. They are included as<br />

an indication of the level of interest in<br />

digital technology, and are often feeders<br />

to people taking the leap into joining or<br />

launching their own <strong>startup</strong>.<br />

15


Investors and Investments<br />

FUNDING RAISED<br />

TOP 35 RAISES AMOUNT YEAR #RNDS REGION EST FUNDING SOURCE<br />

Guvera $45,000,000 09, 10, 12 4 Gold Coast 2008 AMMA Private Equity<br />

Nimble $18,300,000 12,13,14 ~3 Gold Coast 2005 Acorn, Monash Inv, Angels<br />

Euclideon $3,969,304 2010 1 Brisbane 2010 CA, Unknown<br />

SafetyCulture $3,600,000 2013 1 Regional 2004 CA, Blackbird, Angels<br />

Halfbrick Studios $3,000,000 2011 1 Brisbane 2001 NSW Interactive Media Fund<br />

Other Levels $2,528,853 2012 2 Brisbane 2012 Confidential<br />

ImmersaView $2,449,805 2013 2 Brisbane 2006 DIISRTE, CA, Unknown<br />

Tappr $2,420,000 2013 2 Brisbane 2012 Unknown<br />

EM Solutions $2,397,984 1 Brisbane 1997 CA<br />

Mesaplexx $1,849,804 2012 1 Brisbane 2007 CA, Unknown<br />

Rinstrum $1,824,370 1 Brisbane 2005 CA, Unknown<br />

V2i $1,716,126 2011 1 Gold Coast 2000 CA, Unknown<br />

Cloud DC $1,600,000 13 & 14 2 Sunshine 2012 Angels, CA, Unknown<br />

Out of Credit Solutions $1,500,000 2012 1 Brisbane 2012 AMMA<br />

Opmantek $1,500,000 2013 1 Gold Coast 2010 ASSOB, Confidential<br />

From Concept To Completion $1,004,800 1 Brisbane 2010 CA, Unknown<br />

Right Pedal Studios (accelratr) $1,000,000 2012 1 Brisbane 2012 Steven Baxter<br />

Fitgenes $934,888 2012 1 Brisbane 2007 CA, Unknown<br />

Qs Semiconductor Australia $924,000 2009 1 Brisbane 2009 CA, Unknown<br />

JobFit Systems Intnl $900,000 2012 1 Brisbane 2013 CA, Unknown<br />

Court Record Solutions $839,280 2011 1 Brisbane 2010 CA, Unknown<br />

5 Lives Studios $830,400 2013 1 Brisbane 2013 Kickstarter<br />

mandraIT $830,080 2013 1 Sunshine 2012 CA, Unknown<br />

Liquid State $805,000 2013 2 Brisbane 2011 Confidential, CA<br />

Kondoot $800,000 2012 1 Brisbane 2010 ASSOB<br />

Health Risk Management Sys. $767,402 1 Brisbane 2009 CA, Unknown<br />

CatchLog Trading $745,198 2011 1 Regional 2005 CA, Unknown<br />

Art $71,791<br />

Event<br />

$44,184<br />

Photography<br />

$40,532<br />

Social Enterprise<br />

$37,160<br />

Comics<br />

$30,360<br />

Video<br />

$30,046<br />

Fashion<br />

$24,849<br />

Food & Drink<br />

$24,045<br />

Other<br />

$12,226<br />

Journalism<br />

$11,640<br />

TOTAL Technology FUNDING RAISED - ALL TECH $5,737<br />

Research<br />

$<br />

126M<br />

$3,480<br />

Craft<br />

$160<br />

Total venture capital, private equity, government grants,<br />

crowdfunding and angel funding raised by <strong>startup</strong>s<br />

and established digital technology companies located<br />

in Queensland, from 2009 to July 2014. Based on data<br />

from COMPUTER Crunchbase, GAME Angel SALES List, research and interviews.<br />

$3B<br />

TOTAL FUNDING RAISED - STARTUPS<br />

$2B<br />

$<br />

$1.5B<br />

37M<br />

$1.61B<br />

2011 2012 2013 2017<br />

Total funding raised in Queensland from 2009 to July<br />

2014 by Startups established after 2009.<br />

No. STARTUPS THAT RAISED FUNDING<br />

99/136<br />

TOP COMMUNITY ISSUES: RANKED BY WEIGHTED VOTES<br />

Raise Awareness<br />

1<br />

Number Education of Queensland <strong>startup</strong>s (99) out of all digital 2<br />

technology Culture companies (136) that raised funding. 3<br />

Funding<br />

4<br />

No. Government ROUNDSPolicy<br />

5<br />

116/165<br />

Collaboration & Networking<br />

6<br />

Procurement<br />

7<br />

Infrastructure<br />

8<br />

Number Talent & of Skills funding rounds for <strong>startup</strong>s (116) out of the 9<br />

total Leadership number for all digital technology companies (165). 10<br />

MEDIAN FUNDING - STARTUPS<br />

$<br />

100,000<br />

TOP COMMUNITY ACTIONS: RANKED BY WEIGHTED VOTES<br />

Education Program<br />

1<br />

Form Leadership Group<br />

2<br />

Median amount of total funding raised in Queensland<br />

for<br />

Startup<br />

<strong>startup</strong>s.<br />

Apprentice<br />

Median for all digital technology<br />

3<br />

companies Highlight Success was $200,000. Stories<br />

4<br />

Collaboration & Networking<br />

5<br />

Attract Talent<br />

6<br />

AVERAGE FUNDING - STARTUPS<br />

Communication Hub<br />

7<br />

$<br />

371,000<br />

Govt Incentive - Investment<br />

8<br />

Hub<br />

9<br />

NBN Advocacy Group<br />

10<br />

Average amount of total funding raised in Queensland<br />

for <strong>startup</strong>s. Average raised for all digital technology<br />

companies was $928,000.<br />

Sea Safe $742,400 2013 2 Gold Coast 2004 CA, Unknown<br />

TOTAL RAISED BY YEAR - ALL DIGITAL CO. ($)<br />

Defiant Development $704,095 2013 x2 2 Brisbane 2010 Screen Australia, Kickstarter<br />

35000000<br />

34M<br />

Yackstar $667,836 1 Brisbane 2009 CA, Unknown 30000000<br />

27M<br />

27M<br />

TrekTraka $650,000 12 & 13 2 Brisbane 2011 Confidential<br />

Trinity Software Australia $601,600 1 Regional 2010 CA, Unknown<br />

Txt4Coffee $600,000 11 & 12 2 Brisbane 2010 Confidential<br />

13M<br />

10M<br />

15M<br />

goACT $600,000 1 Gold Coast 2010 CA, Unknown<br />

Appointuit $503,911 12 & 13 2 Brisbane 2010 Brisbane Angels<br />

2009<br />

2010<br />

2011<br />

2012<br />

2013<br />

2014<br />

16


1500000<br />

35000000<br />

30000000<br />

Investors and Investments<br />

TOP COMMUNITY ISSUES: RANKED BY WEIGHTED VOTES<br />

FUNDING<br />

Raise Awareness<br />

1<br />

Education<br />

2<br />

Culture<br />

3<br />

Funding CURRENT FUNDING LEVELS<br />

Government The <strong>report</strong>’s Policy funding data covers the January 2009 to 5<br />

Collaboration July 2014 period & Networking and includes all digital technology 6<br />

companies in Queensland with publicly available<br />

Procurement<br />

7<br />

information. It includes both investments and<br />

Infrastructure<br />

government grants (where no equity was exchanged). 8<br />

Talent & Skills<br />

9<br />

This <strong>report</strong> identified 136 digital technology companies<br />

Leadership<br />

10<br />

that ran 165 separate funding rounds, 99 of which are<br />

<strong>startup</strong>s by this <strong>report</strong>’s definition. $126m was raised<br />

TOTAL RAISED BY LEAD FUND TYPE<br />

in total, which gives an average $23m per year, or<br />

Private Equity<br />

$46.5m<br />

$4.90 per capita per year invested in digital technology<br />

companies for Queensland. The median total funding Government Fund (CA)*<br />

$36.5m<br />

TOP COMMUNITY ACTIONS: RANKED BY WEIGHTED VOTES<br />

raised for all digital technology companies was $200k, Individual Angel/s<br />

$18.4m<br />

Education but the average Program total raised was much higher at $928k, 1<br />

and the average size of a funding round was $765k. The Venture Capital<br />

$12.0m<br />

Form Leadership Group<br />

2<br />

averages are high due to a small number of large raises, Angel Group<br />

$5.5m<br />

Startup particularly Apprentice one very large raise ($45m) for Guvera - 3a<br />

Highlight music streaming Success service. Stories<br />

4 Government Fund (other)<br />

$4.1m<br />

Collaboration & Networking<br />

5 Crowdfunding<br />

$1.4m<br />

Funding levels within Queensland are on par with norms<br />

Attract across Australia Talent for <strong>startup</strong> investment - between $4 6 Accelerator<br />

$1.0m<br />

Communication to $6 per capita per Hubyear. However, local and national 7 Other<br />

$0.4m<br />

Govt<br />

norms<br />

Incentive<br />

are well<br />

-<br />

below<br />

Investment<br />

global <strong>startup</strong> investment norms<br />

8<br />

and best practice which ranges between $30 to over Corporate<br />

$0.2m<br />

Hub $3,000 per capita per year.<br />

9<br />

Friends & Family<br />

$0.2m<br />

NBN Advocacy Group<br />

10<br />

When examining the source of funding, private equity<br />

0 10000000 20000000 30000000 40000000 50000000<br />

comes out as the leader $47m or 37% of all funding,<br />

driven primarily by AMMA’s $45m investment in<br />

Guvera. Government funding comes out as the second<br />

largest source of funding, both in total amount of<br />

funding ($24m or 19% of all funding by type) and<br />

TOTAL FUNDING BY FUND INVESTOR TYPE TYPE<br />

Private Equity<br />

Government Fund (CA)<br />

$46.9m<br />

$19.6m<br />

total raised by lead investor ($41m or 32% of funding).<br />

Individual Angel/s<br />

$18.0m<br />

Government funding is almost entirely made up of<br />

funding from the Commercialisation Australia program, Unknown (Matched Funding)<br />

$15.6m<br />

~$20m or 16% of total funding, which attracted<br />

Venture Capital<br />

$13.4m<br />

matched funding of $18m (14% of all funding) from<br />

Angel Group<br />

$5.1m<br />

angels and VCs. It is noteworthy how effective CA was<br />

in attracting risk capital into the sector. The third largest Government Fund (other)<br />

$4.3m<br />

funding source is individual angels - $18m or 14% of Crowdfunding<br />

$1.4m<br />

all funding.<br />

In Brisbane the project identified 115 raises totalling<br />

$45m by 101 companies across the five and half year<br />

period. An average of ~$8m per year, and $4.03 per<br />

capita. 2009 For 2010 <strong>startup</strong>s only, 2011 the <strong>report</strong> 2012 identified 2013 792014<br />

<strong>startup</strong>s<br />

that raised, with a median <strong>startup</strong> raise of $100,000 and<br />

an average round size of $317,000.<br />

On the Gold Coast 21 raises totalling $69m by 14 digital<br />

technology companies were identified. An average<br />

fund pool of $13m per year, and $24.60 per capita. The<br />

<strong>report</strong> identified 5 <strong>startup</strong>s with a median <strong>startup</strong> raise<br />

of $62,500 and an average round size of $453,000. Total<br />

digital numbers on the Gold Coast are higher due to<br />

TOTAL AMMA’s INVESTED investment BY in INVESTOR Guvera (a TYPE music ($M) service) and<br />

Acorn Capital’s $10m investment in Nimble (a financial<br />

Private service). Equity Excluding these two outliers brings the $46.9M total<br />

Venture investment Capital to $5.7m, ~$1m invested per year, and $20.2M $2.03<br />

Government<br />

per capita across<br />

Grant<br />

all<br />

- Matched<br />

tech.<br />

(CA) $19.6M<br />

Matched On the Sunshine Funding Coast (CA) 18 raises totalling $5m+ $15.6M by 13<br />

Individual technology Angel/s companies were identified. An average $10.9M fund<br />

Angel<br />

pool of<br />

Group<br />

~$1m per year and $2.91 per capita. 9 <strong>startup</strong>s<br />

$5.1M<br />

with a median <strong>startup</strong> raise of $200,000 and an average<br />

Government round size of Grant $294,000 were identified. $4.3M<br />

Crowdfunding<br />

$1.4M<br />

Accelerator<br />

$0.9M<br />

Unknown<br />

$0.8M<br />

Corporate<br />

$0.2M<br />

4<br />

AVG FUND POOL PER YEAR - ALL TECH<br />

$<br />

22.9M<br />

Based on total funding raised over five and a half years.<br />

Average total fund pool for <strong>startup</strong>s was $6.7m.<br />

Accelerator<br />

Unknown<br />

Corporate<br />

TOP TWELVE FUNDING SOURCES<br />

$0.9m<br />

$0.8m<br />

$0.2m<br />

AMMA<br />

$46.5m<br />

Commercialisation Australia<br />

$19.6m<br />

Acorn Capital<br />

$10.0m<br />

Transition Level Investments<br />

$3.5m<br />

NSW Government Interactive Media Fund $3.0m<br />

Brisbane Angels Syndicate<br />

$2.8m<br />

ASSOB<br />

$2.3m<br />

Blackbird Ventures<br />

$1.2m<br />

Founders Forum<br />

$1.2m<br />

5 Lives Studios' Kickstarter Backers $0.8m<br />

Screen Australia<br />

$0.6m<br />

iLab<br />

$0.6m<br />

*Note this number includes both the government grant<br />

and the Matched Funding provided by participants.<br />

FUNDING PER CAPITA - ALL TECH<br />

$<br />

4.90<br />

Average fund pool per year divided by Queensland<br />

population. Startup per capita funding was $1.43.<br />

VENTURE CAPITAL PER CAPITA<br />

Silicon Valley<br />

Israel<br />

USA<br />

1000000<br />

500000<br />

Switzerland<br />

Norway<br />

Melbourne Cup Bets<br />

Australian Bio-tech<br />

Sweden<br />

Finland<br />

Denmark<br />

France<br />

Britain<br />

2012 Aus Olympic Team<br />

Ireland<br />

Netherlands<br />

FUNDING BY REGION<br />

Belgium<br />

New Zealand<br />

Austria<br />

Perth (incl govt)<br />

Queensland<br />

Australia<br />

Queensland (excl govt)<br />

Perth (excl govt)<br />

26, 27, 28<br />

$4241<br />

$183<br />

$81<br />

$74<br />

$54<br />

$52<br />

$44<br />

$40<br />

$28<br />

$16<br />

Non-Digital Rest of Australia<br />

$15<br />

$15<br />

$14<br />

$14<br />

$14<br />

$12<br />

$11<br />

0 50 100 150 200<br />

FUNDING SOURCES<br />

TOTAL FUNDING FUNDING BY TECHNOLOGY<br />

BY TECHNOLOGY TYPE<br />

Software (web and mobile)<br />

Software and Hardware<br />

Software (offline)<br />

Silicon Chips & Semiconductors<br />

Software (monil only)<br />

3D Printing<br />

Advanced Robotics<br />

Digital Queensland<br />

Non-Digital Queensland<br />

Digital Rest of Australia<br />

$8<br />

$5.66<br />

$4.90<br />

$4.09<br />

$4.02<br />

$2.96<br />

The top 12 funding sources, from AMMA to iLab<br />

provided 73% of all funding - approximately $92m<br />

dollars in total. It is interesting to note that these 12<br />

only made up 16% of all the funding enties the <strong>report</strong><br />

identified, ~70 in total. Within these top 12, the top 8<br />

organisations provided 70% of all funding: AMMA,<br />

Commercialisation Australia, Acorn Capital, Transition<br />

Level Investments, NSW Government Interactive<br />

Media Fund, Brisbane Angels Syndicate, ASSOB, and<br />

Blackbird Ventures - just 12% of all funding entities<br />

identified.<br />

$108m<br />

$14.2m<br />

$1.5m<br />

$1.0m<br />

$1.0m<br />

$0.1m<br />

$0.1m<br />

17


$12,226<br />

Art and Recreational Art and Recreational Services Services<br />

Kickstarter and Pozible<br />

CROWD FUNDING<br />

Craft<br />

$3,480<br />

Research<br />

$5,737<br />

Technology<br />

$160<br />

Other<br />

$11,640<br />

Food & Drink $24,045<br />

Journalism<br />

AMOUNT RAISED BY YEAR ON KICKSTARTER All Categories - Australia All Categories - Queensland Digital - Australia Digital - Queensland<br />

No. CO & GROUPS: FOUNDED<br />

3000000<br />

KICKSTARTER QLD<br />

Video Games<br />

$1,076,266<br />

2500000<br />

Product Design<br />

$160,230<br />

2000000<br />

Technology<br />

$137,829<br />

3D Printing<br />

$137,356<br />

1500000<br />

Documentary<br />

$61,825<br />

Animation<br />

$38,089<br />

1000000<br />

Tabletop Games<br />

$37,859<br />

500000<br />

Design<br />

$23,746<br />

Pop<br />

$20,660<br />

Accessories<br />

$14,043<br />

2009 2010 Illustration 2011 $10,246 2012 2013 2014<br />

Music<br />

$9,368<br />

CROWDFUNDING IN AUSTRALIA 2009 - 2014: QLD VS AUSTRALIA. Live Games DIGITAL VS OTHER<br />

$7,528<br />

CROWDFUNDING DIGITAL - QLD<br />

Fiction<br />

$7,090<br />

$1,358,172<br />

Painting<br />

$6,225<br />

Digital Queensland<br />

Webseries<br />

$5,517 $1,358,172<br />

Food<br />

$5,325<br />

$1,900,915<br />

People<br />

$3,934<br />

Total Amount Raised for Digital Technology projects<br />

Non-Digital Queensland<br />

on both Kickstarter and Pozible by Queensland <strong>startup</strong>s<br />

Rock<br />

$3,115 2009 - 2014<br />

Comics<br />

$2,796<br />

$4,393,417<br />

Young Adult<br />

$2,506<br />

GAME PROJECTS QLD 2013<br />

Digital Publishing Rest of Australia<br />

$2,226<br />

$1,022,171<br />

Architecture<br />

$2,040<br />

Digital Queensland $18,976,424<br />

Non-Digital Rest of Australia<br />

Non-Digital Queensland<br />

2013 was a big year for Queensland games on<br />

crowdfunding platforms with 31% ($1m) of all<br />

KICKSTARTER: AMOUNT Digital RAISED<br />

Rest of of Australia<br />

POZIBLE: AMOUNT RAISED<br />

Crowdfunding in Queensland from 2009 to 2014<br />

TOP<br />

KICKSTARTER<br />

CATEGORIES<br />

QLD<br />

2009 - 2014<br />

ALL POZIBLE CATEGORIES 2009 - 2014<br />

($3.3m) raised by three local studios 5 Lives Studios,<br />

N3V Games and Defiant Development.<br />

Video Games<br />

Non-Digital Rest Rest of of<br />

$1,076,266<br />

Australia Film<br />

$316,574<br />

Product Design<br />

$160,230 Music<br />

$312,822<br />

SATELLITE REIGN<br />

Technology<br />

$137,829 Performance<br />

$180,488<br />

3D Printing<br />

$137,356 Community<br />

$135,195<br />

$830,400<br />

Documentary<br />

$61,825<br />

Writing<br />

$107,652<br />

FUNDING BY REGION<br />

Design<br />

Animation<br />

$38,089<br />

$84,045<br />

Art<br />

$71,791 Satelite Reign is a real-time, class-based strategy game,<br />

Tabletop Games<br />

$37,859<br />

Event<br />

$44,184 set in an open world cyberpunk city. Produced by 5<br />

Design<br />

$23,746<br />

Lives Studios - the creator of Syndicate Wars - this<br />

Photography<br />

$40,532<br />

Pop<br />

$20,660<br />

project raised 25% of all Crowdfunding in Queensland<br />

Social Enterprise<br />

$37,160 over the last 5 years. 5 Lives was founded in 2013 by<br />

Accessories<br />

$14,043<br />

Comics<br />

$30,360 Dean Ferguson, Chris Conte, Mitch Clifford, Brent<br />

Illustration<br />

$10,246<br />

Video<br />

$30,046<br />

Waller and Mike Diskett.<br />

Music<br />

$9,368<br />

Fashion<br />

$24,849<br />

Live Games<br />

$7,528<br />

Food & Drink<br />

$24,045 TRAINZ SIMULATOR<br />

Fiction<br />

Painting<br />

Webseries<br />

$7,090<br />

$6,225<br />

$5,517<br />

Other<br />

Journalism<br />

Technology<br />

$12,226<br />

$11,640<br />

$5,737 $191,771<br />

Food<br />

$5,325 Research<br />

$3,480<br />

Already with a large following N3V Games (formerly<br />

People<br />

$3,934 Craft<br />

$160 Auran - founded in 1991) raised near $200k to fund the<br />

Rock<br />

Comics<br />

Young Adult<br />

Publishing<br />

$3,115<br />

$2,796<br />

$2,506<br />

$2,226<br />

rebuild and relaunch one of the world’s favourite rail<br />

simulators.<br />

Architecture<br />

$2,040<br />

Blue bars indicate projects that involve digital technology.<br />

COMPUTER GAME SALES<br />

18<br />

FUNDING BY TECHNOLOGY<br />

Software (web and mobile)<br />

3000000<br />

& GROUPS: FOUNDED<br />

CO No.<br />

$108m $108m<br />

$2B<br />

$3B<br />

40 50 60 70 80<br />

COMPUTER GAME SALES<br />

30<br />

$3B<br />

$2B<br />

$1.5B $1.61B<br />

2500000<br />

2000000<br />

2017<br />

2013<br />

2012<br />

2011<br />

1500000<br />

1000000<br />

500000<br />

TOP COMMUNITY ISSUES: RANKED BY WEIGHTED VOTES<br />

1<br />

Raise Awareness<br />

2<br />

Education<br />

3<br />

Culture<br />

4<br />

Funding<br />

5<br />

Government Policy<br />

6<br />

Collaboration & Networking<br />

7<br />

Procurement<br />

8<br />

10<br />

9<br />

Advocacy Group<br />

NBN<br />

Hub<br />

Infrastructure<br />

Talent & Skills<br />

Leadership<br />

TOP COMMUNITY ACTIONS: RANKED BY WEIGHTED VOTES<br />

1<br />

Education Program<br />

Digital Queensland<br />

2<br />

Form Leadership Group<br />

10 20 30 40 50 60 70 80<br />

3<br />

0<br />

Startup Apprentice<br />

Non-Digital Queensland<br />

4<br />

Highlight Success Stories<br />

5<br />

Collaboration & Networking<br />

Digital Rest of Australia<br />

6<br />

Attract Talent<br />

7<br />

Communication Hub<br />

Non-Digital Rest of Australia<br />

8<br />

10<br />

9<br />

Govt Incentive - Investment<br />

FUNDING BY REGION<br />

35000000<br />

30000000<br />

2014<br />

2013<br />

2012<br />

2011<br />

2010<br />

2009<br />

No. CO &<br />

30000


Investors and Investments<br />

FUND FLOW<br />

Startup and Established Digital Technology Companies<br />

that received funding and the associated investors,<br />

directors and founders.<br />

teQstart<br />

Zippy<br />

CloudMGR<br />

RemarksPDF<br />

Brisbane<br />

Angels<br />

Liquid State<br />

Budding Entrepreneurs<br />

Grant Program<br />

Appointuit<br />

StartUp<br />

BootCamp<br />

Berlin<br />

Gold Coast<br />

Angels<br />

CoSituate<br />

Commercialisation<br />

Australia<br />

Bliip<br />

Brandscope<br />

Yackstar<br />

SafetyCulture<br />

Grass Ads<br />

OSHC<br />

Australia<br />

iLab<br />

Euclideon<br />

Blackbird<br />

Ventures<br />

Acorn<br />

Capital<br />

Nimble<br />

Hirehive<br />

Qualcomm<br />

See Out<br />

Transition<br />

Level<br />

Investments<br />

Ollo Mobile<br />

Y Combinator<br />

Out of Credit<br />

Solutions<br />

AMMA<br />

Guvera<br />

NSW Government<br />

Interactive Media<br />

Fund<br />

Creative<br />

Enterprise<br />

Australia<br />

River City Labs<br />

Halfbrick Studios<br />

Steven Baxter<br />

Right<br />

Pedal<br />

Studios<br />

ASSOB<br />

19


Meetup.com<br />

GROUPS<br />

Groups from meetup.com related to <strong>startup</strong>s, technology<br />

and entrepreneurship, with their organisers and venues.<br />

Brisbane<br />

Web Tech<br />

BrisJS -<br />

Brisbane<br />

JavaScript<br />

Brisbane<br />

Square Library<br />

The Brisbane<br />

Web Design<br />

Meetup Group<br />

Barcamp<br />

Queensland<br />

UX Brisbane<br />

Brisbane Internet<br />

Business Meetup<br />

River<br />

CityLabs<br />

Silicon<br />

Beach Brisbane<br />

Brisbane Web Accessibility<br />

& Inclusive Design<br />

Brisbane Hacks for Humanity<br />

Rhok Brisbane<br />

In a Day<br />

Training<br />

Brisbane SEO<br />

Data Vault and<br />

DWH modeling<br />

interest group<br />

Microsoft<br />

Innovation Centre<br />

Brisbane<br />

.Net User Group<br />

Brisbane Functional<br />

Programming Group<br />

Agile Brisbane<br />

State Library of Queensland - The Edge<br />

Robina Community Centre - Room 2.1<br />

Amazon Web<br />

Services -<br />

Brisbane User Group<br />

MEETUP GROUP STATS<br />

9313 Members<br />

3150 Events<br />

260 Venues<br />

109Groups<br />

RIVER CITY LABS - BRISBANE<br />

3,500+<br />

Number of attendees over two and half years.<br />

Founded in 2012 by Steve Baxter, River City Labs is<br />

Brisbane’s main co-working space for <strong>startup</strong>s, with<br />

over 100 members ranging from early to established<br />

<strong>startup</strong>s. It has a network of 38+ mentors led by mentorin-residence<br />

Peter Laurie, and has been instrumental in<br />

getting Startup Weekend, Rails Girls Weekend and Lean<br />

Startup Machine to Brisbane. Over the past 2.5 years it<br />

has run 150+ events, had 3,500+ pass through its doors,<br />

been the venue for over 13 meetup groups, run the<br />

quarterly RiverPitch event, and been the home to Right<br />

Pedal Studios.<br />

RIGHT PEDAL STUDIOS – BRISBANE<br />

THREE<br />

Number of Game Studios in the first program.<br />

Founded in 2012 with $250,000 investment by Steve<br />

Baxter and managed by games veteran John Passfield,<br />

Right Pedal Studios is a seed accelerator for games<br />

studios based in River City Labs - Fortitude Valley,<br />

Brisbane. Its alumni include Ghostbox (founded in 2012<br />

by Troy Duguid, Dominic Drysdale, Cameron Pyke and<br />

Chris Webb) , GeekBrain Games (founded in 2012 by<br />

Don Kirkland) and Screwtape Studios (founded in 2011<br />

by Anthony Wood and Megan Summers).<br />

20


Growth accelerators<br />

INCUBATION<br />

Organisations associated to the main incubators,<br />

accelerators and co-working spaces in SEQ.<br />

INNOVATION CENTRE<br />

Food Matters<br />

Victus Health<br />

RIVER CITY LABS<br />

Splasheo<br />

Cavitus<br />

Typefi<br />

Future Oceans<br />

Cloud DC<br />

Schoolzine<br />

RIGHT PEDAL<br />

STUDIOS<br />

Code Heroes<br />

Perfect Day<br />

Miji<br />

YOLO<br />

Mobodev<br />

OrderXYZ<br />

Machine IQ<br />

Stylegrab<br />

Commision Factory<br />

newNRG<br />

Geek Brain Games<br />

Ghostbox<br />

Swipeads<br />

Screwtape Studios<br />

ZipID<br />

Tech Tidal<br />

Bane Games<br />

Cloudsafe365<br />

Ollo Mobile<br />

Bitcoin Brisbane<br />

Eat More Pixels<br />

Y2 Investments<br />

Factorial Products<br />

HollaNote<br />

PayRespect<br />

Cartesian Co<br />

Veilability<br />

CB Aerospace<br />

Bliip<br />

Grapple<br />

Credosity<br />

Hire Hive<br />

WiFi Ads<br />

Subarashi<br />

Kindyhub<br />

Lost n Found<br />

Hypermancer<br />

Elastice<br />

Krunk<br />

Sensaware<br />

Spare Metres Tiger Temple<br />

Footballr<br />

ILAB<br />

iEscape<br />

SILICON LAKES<br />

Miggy<br />

Pokajot<br />

ILAB - BRISBANE<br />

$70M+<br />

Total funding raised by <strong>startup</strong> alumni.<br />

Established by the Queensland Government in 2000<br />

as a <strong>startup</strong> incubator it was acquired in 2009 by<br />

UQ Holdings (later UniQuest), a subsidiary of The<br />

University of Queensland. It currently runs two<br />

seed-accelerator style programs alongside incubator<br />

services for established <strong>startup</strong>s. Over the past 14<br />

years, with funding from the Queensland Government,<br />

it has incubated 100+ <strong>startup</strong>s companies and helped<br />

them raise $70m+ in grants and investment & directly<br />

generated nearly 400 technology jobs.<br />

INNOVATION CENTRE - SUNSHINE COAST<br />

400+<br />

Total jobs created by <strong>startup</strong> alumni.<br />

Sitting on the edge of the University of the Sunshine<br />

Coast campus, the Innovation Centre has provided<br />

incubator services to 100+ <strong>startup</strong>s in tech, clean<br />

technology and health tech, since inception in 2002 by<br />

USC. It has a network of 19+ mentors led by the Board<br />

of Directors, CEO Mark Paddenburg and entrepreneurin-residence<br />

Dean Alle. Over the past 12 years, with<br />

funding from the Queensland Government, it has run<br />

148 events with 6,000+ attendees, helped member<br />

<strong>startup</strong>s create 400+ jobs, and raise $26m+.<br />

SILICON LAKES – GOLD COAST<br />

TWO<br />

Trade missions to Silicon Valley for <strong>startup</strong> founders.<br />

Founded in 2012 by Aaron Birkby, Bill Bass and Greg<br />

Burnett, Silicon Lakes is a non-profit incubator and<br />

co-working space in Robina. It has 12 <strong>startup</strong>s in the<br />

co-working space, has run over 20 events with 1,000+<br />

attendees, held 3 Startup Weekends, one GovHack<br />

event, a NASA Space Apps Challenge event, organised<br />

2 trade missions to Silicon Valley and helped launch<br />

54 <strong>startup</strong>s. It recently won a tender to establish an<br />

accelerator program for which they are also raising an<br />

investment fund. Moving to larger premises shortly!<br />

21


Startup<br />

KEY NODES<br />

Startups, their employees, and key community<br />

builders such as incubators and funds, along with their<br />

employees. Links are professional relationships via<br />

Linkedin.<br />

Amma<br />

RedEye Apps<br />

Ghostbox<br />

Ellume<br />

Mesaplexx<br />

River<br />

City<br />

Labs<br />

Right<br />

Pedal<br />

Studios<br />

TrekTraka<br />

Stephen Baxter<br />

Txt4Coffee<br />

ZOVA<br />

Brisbane<br />

Angels<br />

Transition<br />

Level<br />

Investments<br />

Auditflow<br />

Food<br />

Matters<br />

SwipeAds<br />

cohortpay<br />

Appointuit<br />

Liquid<br />

State<br />

Gold<br />

Coast<br />

Angels<br />

Inkive<br />

Milaana<br />

Innovation<br />

Centre<br />

Five Faces<br />

Zippy<br />

Cloud<br />

DC<br />

Euclideon<br />

Commercialisation<br />

Australia<br />

Silicon Lakes<br />

Distractless<br />

Budding<br />

Entrepreneurs<br />

Grant<br />

CoSituate<br />

Cartesian Co<br />

iLab<br />

Adepto<br />

Commission<br />

Factory<br />

Halfbrick<br />

Tappr<br />

22


Network<br />

CENTRALITY<br />

PEOPLE<br />

30 Most Central People Ranked by ><br />

ORGANISATIONS & EVENTS<br />

30 Most Central Organisations & Events Ranked by ><br />

Rank Votes Betweenness Votes Between<br />

1 Colin Kinner Colin Kinner iLab Commercialisation Australia<br />

2 Peter Laurie Paul Jones River City Labs iLab<br />

3 John Mactaggart Stephen Baxter Brisbane Angels River City Labs<br />

4 Anna Rooke John Scott Startup Weekend - Brisbane Appointuit<br />

5 Ruth Drinkwater Chris Macaulay Association of Angel Investors Bliip<br />

6 Peta Ellis Ian Dutka Centre for Entrepreneurship Research Budding Entrepreneurs Grant<br />

7 Ian Connor Michelle Kazukaitis Arts Queensland CoSituate<br />

8 Aaron Birkby Rick Anstey Queensland University of Technology Silicon Lakes<br />

9 Richard Moore Tony Winters Silicon Beach - Brisbane Innovation Centre<br />

10 Sue Swinburne Greg Searle Startup QLD Distractless<br />

11 Christy Dena Andrey Shirben Founders Forum PeeP Digital<br />

12 Greg Burnett Daniel Harman Gold Coast Angels Future Oceans<br />

13 Jock Blair Danielle Bennett QUT Creative Enterprise Australia cohortpay<br />

14 Dean Alle Alhusayn Hamidaddin Halfbrick Studios Credosity<br />

15 Mark Paddenburg Drew Leishman River Pitch OtherLevels<br />

16 Steve Dalton John Lambie Innovation Centre - SC Brisbane Angels<br />

17 Clarence Tan Karen Bracher iPledge Transition Level Investments<br />

18 Rick McElhinney Matthew Clarkson Startup Weekend - SC TrekTraka<br />

19 Tanya Lipus Jackie Stapleton Silicon Lakes Euclideon<br />

21 Bryan Vadas Kellie Rainbow Cartesian Co Liquid State<br />

21 Bernie Woodcroft Marie Ewings Coder Dojo Right Pedal Studios<br />

22 Cieron Cody Matthew Evans Creative Conference Sea Safe<br />

23 Cole Wilkinson Nick Drewe Idea Network Cartesian Co<br />

24 Elaine Stead Stephen Colbran Microsoft Innovation Centre Ample Entertainment<br />

25 Guy Jones Stephen Walsh Ollo Mobile Five Faces<br />

26 Hans Van Vilet Sean Edwards QUT Bluebox Milaana<br />

27 Josh Tanner Tony Lee State Library of Queensland Swipeads<br />

28 Kieran O’Hea Adam M ASSOB Cloud DC<br />

29 Kristen Souvils Andy Tompkins City of Gold Coast Optii Solutions<br />

30 Tim Kastelle Ashley Pearson-Adams Wavebreak Ghostbox<br />

METHODOLOGY<br />

“There’s a temptation in our networked age to think<br />

that ideas can be developed by email and iChat. That’s<br />

crazy. Creativity comes from spontaneous meetings,<br />

from random discussions. You run into someone, you<br />

ask what they’re doing, you say ‘wow,’ and soon you’re<br />

cooking up all sorts of ideas.” Steve Jobs<br />

Network centrality is a measure of the density of a<br />

person or organisation’s interconnectedness with a<br />

network and density of relationships. It is a strong factor<br />

in entrepreneurial success, and is a great indicator of<br />

how likely you are to have spontaneous meetings and<br />

random discussions. Also if you want to be introduced<br />

to a particular person, someone more central in a<br />

network will be more likely to know them.<br />

As part of the project three workshops, one in each<br />

region, with 66 key members of the <strong>ecosystem</strong> were<br />

held. Participants were asked to map the community<br />

and vote on the key people, organisations and events in<br />

the <strong>ecosystem</strong>. The two columns above, labelled Votes,<br />

display the community votes weighted proportionately<br />

to the relative sizes of each region’s population and<br />

ranked accordingly.<br />

In addition the relationships between people within the<br />

<strong>startup</strong> <strong>ecosystem</strong> on Linkedin, Angel List, Crunchbase<br />

and Meetup, were aggregated and analysed using an<br />

algorithm to calculate a network centrality score for all<br />

the nodes in the network. There are several measures<br />

of centrality. This <strong>report</strong> uses a common measure of<br />

network centrality - Betweenness - to identify the top 30<br />

people and organisations.<br />

23


South East Queensland<br />

LOCATION<br />

24


Location, Place and<br />

ENTREPRENEURIAL DENSITY<br />

“PLACE IS SUPPLANTING THE INDUSTRIAL<br />

CORPORATION AS THE KEY ECONOMIC<br />

AND SOCIAL ORGANIZING UNIT OF<br />

CAPITALISM. DENSITY, THE CLUSTERING<br />

OF CREATIVE PEOPLE – IN CITIES,<br />

REGIONS, AND NEIGHBOURHOODS -<br />

PROVIDES A KEY SPUR TO INNOVATION<br />

AND COMPETITIVENESS.”<br />

RICHARD FLORIDA 19<br />

No. GROUPS BY SUBURB<br />

Brisbane<br />

Brisbane CBD<br />

South Bank<br />

Robina<br />

Fortitude Valley<br />

Toowong<br />

Parklands Drive<br />

Southport<br />

Bundall, East Brisbane, (#each)<br />

Helensvale, Maleny, Spring Hill, (#each)<br />

55<br />

35<br />

22<br />

20<br />

12<br />

8<br />

6<br />

5<br />

4<br />

3<br />

0 10 20 30 40 50 60<br />

No. GROUPS: VENUE<br />

State Library of Queensland / The Edge<br />

Silicon Lakes / Robina Comnty Cntr / Tech Space<br />

Microsoft Innovation Center<br />

River City Labs<br />

Brisbane Square Library<br />

Grand Central Hotel<br />

QUT<br />

Red Hat Brisbane, Innovation Centre - SC<br />

Griffith University<br />

Toowong Library, Suncorp & Bond Uni (#each)<br />

31<br />

23<br />

15<br />

13<br />

12<br />

11<br />

10<br />

8<br />

7<br />

6<br />

0 5 10 15 20 25 30 35<br />

While formal office locations are useful indicators<br />

of where creative people are based, they spend an<br />

increasing amount of the time outside their registered<br />

office addresses (assuming they have one at all) in<br />

what Richard Florida calls the “4th space”: central,<br />

easily accessible places where people can network in a<br />

leisurely but intensively productive manner. Co-working<br />

spaces, incubators and web cafés are examples of this<br />

trend.<br />

To identify these alternate spaces and map<br />

entrepreneurial density across SEQ all the public geotagged<br />

posts in SEQ from Meetup, Twitter, Instagram<br />

and Linkedin were collected and filtered by people<br />

within the <strong>ecosystem</strong>, to identify specific locations<br />

beyond the office that participants in this <strong>ecosystem</strong><br />

frequent.<br />

Brisbane Central Business District, Brisbane’s<br />

Southbank, Robina, Fortitude Valley and Toowong come<br />

out with the most entrepreneurial density.<br />

25


3000000<br />

3000000<br />

15<br />

FUNDING BY TECHNOLOGY<br />

2500000<br />

2500000<br />

Software (web and mobile)<br />

$108m<br />

Software and Hardware<br />

$14.2m<br />

Location 2000000<br />

2000000<br />

Software (offline)<br />

$1.5m<br />

No.<br />

Silicon<br />

GROUPS<br />

Chips<br />

FOUDNED<br />

& Semiconductors<br />

PER YEAR BY REGION$1.0m<br />

1500000<br />

1500000<br />

Software (monil only)<br />

$1.0m<br />

3D Printing<br />

$0.1m<br />

REGIONAL 1000000<br />

1000000 DATA<br />

Advanced Robotics<br />

$0.1m<br />

500000<br />

500000<br />

12<br />

15<br />

NO. GROUPS FOUNDED PER YEAR BY REGION Brisbane Gold Coast Sunshine Coast<br />

No. GROUPS FOUDNED PER YEAR BY REGION<br />

15<br />

9<br />

12<br />

12<br />

9<br />

6<br />

9<br />

6<br />

6<br />

3<br />

3<br />

3<br />

Digital Queensland Digital Queensland<br />

Non-Digital Non-Digital Queensland Queensland<br />

Digit<br />

Non-<br />

0<br />

0<br />

Digital Rest Digital of Australia Rest of Australia<br />

Digit<br />

2002 Q4 Q32006 Non-Digital Q4 Q3 Non-Digital Rest 2008 Q4 of Australia Rest Q2 of Australia 2009 Q3 Q4 Q1 Q2010Q3<br />

Q4 Q2 2011 Q3 Q4 Q1 Q2012Q3<br />

Q4 Q1 Q2013Q3<br />

Q4Non-<br />

Q1 2014Q2<br />

Q4 Q3 Q4 Q3 Q4 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2<br />

1500000<br />

TOTAL FUNDING RAISED BY YEAR BY REGION ($M) Unknown Region Brisbane Gold Coast Sunshine Coast<br />

FUNDING BY REGIONBY REGION BY REGION<br />

ALL PROJECT FUNDING ON KICKSTARTER BY YEAR AND REGION<br />

$25M<br />

1200000<br />

1500000<br />

ALL PROJECT FUNDING ON KICKSTARTER BY YEAR AND REGION<br />

$20M<br />

900000<br />

$15M<br />

1200000<br />

600000<br />

$10M<br />

300000<br />

900000<br />

$5M<br />

0<br />

600000<br />

2009 2010 2011 2012 2013 2014<br />

FUNDING BY TECHNOLOGY BY TECHNOLOGY BY TECHNOLOG<br />

Software (web and mobile) (web and mobile) $108m $108m (web and mobile)<br />

REGIONAL COMPARISONS<br />

Software and Hardware and Hardware $14.2m $14.2m and Hardware<br />

Software TYPE > (offline)<br />

(offline)<br />

ALL TECH $1.5m $1.5m (offline)<br />

STARTUPS AVG YEARLY<br />

300000<br />

Silicon Chips & Semiconductors<br />

Chips & Semiconductors $1.0mChips & Semicondu<br />

STARTUP<br />

Software REGION<br />

(monil only) (monil POPULATION only) TOTAL $1.0m $1.0m AVG (monil PER #CO TOTAL AVG only)<br />

PER #CO #CO FORMATION<br />

3D Printing<br />

Printing Printing<br />

FUNDING $0.1m $0.1m FUNDING CAPITA FUNDED FUNDING FUNDING CAPITA<br />

FUNDED RATE PER<br />

Advanced Robotics<br />

Robotics<br />

$0.1m $0.1m PER YEAR FUNDING Robotics<br />

PER YEAR FUNDING<br />

MILLION<br />

0<br />

Queensland 4,680,000 $126,207,129 $22,946,751 $4.90 136 $36,706,240 $6,673,862 $1.43 245+ 99 10<br />

South East Queensland 2,880,000 $120,701,737 $21,945,770 $7.62 129+ $35,546,046 $6,462,918 $2.24 238+ 94+ 15<br />

No. GROUPS FOUDNED GROUPS PER FOUDNED GROUPS YEAR PER BY REGION YEAR BY REGION FOUDNED PE<br />

Brisbane 2,040,000 $45,226,995 $8223,090 $4.03 101 $28,546,252 $5,190,228 $2.54 150+ 79 13<br />

15 15<br />

Gold Coast 510,000 $68,990,338 $12,543,698 $24.60 14 $2,265,214 $411,857 $0.81 60+ 5 21<br />

Sunshine Coast 330,000 $5,284,404 $5,284,404 $2.91 13 $3,534,580 $642,651 $1.95 20+ 9 11<br />

12<br />

12<br />

Other Regions 1,800,000 $5,505,392 $5,505,392 $0.56 7 $1,160,194 $210,944 $0.12 7+ 5 1<br />

9<br />

26<br />

9


BRISBANE GOLD COAST SUNSHINE COAST<br />

NO. STARTUPS<br />

150+<br />

Number currently based in Brisbane.<br />

NO. STARTUPS<br />

60+<br />

Number currently based on the Gold Coast.<br />

NO. STARTUPS<br />

20+<br />

Number currently based on the Sunshine Coast.<br />

TOTAL DIGITAL FUNDING<br />

$45M+<br />

Total funding for digital technology since 2009.<br />

TOTAL DIGITAL FUNDING<br />

$69M<br />

Total funding for digital technology since 2009.<br />

TOTAL DIGITAL FUNDING<br />

$5.3M<br />

Total funding for digital technology since 2009.<br />

NO. GROUPS<br />

89<br />

Total number of Groups in Brisbane.<br />

NO. GROUPS<br />

12<br />

Total number of Groups on the Gold Coast.<br />

NO. GROUPS<br />

6Total number of Groups on the Sunshine Coast.<br />

NOTABLE STARTUP: CARTESIAN CO<br />

$130K+<br />

ESTABLISHED STARTUP: NIMBLE<br />

$20M<br />

NOTABLE STARTUP: THE COMMISSION FACTORY<br />

55%<br />

Raised on Kickstarter.<br />

Founded in 2009 by Ariel Briner, John Scott, Isabella<br />

Stephens and Nick, Cartesian Co. is developing a 3D<br />

printer for circuit boards. The team participated in<br />

iLab’s accelerator program Germinate in 2013 and<br />

recently successfully raised $137,356 from over 300<br />

backers on Kickstarter for the production of their first<br />

printer – the Argentum.<br />

Estimated Revenue.<br />

Founded by Greg Ellis (38) and Sean Teahan (39) in<br />

2005, Nimble is an online micro loans service providing<br />

over 550,000 small, fast loans of between $100 and<br />

$1200 to clients using advanced credit risk assessment<br />

technology. With access to more than 4,500 data<br />

points Nimble’s risk assessment engine responds to<br />

loan applications within hours. Previously called Cash<br />

Doctors, Nimble is growing at nearly 50%, and recently<br />

raised $10m in Series A funding from Acorn Capital and<br />

Monash Investors. In 2012 they raised their first external<br />

investment for $1.5m from super angels, and prior to<br />

this latest round of VC funding raised ~$9 million from<br />

angels including iSelect founder Damien Waller, iSelect<br />

director Les Webb and Wotif executive Sam Friend.<br />

Nimble is located in Southport on the Gold Coast and<br />

has 84 employees.<br />

Market Share in Southern Hemisphere.<br />

Founded in 2011 by Zane McIntyre, Mario Johnston<br />

and David Hayman the Commission Factory is one<br />

of the largest Affiliate marketing platforms in the<br />

southern hemisphere. The Commission Factory helps<br />

attract customers to over 300 small to large sized online<br />

retailers from across the world including David Jones,<br />

SurfStitch, The Iconic and HSBC. The Commission<br />

Factory experienced rapid growth shortly after<br />

launching in mid 2011 and was profitable within one<br />

year. The Commission Factory has around 10 staff and<br />

was located in the Sunshine Coast Innovation Centre<br />

before relocating to their current office in Maroochydore<br />

in 2013 to allow for further expansion. They are<br />

currently seeking their first external investment and<br />

raising funds both in Australia and the US.<br />

PEOPLE<br />

ORGANISATIONS<br />

Centrality rank by community votes ><br />

Colin Kinner<br />

iLab<br />

Peter Laurie<br />

River City Labs<br />

John Mactaggart Brisbane Angels<br />

Anna Rooke<br />

Startup Weekend - Bris<br />

Ruth Drinkwater Assoc. Angel Investors<br />

Peta Ellis<br />

Aust Centre Entreprnrshp<br />

Ian Connor<br />

Arts QLD<br />

Richard Moore<br />

QUT<br />

Sue Swinburne<br />

Silicon Beach - Brisbane<br />

Christy Dena<br />

Startup QLD<br />

PEOPLE<br />

ORGANISATIONS<br />

Centrality rank by community votes ><br />

Aaron Birkby<br />

Founders Forum<br />

Steve Dalton<br />

Gold Coast Angels<br />

Clarence Tan<br />

Silicon Lakes<br />

Rick McElhinney ASSOB<br />

Tanya Lipus<br />

City of Gold Coast<br />

Bryan Vadas<br />

Wavebreak<br />

Rick Anstey<br />

Chamber of Comrce - GC<br />

Sharon Hunneybell Silicon Beach - GC<br />

Ruth Drinkwater Startup Weekend - GC<br />

David Novakovic TechConnect<br />

PEOPLE<br />

ORGANISATIONS<br />

Centrality rank by community votes ><br />

Dean Alle<br />

Innovation Centre - SC<br />

Mark Paddenburg Startup Weekend - SC<br />

Russel Mason<br />

Ted x Noosa<br />

Ben Duncan<br />

MRDA SC<br />

Michael Whereat SC Local Council<br />

Matt Forman<br />

Chamber of Comrce - SC<br />

Nigel Hall<br />

Noosa Boardroom<br />

Anne Lawrence Cloud Biz<br />

Craig Josic<br />

Uni of Sunshine Coast<br />

David Novakovic TechConnect<br />

27


Target market of <strong>startup</strong>s<br />

MARKETS<br />

TARGET MARKET OF STARTUPS COMPARED TO TOP 20 QUEENSLAND INDUSTRIES<br />

Construction<br />

Mining, Energy & Resources<br />

Ownership of Dwellings<br />

Health Care & Social Assistance<br />

Manufacturing<br />

Transport, Postal & Warehousing<br />

Public Admin, Defence & Safety<br />

Finance & Insurance Services<br />

Professional, Scientific & Technical Services<br />

Wholesale Trade<br />

Retail Trade<br />

Education & Training<br />

Agriculture, Forestry & Fishing<br />

Electricity Gas, Water & Waste Services<br />

Rental, Hiring & Real Estate Services<br />

Accommodation & Food Services<br />

Administrative & Support Services<br />

Information Media & Telecommunications<br />

Other & Unknown Services<br />

Arts & Recreation Services<br />

20% 10%<br />

5% 0<br />

5%<br />

10%<br />

PERCENTAGE OF STARTUPS<br />

TARGETING INDUSTRY<br />

APPROX. PERCENTAGE OF QLD GSP<br />

FROM INDUSTRY<br />

2012-2013 29<br />

28


Target market and product type of <strong>startup</strong>s<br />

PRODUCT<br />

NUMBER OF<br />

STARTUPS<br />

BY TARGET<br />

MARKET &<br />

PRODUCT TYPE<br />

ARTS & RECREATION SERVICES<br />

INFO MEDIA & TELECOMMUNICATIONS<br />

HEALTH CARE & SOCIAL ASSISTANCE<br />

PROFESSIONAL & TECHNICAL SERVICES<br />

FINANCE & INSURANCE SERVICES<br />

RETAIL TRADE<br />

ADVERTISING SERVICES*<br />

ADMINISTRATIVE & SUPPORT SERVICES<br />

EDUCATION & TRAINING<br />

ELECTRICITY GAS & WATER SERVICES<br />

CLOTHING & FOOTWARE RETAILING*<br />

Game 26 26 12<br />

Marketplace 2 2 1 2 1 4 3 2 2 1 1 1 22 10<br />

Communication 9 1 1 2 2 15 7<br />

Health 14 14 6<br />

Productivity 1 6 2 1 1 1 12 5<br />

Financial or payment 8 1 1 1 11 5<br />

Advertising 1 2 1 5 1 10 4<br />

Analytics 2 3 3 1 1 10 4<br />

Education 1 1 1 5 8 4<br />

Sport 7 7 3<br />

Developer tool 3 1 1 5 2<br />

Ecommerce 1 4 5 2<br />

Electronics 3 1 1 5 2<br />

Media & news 4 1 5 2<br />

Social 4 1 5 2<br />

Photo, video & audio 3 1 4 2<br />

Transportation 3 1 4 2<br />

Daily deals 2 1 3 1<br />

Publishing 3 3 1<br />

Tourism 1 2 3 1<br />

3D printing 1 1 2 1<br />

Infrastructure 1 1 2 1<br />

Music 2 2 1<br />

Safety 1 1 2 1<br />

Security 2 2 1<br />

Storage 2 2 1<br />

Wearable 1 1 2 1<br />

Graphics Engine 1 1 0<br />

Other or Unknown 1 33 34 15%<br />

TOTAL (COUNT) 43 42 17 12 11 11 8 7 6 5 4 4 3 3 3 3 3 2 2 2 1 34 226 100<br />

Total (%) 19 19 8 5 5 5 4 3 3 2 2 2 1 1 1 1 1 1 1 1 0 15 100<br />

TRANSPORT, POSTAL & WAREHOUSING<br />

CONSTRUCTION<br />

FOOD & BEVERAGE SERVICES*<br />

PUBLIC ADMIN, DEFENCE & SAFETY<br />

RENTAL & REAL ESTATE SERVICES<br />

TRAVEL & TOURISM SERVICES*<br />

ACCOMMODATION & FOOD SERVICES<br />

AGRICULTURE, FORESTRY & FISHING<br />

MANUFACTURING<br />

MINING, ENERGY & RESOURCES<br />

OTHER & UNKNOWN SERVICES<br />

TOTAL (COUNT)<br />

TOTAL (%)<br />

*Sub-sector of “Professional & Technical Services.” **Sub-sector of “Retail Trade.” ***Sub-sector of “Arts & Recreation Services.”<br />

29


Disruptive technologies vs #<strong>startup</strong>s<br />

TECHNOLOGY<br />

DISRUPTIVE DIGITAL TECHNOLOGIES - POTENTIAL ECONOMIC IMPACT WITHIN QUEENSLAND VS No. STARTUPS<br />

0 20 40 60 80 100<br />

Automation of Knowledge Work<br />

Construction<br />

Mobile Internet<br />

Mining<br />

The Internet of Things<br />

Ownership of Dwellings<br />

Advanced Robotics<br />

are and Social Assistance<br />

Cloud Technology<br />

Manufacturing<br />

Autonomous and Near-Autonomous Vehicles<br />

rt, Postal and Warehousing<br />

3D Printing<br />

Adminstration and Safety<br />

ce and Insurance Services<br />

50% 40% 30% 20% 10% 0 $10 $20 $30 $40 $50<br />

ific and Technical Services<br />

Wholesale Trade<br />

Retail Trade<br />

Education and Training<br />

Agriculture<br />

PERCENTAGE OF<br />

STARTUPS DEVELOPING<br />

DISRUPTIVE TECHNOLOGY<br />

ESTIMATED POTENTIAL ECONOMIC<br />

IMPACT IN MILLIONS *<br />

*Estimated potential economic impact of technologies<br />

within Queensland in 2025 based on the McKinsey<br />

Institute’s 2013 <strong>report</strong> Disruptive Technologies:<br />

Advances That Will Transform Life, Business, And<br />

The Global Economy. Note these estimates do not<br />

represent GDP or market size (revenue), but rather<br />

economic potential, including consumer surplus. They<br />

are not directly additive due to partially overlapping<br />

applications and/or value drivers across technologies. 9<br />

Water and Waste Services<br />

l and Real Estate Services<br />

Administrative Services<br />

Communication<br />

odation and Food Services<br />

Other Services<br />

and Recreational Services<br />

30


The role of the arts in Queensland <strong>startup</strong>s<br />

THE ARTS<br />

#ARTS STARTUPS<br />

43<br />

Number of <strong>startup</strong>s focussed on the Arts & Recreation<br />

Services market or developing tools that fall under the<br />

creative arts, including music, photography, video,<br />

publishing, tourism and computer games.<br />

#STARTUPS IN THE ARTS BY PRODUCT TYPE<br />

Digital Games<br />

Sport<br />

Publishing<br />

Music<br />

Marketplace<br />

Graphics<br />

Advertising<br />

Productivity<br />

Queensland has a high proportion of <strong>startup</strong>s focussed<br />

on serving the Arts & Recreation Services market - 43<br />

<strong>startup</strong>s out of the total 226 <strong>startup</strong>s identified within<br />

Queensland, or 19% of all <strong>startup</strong>s.<br />

The vast majority of these are Digital Game studios a<br />

developing their own content. Twenty six games studios<br />

in total or 12% of all <strong>startup</strong>s, and over half of arts<br />

focussed <strong>startup</strong>s. As it’s the largest product category<br />

the <strong>report</strong> goes into games studios in greater detail on<br />

the following pages.<br />

If Digital Games are excluded from the Arts, the number<br />

of arts related <strong>startup</strong>s falls to 17 or 8% of all <strong>startup</strong>s.<br />

Under the Australian and New Zealand Standard<br />

Industrial Classification (ANZSIC), Sports (7 <strong>startup</strong>s<br />

or 3% of all <strong>startup</strong>s) are included within the Arts &<br />

Recreation Services industry, if these are then excluded<br />

from the arts just 10 <strong>startup</strong>s remain that target the<br />

creative arts - 4% of all <strong>startup</strong>s.<br />

Within these 10 <strong>startup</strong>s the most notable is We Are<br />

Hunted, a music discovery and recommendation<br />

platform that was acquired by Twitter in late 2012 for an<br />

undisclosed sum. The We Are Hunted team then led the<br />

development of Twitter’s #Music service, before it was<br />

closed down in early 2014.<br />

a. “Digital Games” studios or developers do not have<br />

a seperate classification within the ANZSIC industry<br />

classification. The ABS states “there is no specific<br />

ANZSIC class for digital game development... [they]<br />

have been found to be predominantly coded to ANZSIC<br />

class 7000 (Computer system design and related<br />

services).” - a subset of “Professional, Scientific and<br />

Technical Services.” However the ABS analyses them<br />

alongside Film & television broadcasters in their recent<br />

publication “Film, Television and Digital Games,<br />

Australia, 2011-12”, 30 a subset of “Information Media<br />

& Telecommunications.” Within this <strong>report</strong> the market<br />

focus of Digital Games Studios are categorised as “Arts<br />

& Recreation Services”.<br />

26<br />

7<br />

3<br />

2<br />

2<br />

1<br />

1<br />

1<br />

FUNDING BY TARGET MARKET - ALL TECH ($M)<br />

Arts & Recreation Services $51.8<br />

Finance & Insurance Services $22.3<br />

Information Media & Telecommunications $21.9<br />

Public Admin, Defence & Safety $5.6<br />

Advertising Services $4.6<br />

Agriculture, Forestry & Fishing $4.4<br />

Health Care & Social Assistance $3.2<br />

Education & Training $2.9<br />

Professional, Scientific & Technical Services $2.8<br />

Construction $2.0<br />

Unknown $1.7<br />

Retail Trade $1.2<br />

Mining, Energy & Resources $0.4<br />

Clothing & Footware Retailing $0.4<br />

Administrative & Support Services $0.4<br />

Entertainment, Tourism & Sport $0.3<br />

Manufacturing $0.1<br />

Rental, Hiring & Real Estate Services $0.02<br />

Transport, Postal & Warehousing $0.01<br />

While not a <strong>startup</strong>, the music service Guvera is also<br />

a notable digital technology company within the arts<br />

sector, given its $45m in funding over the past 5 years.<br />

The company has stated it recently secured a deal with<br />

Lenovo to be pre-installed in all Lenovo smartphones.<br />

Liquid State is also notable having secured a place<br />

in Berlin accelerator, Startup Bootcamp, and raised<br />

~$800K from CA, Angel and the accelerator.<br />

Another <strong>startup</strong> of interest is Hirehive, a peer to peer<br />

marketplace for filmmakers to share equipment - this<br />

is perhaps one of the few <strong>startup</strong>s focussed solely on<br />

directly serving creatives within the Arts & Recreation<br />

Services industry.<br />

Funding<br />

In terms of funding the Arts & Recreation Services<br />

market attracted the greatest funding across all digital<br />

technology companies and <strong>startup</strong>s, with 41% of all<br />

funding - primarily driven by Guvera’s funding. Exclude<br />

this and it falls to fifth or sixth on the ranking for all<br />

digital technology companies. Funding for arts <strong>startup</strong>s<br />

was $3.8m - a little over 10% of all <strong>startup</strong> funding.<br />

In terms of funding sources, three Arts organisations;<br />

the NSW Government Interactive Media Fund, Screen<br />

Australia, and Creative Enterprise Australia; provided<br />

3% of all digital technology funding, or $3.7m in total.<br />

This funding was primarily made up of a $3m grant<br />

from the NSW Government Interactive Media Fund to<br />

Defiant Development - a game studio.<br />

FUNDING BY TARGET MARKET - STARTUPS ($M)<br />

Information Media & Telecommunications $12.2<br />

Finance & Insurance Services $4.0<br />

Advertising Services $4.0<br />

Arts & Recreation Services $3.8<br />

Health Care & Social Assistance $2.3<br />

Construction $1.8<br />

Professional, Scientific & Technical Services $1.7<br />

Agriculture, Forestry & Fishing $1.4<br />

Unknown $1.3<br />

Public Admin, Defence & Safety $1.2<br />

Retail Trade $1.1<br />

Education & Training $0.9<br />

Mining, Energy & Resources $0.4<br />

Clothing & Footware Retailing $0.4<br />

Administrative & Support Services $0.4<br />

Rental, Hiring & Real Estate Services $0.02<br />

Transport, Postal & Warehousing $0.01<br />

Support<br />

In terms of arts organisations that support the <strong>startup</strong><br />

sector the key organisation identified was the State<br />

Library of Queensland and specifically the Edge, a<br />

creative / hacker type space within the library. Thirty<br />

one out of 109 digital technology related groups happen<br />

within the library - 28% of all meetup groups identified<br />

within the state.<br />

31


Pandemic Stud<br />

Games, Games, and<br />

MORE GAMES<br />

Below is a summarised network map of the most central<br />

people and organisations within Queensland’s Games<br />

sector. It includes active, closed and acquired Game<br />

Studios. Both those developing their own IP (Startups)<br />

and those making games for clients. Connecting lines<br />

represent professional relationships (past and present)<br />

such as employee, founder or director. The whole<br />

network can be seen in the top right of the following<br />

page.<br />

In analysing the full network of people employed by<br />

gaming companies Krome Studios comes out most<br />

central, with 50% of the entire network connected to<br />

Krome by 3 steps: 1st step is to an employee of Krome,<br />

2nd step to ‘other’ companies the same employee has<br />

worked for and a 3rd to the employees of the ‘other’<br />

companies. In this way half of the entire sector is<br />

connected to Krome. The graph gives a small taste of the<br />

long-term impact of a large pioneer on an <strong>ecosystem</strong>.<br />

The summarised graph shows the interconnection<br />

between core game studios in the middle dominated by<br />

Krome, Pandemic and Arun, and the relationship of these<br />

studios with movie-related studios on the far left, 3D<br />

animation studios second from left and to the right the<br />

commercialisation of gaming technology within services<br />

such as advertising and gambling platforms that employ<br />

gaming approaches.<br />

Griffith University<br />

Guy Blomberg<br />

Simon Dye<br />

QLD University<br />

of Technology<br />

Ratbag Games<br />

Cutting Edge<br />

Sega<br />

THQ<br />

Randy Vellacott<br />

Photon VFX<br />

Rising Sun Pictures<br />

Alex Drummond<br />

Animal Logic<br />

MOVIE INDUSTRY<br />

3D ANIMATION<br />

KROME STUDIOS - ESTABLISHED<br />

Founded in 1999 by Robert Walsh, Steve Stamatiadis<br />

and John Passfield, Krome has created over 19 titles -<br />

both their own IP and for clients. They are best known<br />

for Ty the Tasmanian Tiger and in 2010 ranked 52 in the<br />

Develop 100 list, placing them alongside studios such<br />

as LucasArts, Blizzard and EA. From 2010 to 2012 they<br />

experienced difficulties - closing their Adelaide studio<br />

and cutting staff in Melbourne and Brisbane. In 2012<br />

they reopened after being dormant since 2010.<br />

PANDEMIC STUDIOS - CLOSED<br />

Founded in 1998 with an equity investment by<br />

Activision this US-Australian game studio had offices in<br />

Los Angeles, California and Brisbane. In 2000 Andrew<br />

Payne and Adam Iarossi left the LA studio to start the<br />

satellite studio in Fortitude Valley, Brisbane. In 2007<br />

Electronic Arts acquired Pandemic’s parent company<br />

VG Holdings for $860m USD, and shortly afterwards<br />

closed Pandemic in 2009.<br />

HALFBRICK STUDIOS - ESTABLISHED<br />

Founded in 2001 by Shainiel Deo, Halfbrick is one of<br />

the most recognised independent studios worldwide<br />

with games such as Fruit Ninja, Jetpack Joyride,<br />

Monster Dash and Age of Zombies. Since being<br />

released in 2010, their blockbuster title Fruit Ninja,<br />

has been downloaded by over 500 million users, was<br />

number two on the list of the top all-time paid iPhone<br />

apps, and grosses more than $1m a month.<br />

32


TOP COMMUNITY ISSUES: RANKED BY WEIGHTED VOTES<br />

KICKSTARTER QLD<br />

Video Games<br />

Product Design<br />

Technology<br />

3D Printing<br />

Documentary<br />

Animation<br />

Tabletop Games<br />

Design<br />

Pop<br />

Accessories<br />

Illustration<br />

Music<br />

Live Games<br />

Fiction<br />

Painting<br />

Webseries<br />

Food<br />

People<br />

Rock<br />

Comics<br />

Young Adult<br />

Publishing<br />

Architecture<br />

$1,076,266<br />

$160,230<br />

$137,829<br />

$137,356<br />

$61,825<br />

$38,089<br />

$37,859<br />

$23,746<br />

$20,660<br />

$14,043<br />

$10,246<br />

$9,368<br />

$7,528<br />

$7,090<br />

$6,225<br />

$5,517<br />

$5,325<br />

$3,934<br />

$3,115<br />

$2,796<br />

$2,506<br />

$2,226<br />

$2,040<br />

70 80<br />

Krome Studios<br />

POZIBLE<br />

ios<br />

Auran Games<br />

Halfbrick Studios<br />

Film<br />

Eyecon<br />

Music<br />

Performance<br />

Community<br />

Writing<br />

Design<br />

Art<br />

Event<br />

Photography<br />

Social Enterprise<br />

Comics<br />

Video<br />

Fashion<br />

Food & Drink<br />

Other<br />

Journalism<br />

Technology<br />

Research<br />

Craft<br />

$316,574<br />

$312,822<br />

$180,488<br />

$135,195<br />

$107,652<br />

$84,045<br />

$71,791<br />

$44,184<br />

$40,532<br />

$37,160<br />

$30,360<br />

$30,046<br />

$24,849<br />

$24,045<br />

$12,226<br />

$11,640<br />

$5,737<br />

$3,480<br />

$160<br />

GAMES CGI SERVICES GAMBLING<br />

DEFIANT DEVELOPMENT - STARTUP<br />

Defiant is a Brisbane-based game development studio<br />

founded in 2010 by Dan Treble and Morgan Jaffit.<br />

Defiant has released a number of best selling games<br />

for iOS and Android including Ski Safari, Heroes Call<br />

and Rocket Bunnies. Their games have secured Apple’s<br />

lucrative Game of the Week spot, and Ski Safari has<br />

been the Number 1 Game in over 65 countries.<br />

GAMING STARTUPS<br />

26+<br />

Queensland has a vibrant community of indie game<br />

studios and developers, with a games studio seed<br />

accelerator and over 38 studios building their own<br />

games for distribution on mobile and web platforms,<br />

26 of which this <strong>report</strong> classified as “<strong>startup</strong>s”.<br />

COMPUTER GAME SALES<br />

AUSTRALIA<br />

31,32,33<br />

$3B<br />

$2B<br />

$1.5B $1.61B<br />

2011 2012 2013 2017<br />

33


Startup<br />

PEOPLE<br />

Founders of Startup companies,<br />

people within key support<br />

organisations and others<br />

that have made a tangible<br />

contribution to the <strong>ecosystem</strong>.*<br />

Aaron Birkby<br />

Aaron Gillet<br />

Abdul Alabri<br />

Adam McGill<br />

Adam Gallagher<br />

Adam Humphrey<br />

Adam Samuel<br />

Adam Williams<br />

Adrian Di Marco<br />

Adrian Seeto<br />

Adrian Stein<br />

Adrian Turner<br />

Adum Blunn<br />

Aisha Bradshaw<br />

Alan Johnson<br />

Alan Noble<br />

Alex Adsett<br />

Alex Naghavi<br />

Alex Norton<br />

Alex Sharp<br />

Alex Streit<br />

Alexander Lotersztain<br />

Alexandra Higgins<br />

Allan Murnane<br />

Amanda Shadforth<br />

Amandeep Kang<br />

Andrea Martins<br />

Andrew Brown<br />

Andrew Duval<br />

Andrew Lang<br />

Andrew Boud<br />

Andrew Brett<br />

Andrew Buckle<br />

Andrew Duval<br />

Andrew Fern<br />

Andrew Gibb<br />

Andrew Howarth<br />

Andrew Lane<br />

Andrew Leask<br />

Andrew Liveris<br />

Andrew Loch<br />

Andrew Longhorn<br />

Andrew Ryan<br />

Andy Garman<br />

Andy Harvey<br />

Andy Jane<br />

Andy Nematalla<br />

Angela Lisle<br />

Angie Dunbavan<br />

Anna Rooke<br />

Annabel Candy<br />

Anne Lawrence<br />

Anne Maree Cotterell<br />

Anne-Marie Birkill<br />

Anoushka Schollay<br />

Ant Mckenna<br />

Anthony McClean<br />

Anthony O’Dempsey<br />

Anthony Wood<br />

Antti Sarela<br />

April Forbs<br />

Ariel Briner<br />

Artem Kulakov<br />

Avril Jean<br />

Baden Uren<br />

Barry Eager<br />

Belinda Noakes<br />

Ben Duncan<br />

Ben Amos<br />

Ben Chong<br />

Ben Cooper<br />

Ben Duncan<br />

Ben Grubb<br />

Ben Hamley<br />

Ben Harrison<br />

Ben Hauser<br />

Ben Howe<br />

Ben Johnston<br />

Ben Maggacis<br />

Ben Manderville-Clarke<br />

Ben Vale<br />

Benjamin Forday<br />

Benjamin Harrop<br />

Bernie Woodcroft<br />

Bili Potter<br />

Bill Bartee<br />

Bill Bass<br />

Bill McKeague<br />

Billy Bowyer<br />

Birgit Lohmann<br />

Bjorn Rust<br />

Bob Dunne<br />

Bob Christiansen<br />

Bob Christiens<br />

Bob Eather<br />

Bob Waldie<br />

Brent Watts<br />

Brett Adams<br />

Brett Buckland<br />

Brett Caird<br />

Brett Hales<br />

Brett McCallum<br />

Brian Finn<br />

Brian Keayan<br />

Brian Keayes<br />

Brian Ruddle<br />

Brock Aspalnd<br />

Brock Hamilton<br />

Brook Kitson<br />

Brooke Marsh<br />

Bruce Green<br />

Bryan Vadas<br />

Buzz Usborne<br />

Cameron Cross<br />

Cameron Owen<br />

Carl Jackson<br />

Carolyn Bullen<br />

Casey Lightbody<br />

Cassandra Head<br />

Cat Matson<br />

Catherine MacAdam<br />

Catherine Kitney<br />

Channon Goodwin<br />

Charles Hodgson<br />

Chi-Han Hsu<br />

Chris Nave<br />

Chris Richards<br />

Chris Cameron<br />

Chris Drake<br />

Chris Durrer<br />

Chris Eldridge<br />

Chris Guthrie<br />

Chris Macaulay<br />

Chris McKenzie<br />

Christian Jones<br />

Christian King<br />

Christy Dena<br />

Cieron Cody<br />

Claes Loberg<br />

Claire Rowland<br />

Clarence Tan<br />

Clint Thomson<br />

Cohen Hyde<br />

Cole Wilkinson<br />

Colin Kinner<br />

Colin Graham<br />

Collin Guinness<br />

Cr Glenn Tozer<br />

Craig Aspinall<br />

Craig Deveson<br />

Craig Josic<br />

Craig Mason<br />

Craig Morrison<br />

Cynthia Macnee<br />

Dale Trickett<br />

Daley Pearson<br />

Damien King<br />

Dan Mckinnon<br />

Dan Norris<br />

Dan Treble<br />

Dan Vogt<br />

Daniel Deeney<br />

Daniel Filmer<br />

Danielle Bennett<br />

Danielle Duell<br />

Danielle Neale<br />

Danni Zuvela<br />

Danny Hood<br />

Danny Maher<br />

Darcy Naunton<br />

Darren Herft<br />

Darryl Redding<br />

Dave Metcalf<br />

David Cotton<br />

David Bartlett<br />

David Bycroft<br />

David Foster<br />

David Ives<br />

David Novakovic<br />

David Ryan<br />

David Shaw<br />

David Zwierzchaczewski<br />

Dean Alle<br />

Dean Shannon<br />

Deiter Bohm<br />

Derek Stephens<br />

Des Jaobson<br />

Dion Klein<br />

Donna Moritz<br />

Dr John Kapeleris<br />

Dr Michael Blumstein<br />

Dr. Rowan Gilmore<br />

Drew Wackley<br />

Duncan Curtis<br />

Duncan Schultz<br />

Duncan Thompson<br />

Dylan Street<br />

Elaine Stead<br />

Elliot Smith<br />

Emily Craven<br />

Emma Milikins<br />

Ferdinand Kreozot<br />

Fran Leman<br />

Fraser O’Keefe<br />

Gareth Gower<br />

Gary Christian<br />

Gary Mays<br />

Gavin Tomlins<br />

Gavin Keeley<br />

Gavin Kremor<br />

Geoff Moller<br />

Geoff Schrader<br />

George Fidler<br />

Gidean Shalwick<br />

Glen Bunney<br />

Glen Conventon<br />

Glenn Corbet<br />

Glenn Wilkinson<br />

Gordon Cooper<br />

Gordon Moyes<br />

Graham Berman<br />

Graham Edelsten<br />

Graham Rodgers<br />

Graham Wood<br />

Grant Ferry<br />

Grant Mason<br />

Greg Barnet<br />

Greg Beaver<br />

Greg Burnett<br />

Greg Ellis<br />

Greg Hallam<br />

Greg Laverty<br />

Greg Searle<br />

Greg Tuckwell<br />

Guilio Rovera<br />

Guy Jones<br />

Hans Van Vilet<br />

Hany Pham<br />

Hollie Gordon<br />

Hugh Geiger<br />

Ian Noy<br />

Ian Wright<br />

Ian Connor<br />

Ian Crawley<br />

Ian Mayfield<br />

Ian Sampson<br />

Ingamur Lak<br />

Iqbal Singh<br />

Ivan Kenny-Sumiga<br />

Jack Gillespie<br />

Jai Mitchell<br />

James Banks<br />

James Colquhorn<br />

James Davidson<br />

James Klobasa<br />

James Paulson<br />

James Podesta<br />

James Turner<br />

Janette Wright<br />

Jarrad Laursen<br />

Jason Bird<br />

Jason Cook<br />

Jason Seed<br />

Jason Seeto<br />

Jason Spencer<br />

Javin Wood<br />

Jaz Choi<br />

Jed Carey<br />

Jeff McDermit<br />

Jeff Rogers<br />

Jeff Van Dyck<br />

Jeremy Colless<br />

Jeremy Herbert<br />

Jessica Ainscough<br />

Jessica Huddart<br />

Jillian Kenny<br />

Jim Kalokekinos<br />

Jimmi Bradbury<br />

Jo Procter<br />

Jo Rosier<br />

Jo Ucukalo<br />

Jock Blair<br />

Jodi Cleghorn<br />

Joe Brumm<br />

Joe Hayes<br />

John Bartlett<br />

John Dobson<br />

John Goleby<br />

John Hughes<br />

John Hummelstad<br />

John Jessop<br />

John Mactaggart<br />

John Miles<br />

John Nicholls<br />

John Passfield<br />

John Puttick<br />

John Rivett<br />

John Swete Kelly<br />

Jon Ferrara<br />

Jordan Green<br />

Jörg Strobel<br />

Jose Maria Ravalo<br />

Joseph Glanville<br />

Josh Smith<br />

Josh Tanner<br />

Josh Williams<br />

Joshua Tanchel<br />

Juhani von Hellens<br />

Julian Price<br />

Julien Cahn<br />

Justin Brown<br />

Justin Morrissey<br />

Kane Bradshaw<br />

Karen Bracher<br />

Karen Gawen<br />

Kat McArthur<br />

Kate Tuxford<br />

Kate Edwards<br />

Kate Pryde<br />

Kath Massey<br />

Kaylene Langford<br />

Keith Armstrong<br />

Keith Duncan<br />

Keith Grisman<br />

Kerry Esson<br />

Kerry Finch<br />

Kevin Gosschalk<br />

Kevin Grove<br />

Kevin Wright<br />

Kieran Lord<br />

Kieran O’Hea<br />

Kieran O’tter<br />

Kim Castel<br />

Kirsten Baulch<br />

Kobus Haupt<br />

Kris Trott<br />

Krishna Everson<br />

Kristen Souvils<br />

Kyle Burch<br />

Kyle McGinty<br />

Lara Murray<br />

Laughlin Rigby<br />

Lauren Clemett<br />

Laurie Hammond<br />

34


Lawrence English<br />

Lee Waters<br />

Leigh Angus<br />

Lexie Dostal<br />

Liam Casey<br />

Liam O’Sullivan<br />

Libby Sander<br />

Lindsay Parmenter<br />

Lisa Harrison<br />

Liz Gaskin<br />

Liz O’Rourke<br />

Louis Oswald<br />

Louise O’Donnell<br />

Lubi Thomas<br />

Luke Anear<br />

Luke Brannelly<br />

Luke Humble<br />

Luke MacDonald<br />

Luke Muscat<br />

Luke Swetman<br />

Lynne Banford<br />

Macushla Montell<br />

Madeleine King<br />

Madeline Veenstra<br />

Malcolm McBratney<br />

Malcolm Thompson<br />

Malcom Brough<br />

Manual Papas<br />

Marcus Fielding<br />

Marcus Ford<br />

Marcus Foth<br />

Marcus Holland<br />

Margerietha Scheepers<br />

Mario Johnston<br />

Mario Pennisi<br />

Marion Horsington<br />

Mark Harrison<br />

Mark Bathie<br />

Mark Batten<br />

Mark Cassidy<br />

Mark Coates<br />

Mark Cracknell<br />

Mark David Ryan<br />

Mark Dowling<br />

Mark Ferris<br />

Mark Furler<br />

Mark Gill<br />

Mark Harvey<br />

Mark Leckenby<br />

Mark McCalliog<br />

Mark Paddenburg<br />

Mark Phillips<br />

Mark Rainbird<br />

Mark Richardson<br />

Mark Sowersby<br />

Mark Warnick<br />

Mark White<br />

Marko Grgic<br />

Martin Brady<br />

Martin Mankowski<br />

Matt Bush<br />

Matt Forman<br />

Matt Hall<br />

Matthew Beaumont<br />

Matthew Ford<br />

Matthew Seeto<br />

Matthew Snowden<br />

Max Grant<br />

Meg Summers<br />

Melanie Summer<br />

Melissa Reid<br />

Melody Rodgers<br />

Mentor Panel (IC)<br />

Meyrick Adams<br />

Michael Shadforth<br />

Michael Whereat<br />

Michael Angus<br />

Michael Bloomstein<br />

Michael Finney<br />

Michael Frizell<br />

Michael Griffin<br />

Michael Molloy<br />

Michael Morris<br />

Michael Murtagh<br />

Michael Otway<br />

Michael Puls<br />

Michael Stevens<br />

Michael Whereat<br />

Michelle Kazukaitis<br />

Mik Dobele<br />

Mike Avey<br />

Mike Clements<br />

Mike Cunningham<br />

Mike Hefferan<br />

Mike Hulbert<br />

Min Collie Holmes<br />

Morgan Jaff<br />

Morgan Jaffit<br />

Nadene Townsend<br />

Nadine Bates<br />

Nathan Challen<br />

Nathan Hoad<br />

Nathan Mayfield<br />

Neil McNulty<br />

Neil Rainey<br />

Nic Gomez<br />

Nicholas Mathiou<br />

Nicholas Wood<br />

Nicole Millard<br />

Nigel Hall<br />

Nikki Parkinson<br />

Niranjan Bidargaddi<br />

Nkosana Mafico<br />

Nora Kinnunen<br />

Owen Warhurst<br />

Pamela Wardner<br />

Paul Barrs<br />

Paul Beaver<br />

Paul Cooper<br />

Paul Gillett (Flux)<br />

Paul Graham<br />

Paul Hamilton<br />

Paul Jansz<br />

Paul L’Estrange<br />

Paul Lange<br />

Paul Martins<br />

Paul McNab<br />

Paul Neiderer<br />

Paul StapelBerg<br />

Paul Steer<br />

Paul Turner<br />

Pauline O’Sullivan<br />

Per Davidsson<br />

Persis Anderson<br />

Peta Ellis<br />

Peter Ball<br />

Peter Devine<br />

Peter Riddles<br />

Peter Bradd<br />

Peter Davison<br />

Peter Grant<br />

Peter Kable<br />

Peter Laurie<br />

Peter Lavcio<br />

Peter Lions<br />

Peter Lorre<br />

Peter Stack<br />

Peter Wakim<br />

Peter Woodward<br />

Petrina Buckley<br />

Phil Johnson<br />

Phil Larsen<br />

Phil Reardon<br />

Phillip Andrews<br />

Piero Dametto<br />

Prasant Moorthy<br />

Prof. Andrew Brown Griffith<br />

Prof. Bhesh Bhandari<br />

Rainine Darabiha<br />

Ralph Rogers<br />

Ramine Darabiha<br />

Randal Makin<br />

Ray Turner<br />

Rebecca McIntosh<br />

Rebecca Wilson<br />

Reg Williams<br />

Reinard Van Der Leij<br />

Retha Scheepers<br />

Richard Moore<br />

Richard Neal<br />

Richard Robinson<br />

Rick Anstey<br />

Rick Hoy<br />

Rick McElhinney<br />

Ricky Robinson<br />

Rob Hinds<br />

Rob Littler<br />

Robert Blackman<br />

Robert Collins<br />

Robert Walsh<br />

Robert Wriedt<br />

Robin Nixon<br />

Robin Ormerod<br />

Robyn Littlejohn<br />

Rod Bloom<br />

Rod Richards<br />

Ronnie McKenzie<br />

Ross Balbuziente<br />

Ross Cockburn<br />

Ross Hepworth<br />

Ross Patane<br />

Rowan Schindler<br />

Rowena Ryan<br />

Russel Mason<br />

Russell Bullen<br />

Russell Mason<br />

Ruth Drinkwater<br />

Sacha (Alex) Voevodin<br />

Sally Ernst<br />

Sam Bevis<br />

Sam Friend<br />

Sam Winter<br />

Sami Malia<br />

Samuel Cartwright<br />

Samuel Clifton<br />

Sanatana Mishra<br />

Sandra Mau<br />

Sandy Zubrinich<br />

Sarina Quinlan<br />

Sarina Quintan Fetch<br />

Scott Breust<br />

Scott Duffield<br />

Scott Hamilton<br />

Scott Maidment<br />

Scott McTaggart<br />

Scott Standen<br />

Sean Bannister<br />

Sean Buchanan<br />

Sean Pringle<br />

Sean Bannister<br />

Sean Edwards<br />

Sean Parsons<br />

Shainiel Deo<br />

Shane Davis<br />

Shane Morgan<br />

Sharon Hunneybell<br />

Sharon Schoenborn<br />

Sheng Yeo<br />

Simon Budden<br />

Simon Ambrose<br />

Simon Groth<br />

Simon Jupe<br />

Simon Lydiard<br />

Simon Newstead<br />

Soenke Weiss<br />

Sonja Ceri<br />

Sonya Henderson<br />

Stephen Goodall<br />

Stephen Beirne<br />

Stephen Colbran<br />

Stephen Neate<br />

Stephen O’brien<br />

Stephen Phillips<br />

Stephen Robinson<br />

Stephen Tait<br />

Stephen Wilson<br />

Steve Baxter<br />

Steve Dalton<br />

Steve Dunn<br />

Steve Huff<br />

Steve Stamatiadis<br />

Steve Walsh<br />

Steve Weston<br />

Steve Williams<br />

Stewart Gow<br />

Sue Swinburne<br />

Surya Graf<br />

Susan Oliver<br />

Susanne Bransgrove<br />

Tahnee Lambrechtsen<br />

Tanya Lipus<br />

Tarun Bastiampillai<br />

Terence Lee<br />

The Core Team<br />

The Edge SLQ<br />

The Mentor Group<br />

Thom Saunders<br />

Tim Eldridge<br />

Tim Dawson<br />

Tim Heasley<br />

Tim Kastelle<br />

Tim Marchington<br />

Tim Melvich<br />

Tim Warwick<br />

Timothy Marks<br />

Tina Souvlis<br />

Tjitze Meter<br />

Toby Gifford<br />

Tom Murphy<br />

Tom Adams<br />

Tom McArthur<br />

Tom White<br />

Tony Chadwick<br />

Tony Wheeler<br />

Tony Winters<br />

Tracey Robertson<br />

Traci Castle<br />

Travis Dewan<br />

Trent Lund<br />

Trent Sampson<br />

Troy Bates<br />

Troy Haines<br />

Tsu Shan Chambers<br />

Tyler Crowley<br />

Vera Dean<br />

Veronika Bilkova<br />

Vicki Johnson<br />

Victor Vicario<br />

Vincenzo Pignatelli<br />

Vivienne Anthon<br />

Warren Buffet<br />

Warrick Bidwell<br />

Wayne Gerard<br />

Wayne McFetridge<br />

Will Wilson<br />

Winston Hall<br />

Woodley Nye<br />

Yolanda Vega<br />

Yvette Adams<br />

Zach Johnson<br />

Zane McIntyre<br />

Zoe Wyatt<br />

* Queensland Government<br />

employees have been excluded<br />

from the list.<br />

35


Frequent Founders and<br />

SERIAL ENTREPRENEURS<br />

People or groups of people within the <strong>ecosystem</strong><br />

that have founded multiple companies. This does not<br />

necessarily represent financial value created.<br />

STEVE DALTON<br />

Share Your Love<br />

Gold Coast TechSpace<br />

Refactor<br />

secluded.io<br />

GC Tech Shop<br />

Dalton Technology<br />

Sensaware<br />

AARON BIRKBY<br />

Coded Intelligence<br />

Internet Here<br />

SenseHubly<br />

Arinda Internet<br />

App Start Studios<br />

The Chat Room<br />

Aptek<br />

Beyond The Black Stump Productions<br />

Silicon Lakes<br />

AVRIL JEAN<br />

Smooth Operator<br />

Creature Creative<br />

Neo Media Networks<br />

STEPHEN NEATE<br />

Subtle Difference<br />

My Sunshine Coast<br />

Brolga Real Estate<br />

KRISTY OUWERKERK<br />

Veilability<br />

Wedding Village<br />

Toto Solutions<br />

PETRINA BUCKLEY<br />

PAUL JONES<br />

Credosity<br />

Last Thursday Club<br />

Magneto Communications<br />

MARK WHITE<br />

Greencloud Labs<br />

Mobile Monday Brisbane<br />

Locatrix Communications<br />

STEVE BAXTER<br />

Right Pedal Studios<br />

River City Labs<br />

Transition Level Investments<br />

PIPE Networks<br />

SENet (ISP)<br />

TRISTAN MATTHIAS<br />

PAUL KNITTEL<br />

Documaps.io<br />

Pixler Webdesign<br />

FlowPro<br />

STEVE BAXTER<br />

Stephen is one of Queensland most active investors<br />

through his seed fund Transition Level Investments,<br />

and also one of the most active founders, having<br />

founded both River City Labs (technology co-working<br />

space) and Right Pedal Studios (seed accelerator for<br />

game studios). He is currently a board member and<br />

advisor to several companies including ASX listed<br />

Vocus Communications, and investor in many <strong>startup</strong>s<br />

including txt4coffee, TrekTraka, goCatch, OrionVM and<br />

Atomo Diagnostics.<br />

At age 15 (1986) Steve joined the army serving for nine<br />

years (1995) working on electronics, & whilst still in<br />

the army at age 23 (1994) he convinced his fiancée to<br />

invest their $11,000 savings (which was to be a deposit<br />

on their first home) into building an ISP in their rented<br />

house using six telephone lines and grew it to the 7th<br />

largest ISP in Australia at the time. His company was<br />

acquired by Ozemail just before the dot com bust of<br />

the early 2000s. After taking a year off to fish he cofounded<br />

PIPE Networks in 2001 with Bevan Slattery,<br />

which floated with a $14m market cap. PIPE was later<br />

acquired by TPG Telecom for $373m.<br />

AARON BIRKBY<br />

Aaron is one of the founders at Silicon Lakes<br />

(incubator), founder at App Start Studios (app<br />

development company), and founder of Coded<br />

Intelligence (a remote telemetry monitor system for<br />

amusement rides and vending machines). Aaron was<br />

also a founding Director for 8 years at Arinda Internet,<br />

a business that specialises in internet kiosks, wireless<br />

hotspots and digital wireless advertising systems, prior<br />

to selling it in late 2012. He has been involved in<br />

setting up numerous other IT start-ups, including Web<br />

Site Writers, Softcom Consulting, The Chat Room, and<br />

Perfect World.<br />

Before moving to the Gold Coast in 2004, he was the<br />

A/g Manager of Intelligence Systems for Customs in<br />

Canberra, had various intelligence roles in the National<br />

Crime Authority, NSW Crime Commission, and was<br />

a Consultant at PwC in Sydney. He has a Bachelor of<br />

Science (Physics and Mathematics) from the UNSW,<br />

and a Bachelor of Law from the University of New<br />

England.<br />

STEVE DALTON<br />

Steve founded Secluded.io a sensor platform for remote<br />

areas in 2014. Prior to this he co-founded Sensaware<br />

(formerly Rehydrate), a wearable device that assists<br />

rural fire-fighters to stay hydrated, and one of the<br />

winners at the first Gold Coast Startup Weekend in<br />

2013. Steve founded Gold Coast Tech shop in 2012 a<br />

marketplace for Open Source & hackable hardware such<br />

as Arduino, Electronics kits & Raspberry PIs. Since<br />

2006 he has been an organiser for Barcamp Queensland<br />

(a meetup group), is a Silicon Lakes Ambassador, and<br />

recently started the very popular Lego workshops for<br />

kids, held in the School holidays. He originally studied<br />

at the University of Birmingham from 1992-96.<br />

36


KEVIN GOSSCHALK<br />

CHRIS MACAULAY<br />

MATTHEW FORD<br />

SwipeAds<br />

Secure Skateboards<br />

JOHN PASSFIELD<br />

Right Pedal Studios<br />

3 Blokes Studios<br />

Krome Studios<br />

Red Sprite Studios<br />

LUKE BRANNELLY<br />

V2i Pty Ltd<br />

3Dme Creative Studio<br />

V2i Mining & Resources<br />

AVARDI<br />

CRAIG DEVESON<br />

Cloud Manager<br />

Devnet<br />

DVSGroup<br />

cloudsafe365<br />

GERARD DOYLE<br />

Zippy.com.au<br />

Lead Galaxy<br />

DiscountVouchers.co.uk<br />

BDS.com.au<br />

CHRIS HOOPER<br />

GEOFF KWITKO<br />

Cirillo Hooper& Company<br />

the <strong>startup</strong> club<br />

EcoLivingScene.com.au<br />

CHRIS DRAKE<br />

Elastice<br />

uCrack iFix<br />

Viscous Solutions<br />

Summer Drift Group<br />

GINO DE PASQUALE<br />

dp dialogue<br />

De Pasquale Advertising<br />

The Authentic Executive<br />

Dojo Wellness Experience<br />

NKOSANA HUMPHREY MAFICO<br />

NICHOLAS JENKINS<br />

Academic Technologies<br />

PeeP Digital<br />

B2K Gardening<br />

GERARD DOYLE<br />

In late 2013 Gerard founded BDS.com.au - a mobile<br />

marketing and daily-deals service after his original<br />

company Zippy (founded in 2009) merged with<br />

Qwibble. In 2011 Gerard worked in the UK as<br />

CEO for DiscountVouchers.co.uk (currently 100m+<br />

revenue). Discount Vouchers was founded by Doug<br />

Scott, one of the UK’s leading angel investors and a<br />

serial entrepreneur himself, who provided funding<br />

for BDS through his seed fund Potential. Prior to<br />

working at Discount Vouchers, Gerard had a range of<br />

executive roles at UK daily deals and affiliate marketing<br />

companies. In 2005 he founded Lead Galaxy, a<br />

marketplace for UK property investors.<br />

CHRIS DRAKE<br />

Chris founded Elastice, a service to democratise the<br />

pricing and discount process for e-commerce stores,<br />

Viscous Solutions (an e-commerce consulting firm),<br />

uCrack iFix (a smartphone repair business that has<br />

expanded to include several online stores that drop-ship<br />

products internationally). He is a member of River City<br />

Labs, participated in iLab’s Germinate program, was<br />

a speaker at TEDxUQ, and is an organiser of a student<br />

entrepreneurship conference to be held in July 2014<br />

(Global Innovative Youth Conference).<br />

JOHN PASSFIELD<br />

John is currently the program manager for Right Pedal<br />

Studios and has founded a number of games companies<br />

including Krome Studios, 3 Blokes Studios and Red<br />

Sprite Studios. He was the creative director of Pandemic<br />

Studios, VP of Rockyou, and has led the creative<br />

direction on a number of Facebook titles including<br />

Brainiversity, Hospital Town, Virtual Villagers, Galactic<br />

Trader, Galactic Allies, and Save Our Village.<br />

37


Research $3,480<br />

Craft<br />

$160<br />

Issues & Actions<br />

COMMUNITY IDEAS<br />

COMPUTER GAME SALES<br />

As part of the project, workshops<br />

$2B<br />

and interviews<br />

were<br />

$1.5B<br />

held with $1.61B key members of the SEQ <strong>ecosystem</strong>.<br />

Participants were asked to discuss, identify and<br />

vote on “which issues were critical to the growth of<br />

Queensland’s<br />

2011<br />

<strong>startup</strong><br />

2012<br />

<strong>ecosystem</strong>”,<br />

2013<br />

and the actions<br />

2017<br />

which<br />

would address these challenges. Votes are weighted<br />

proportionately by the relative sizes of each region’s<br />

population. The top ten issues in order of total weighted<br />

votes from all regions were:<br />

TOP COMMUNITY ISSUES:<br />

RANKED TOP COMMUNITY BY WEIGHTED ISSUES: VOTES RANKED BY WEIGHTED VOTES<br />

Raise Awareness<br />

Education<br />

Culture<br />

Funding<br />

Government Policy<br />

Collaboration & Networking<br />

Procurement<br />

Infrastructure<br />

Talent & Skills<br />

Leadership<br />

3. CULTURE<br />

Participants from all regions said a culture of<br />

entrepreneurship and innovation needs to be developed<br />

within Australia if we are to create globally-relevant<br />

technology companies. Specific cultural themes<br />

that inhibited innovative entrepreneurship included:<br />

Australia’s natural modesty; the tall poppy syndrome;<br />

lack of forgiveness of business failure; aversion to<br />

risk taking; male dominance of the technology sector;<br />

little understanding of the impacts of technology on<br />

economies and culture; little understanding of the global<br />

role of technology innovation; default to ‘employeeship’<br />

job rather than entrepreneurship; entrepreneurs thinking<br />

beyond local markets; and entrepreneurs having a<br />

boldness of ambition. While developing the culture of<br />

entrepreneurship and innovation within Australia comes<br />

in third on the ranking, in many ways it underpins the<br />

challenges faced within all the other issues discussed.<br />

4. FUNDING INNOVATION<br />

Across all regions access to early-stage funding ranked<br />

as a critical challenge for <strong>startup</strong>s, the shortage of<br />

funding being particularly pronounced at the angel,<br />

seed and Series A stages - growth funding being more<br />

accessible due to the proven nature of the <strong>startup</strong>s at<br />

this stage. Securing globally-comparable valuations for<br />

<strong>startup</strong>s within SEQ at any stage is difficult and forces<br />

many <strong>startup</strong>s to look for funding in the US or Europe.<br />

TOP 5. GOVERNMENT POLICY<br />

1. RAISE COMMUNITY AWARENESS ACTIONS: RANKED BY WEIGHTED VOTES<br />

For Education the sector Program to grow and play a substantive role in the 1<br />

Australian Form Leadership economy Group there needs to be greater awareness 2<br />

of the <strong>startup</strong> <strong>ecosystem</strong>, the economic impact of high<br />

Startup Apprentice<br />

3<br />

growth <strong>startup</strong>s, and the impact of technology on the<br />

nation. Highlight Raising Success awareness Stories is also a critical factor in 4<br />

most Collaboration of the following & Networking issues - especially attracting 5<br />

investment, facilitating regulatory change, attracting<br />

Attract Talent<br />

6<br />

greater participation in entrepreneurship, developing<br />

a Communication national culture Hub of high-growth entrepreneurship, 7<br />

and Govt drawing Incentive more - Investment students to study the core STEM 8<br />

courses<br />

Hub<br />

required for technology innovation. Participants<br />

9<br />

identified celebrating the success of <strong>startup</strong>s as a key<br />

issue NBN for Advocacy the growth Group of both the <strong>startup</strong> <strong>ecosystem</strong> and 10<br />

national economy.<br />

2. EDUCATION FOR ALL<br />

$3B<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

Across all regions education, in its varied forms<br />

(accelerator, mentoring, courses, etc.), is seen as<br />

critical to creating a vibrant <strong>ecosystem</strong>. On both sides<br />

35000000 of the table, participants in the <strong>ecosystem</strong> highlight<br />

both the dearth of suitably educated and experienced<br />

30000000 entrepreneurs, and on the other side, investors with<br />

very little understanding of the business models, global<br />

valuation norms and technology challenges associated<br />

with <strong>startup</strong>s.<br />

Workshop participants across all regions lamented<br />

the low number of Computer Science graduates<br />

and identified this as a critical long-term challenge.<br />

Entrepreneurs also spoke about the challenge in getting<br />

access to mentors with experience building global<br />

technology 2009 2010 companies. 2011 2012 2013 2014<br />

Startup entrepreneurs in both Brisbane and on the Gold<br />

Coast expressed concern at government policy that<br />

failed to facilitate innovation and entrepreneurship.<br />

While the Sunshine Coast was specifically focused on<br />

the government bringing basic broadband infrastructure<br />

to the region, Brisbane and the Gold Coast criticised<br />

policy at odds with global best practice, specifically<br />

employee share schemes; matched funding for<br />

innovation; and investment and R&D tax incentives. The<br />

lack of a clear, consistent and long term government<br />

agenda was seen as a serious impediment to increasing<br />

foreign VC investment in Australian <strong>startup</strong>s, and a<br />

contributing factor in the flight of talent, companies and<br />

funds to foreign soil.<br />

6. COLLABORATIVE NETWORKS<br />

While many people see the <strong>startup</strong> sector as being<br />

extremely collaborative, participants within the sector<br />

understand the benefits of strong network ties and still<br />

see a great deal of work to be done to achieve a similar<br />

level of collaboration to global hubs such as Tel Aviv,<br />

Boulder and the San Francisco bay area. Increasing<br />

the breadth and depth of collaboration, along with<br />

financial support from government for key nodes<br />

was seen as critical to the continued growth of the<br />

<strong>ecosystem</strong>. Collaboration with international <strong>ecosystem</strong>s,<br />

international markets, local universities, and big<br />

business was also called out as a key issue. Establishing<br />

both physical and digital centralised hubs was seen as<br />

critical in most regions.<br />

River City Labs, Silicon Lakes, Sunshine Coast<br />

Innovation Centre and Startup Weekend events are<br />

superb examples of hubs that bring the community<br />

together.<br />

No. CO & GROUPS: FOUNDED<br />

3000000<br />

7. PROCURING LOCAL STARTUP TECHNOLOGY<br />

2500000<br />

Participants spoke about the challenges involved in<br />

securing contracts from both corporate buyers and<br />

government. 2000000To manage risk most government agencies<br />

and large corporates require substantial track record<br />

from 1500000 their IT suppliers, making it difficult for new<br />

<strong>startup</strong>s to displace incumbent technology providers.<br />

1000000<br />

8. ACCELERATE NBN ROLL-OUT<br />

For participants<br />

500000<br />

within the Sunshine Coast <strong>ecosystem</strong>,<br />

access to fast broadband via the National Broadband<br />

Network (NBN) was seen as the most critical issue for<br />

the growth of the local <strong>startup</strong> community. Fast, easy<br />

access to digital infrastructure is critical to the growth of<br />

<strong>startup</strong>s, and the poor quality of the local network leads<br />

to substantially reduced productivity.<br />

9. TALENT & SKILLS<br />

Building, attracting, and retaining talent was seen as<br />

a critical factor in growing the <strong>ecosystem</strong>. While the<br />

voting methodology only picked this up within the<br />

Brisbane and Sunshine coast regions, the state and<br />

country’s ‘brain drain’ came up within most interviews<br />

and workshops. The Gold Coast in particular suffers<br />

from a lack of talented designers, developers and<br />

technology entrepreneurs. Retaining a critical mass<br />

of developers, designers, data scientists, electronic<br />

engineers, angel investors, venture capitalists, and other<br />

technologists is critical to the sustained growth of any<br />

<strong>startup</strong> <strong>ecosystem</strong>. Participants also spoke about the<br />

need for a cultural shift, so that we come to accept,<br />

Digital Queensland<br />

encourage and support the movement of ‘talent’ to<br />

global innovation hotspots as a good ‘right of passage’<br />

for entrepreneurs, who then Non-Digital bring their Queensland skills, experience<br />

and connections back to the state at a later date.<br />

10. LEADERSHIP<br />

Within the Gold Coast region leadership was seen as a<br />

critical factor in driving engagement Non-Digital and Rest participation.<br />

of Australia<br />

While this wasn’t articulated so clearly within other<br />

regions, communication and physical hubs were<br />

discussed for similar reasons.<br />

FUNDING BY REGION<br />

Digital Rest of Australia<br />

38<br />

TOTAL INVESTED BY INVESTOR TYPE ($M)


TOP TEN COMMUNITY ISSUES BY REGION<br />

Issues<br />

Ranking based on<br />

Weighted Wkshp Votes<br />

Percentage of Total Votes from the Region (unweighted)<br />

Brisbane Sunshine Coast Gold Coast Interviews<br />

Raise Awareness 1 26% 0% 2% 7%<br />

Education 2 16% 10% 16% 24%<br />

Culture 3 18% 11% 0% 2%<br />

Funding 4 11% 10% 19% 24%<br />

Government Policy 5 12% 0% 10% 2%<br />

Collaboration & Networking 6 9% 10% 16% 24%<br />

Procurement 7 7% 0% 0% 0%<br />

Infrastructure 8 0% 39% 0% 3%<br />

Talent & Skills 9 2% 20% 0% 0%<br />

Leadership 10 0% 0% 17% 6%<br />

39


Endnotes<br />

REFERENCES<br />

1. Meeker, M, 2014. Internet Trends 2014 - Code Conference. KPCB (www.kpcb.com/internet-trends), Menlo Park.<br />

2. eMarketer, 2014. Smartphone Users Worldwide Will Total 1.75 Billion in 2014. eMarketer (www.emarketer.com/Article/<br />

Smartphone-Users-Worldwide-Will-Total-175-Billion-2014/1010536#sthash.8v2V3zzE.dpf),<br />

3. Ibid.<br />

4. www.sciencemag.org/content/332/6025/60<br />

5. The Internet of Things: How the Next Evolution of the Internet Is Changing Everything, April 2011, CISCO authored by Dave Evans.<br />

6. Global Top 100 Companies by Market Capitalisation, 31 March 2014, PWC.<br />

7. www.federalreserve.gov/boarddocs/speeches/2000/20000407.htm<br />

8. A Snapshot of Australia’s Digital Future to 2050, IBIS World & IBM, Phil Ruthven,<br />

9. Disruptive Technologies: Advances That Will Transform Life, Business, And The Global Economy, May 2013, McKinsey Institute<br />

10. Building the Lucky Country: Business imperatives for a prosperous Australia - Digital disruption Short fuse, big bang? September 2012, Deloitte Australia. For additional<br />

information on the impact of digital technology on the Australian economy see: Mobile Nation: The Economic and Social Impacts of Mobile Technology, 2013, Deloitte.<br />

11. Enrico Moretti, 2012, The New Geography of Jobs<br />

12. State of Queensland (Department of Science, Information Technology, Innovation and the Arts), Queensland Startup Summit Report, May 2014<br />

13. PWC, 2013, The Startup Economy: How to Support Tech Startups and Accelerate Australian Innovation. PWC Sydney.<br />

14. Based upon the authors calculations using data from: Konczal, J, 2013. The Most Entrepreneurial Metropolitan Area? Kauffman Foundation. (http://<br />

www.kauffman.org/~/media/kauffman_org/research%20<strong>report</strong>s%20and%20covers/2013/11/the%20most%20entrepreneurial%20metropolitan%20<br />

area.pdf) Hathaway, I, 2013. Tech Starts: High-Technology Business Formation and Job Creation in the United States. Kauffman Foundation.<br />

(http://www.kauffman.org/~/media/kauffman_org/research%20<strong>report</strong>s%20and%20covers/2013/08/bdstechstarts<strong>report</strong>.pdf)<br />

15. Kinner, C, 2014, Crossroads: an action plan to develop a vibrant tech <strong>startup</strong> <strong>ecosystem</strong> in Australia. StartupAus, Sydney.<br />

16. Bravo-Biosca, A and Westlake, S, 2009. The vital 6 per cent: How high-growth innovative businesses generate prosperity and jobs. NESTA, London.<br />

17. Future Fifty. www.futurefifty.com, accessed 10 June 2014.<br />

18. The Whitehouse. Startup America Commitments. The Whitehouse, (www.whitehouse.gov/economy/business/<strong>startup</strong>-america/commitments), accessed 2nd June 2014.<br />

19. Florida, R, 2012. The Rise of the Creative Class: Revisited. Basic Books.<br />

20. CB Insights, 2013. It Takes $78 Million in Prior Funding for a Tech Company to IPO, and It’s Getting Bigger Every Year. Capital Efficiency? CBInsights.<br />

21. Tunguz, T, 2014, The Financing Trends Of Billion Dollar SaaS Companies. (www.tomtunguz.com/fundraising-history-saas-publics)<br />

22. Tunguz, T, 2014, How Much Cash Does Your Startup Need To Go Public? (http://tomtunguz.com/burn-rates-before-ipos/)<br />

23. This <strong>report</strong>’s estimates of funding distribution by company stage is based on aggregated data from the National Venture Capital Association’s “2014 Yearbook”<br />

(www.nvca.org/index.php?option=com_content&view=article&id=257&Itemid=103), the Centre for Venture Research’s <strong>report</strong> “The Angel Investor Market in<br />

2013: A Return to Seed Investing” (https://paulcollege.unh.edu/sites/paulcollege.unh.edu/files/2013%20Analysis%20Report%20FINAL.pdf), and EY’s 2013 <strong>report</strong><br />

“Global Venture Capital Insights and Trends 2014” (http://www.ey.com/Publication/vwLUAssets/Global_venture_capital_insights_and_trends_2014/$FILE/<br />

EY_Global_VC_insights_and_trends_<strong>report</strong>_2014.pdf#page=15), Right Side Capital’s “Historical Size of the US Angel Market” (http://www.rightsidecapital.<br />

com/assets/documents/HistoricalAngelSize.pdf), and NESTA’s “Siding with the Angels” (http://www.nesta.org.uk/sites/default/files/siding_with_the_angels.<br />

pdf). Both the NVCA and EY do not include angel funding within their breakdown of funding by company stage. To establish an estimate the <strong>report</strong> uses NVCA’s<br />

breakdown of software investment in 2013 in the USA ($20b across Seed Stage - 3%, Early Stage - 34%, Expansion Stage - 33%, and Later Stage - 30%), and<br />

incorporated CVR’s data on US software sector angel investment in 2013 ($5.7b), to get a breakdown across stages in 2013 of: Seed Stage - 21%, Early Stage -<br />

29%, Expansion Stage - 27%, and Later Stage - 24%. The writers of this <strong>report</strong> note that measuring seed stage funding is particularly difficult and that numbers for<br />

dollar share of technology company funding range between


People<br />

ECOSYSTEM<br />

Paul Jansz<br />

Darren Herft<br />

Claes Loberg<br />

Elaine Stead<br />

Steve Dalton<br />

Gabriel Buckley<br />

Aaron Birkby<br />

Martin Mankowski<br />

Bernie Woodcroft<br />

Matthew Ford<br />

Richard Moore<br />

Steven Baxter<br />

Paul Jones<br />

Greg Searle<br />

Mark Paddenburg<br />

Danny Maher<br />

Paul Niederer<br />

John<br />

Passfield<br />

Colin Kinner<br />

Damien Waller<br />

Sam Friend<br />

Wayne Gerard<br />

Sean Bunton<br />

41


AUTHORS<br />

Mike Kruger and Jonah Cacioppe - founders at<br />

Boundlss. Produced for and in partnership with the<br />

Queensland Department of Science, Information<br />

Technology, Innovation and the Arts; Brisbane<br />

Marketing; the Sunshine Coast Council and City of<br />

Gold Coast.<br />

For a copy of the <strong>report</strong> visit:<br />

DSITIA (www.qld.gov.au/dsitia/<strong>report</strong>s),<br />

www.<strong>startup</strong>qld.org or www.boundlss.com/seq

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