startup-ecosystem-mapping-report
startup-ecosystem-mapping-report
startup-ecosystem-mapping-report
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Pandemic Stud<br />
Games, Games, and<br />
MORE GAMES<br />
Below is a summarised network map of the most central<br />
people and organisations within Queensland’s Games<br />
sector. It includes active, closed and acquired Game<br />
Studios. Both those developing their own IP (Startups)<br />
and those making games for clients. Connecting lines<br />
represent professional relationships (past and present)<br />
such as employee, founder or director. The whole<br />
network can be seen in the top right of the following<br />
page.<br />
In analysing the full network of people employed by<br />
gaming companies Krome Studios comes out most<br />
central, with 50% of the entire network connected to<br />
Krome by 3 steps: 1st step is to an employee of Krome,<br />
2nd step to ‘other’ companies the same employee has<br />
worked for and a 3rd to the employees of the ‘other’<br />
companies. In this way half of the entire sector is<br />
connected to Krome. The graph gives a small taste of the<br />
long-term impact of a large pioneer on an <strong>ecosystem</strong>.<br />
The summarised graph shows the interconnection<br />
between core game studios in the middle dominated by<br />
Krome, Pandemic and Arun, and the relationship of these<br />
studios with movie-related studios on the far left, 3D<br />
animation studios second from left and to the right the<br />
commercialisation of gaming technology within services<br />
such as advertising and gambling platforms that employ<br />
gaming approaches.<br />
Griffith University<br />
Guy Blomberg<br />
Simon Dye<br />
QLD University<br />
of Technology<br />
Ratbag Games<br />
Cutting Edge<br />
Sega<br />
THQ<br />
Randy Vellacott<br />
Photon VFX<br />
Rising Sun Pictures<br />
Alex Drummond<br />
Animal Logic<br />
MOVIE INDUSTRY<br />
3D ANIMATION<br />
KROME STUDIOS - ESTABLISHED<br />
Founded in 1999 by Robert Walsh, Steve Stamatiadis<br />
and John Passfield, Krome has created over 19 titles -<br />
both their own IP and for clients. They are best known<br />
for Ty the Tasmanian Tiger and in 2010 ranked 52 in the<br />
Develop 100 list, placing them alongside studios such<br />
as LucasArts, Blizzard and EA. From 2010 to 2012 they<br />
experienced difficulties - closing their Adelaide studio<br />
and cutting staff in Melbourne and Brisbane. In 2012<br />
they reopened after being dormant since 2010.<br />
PANDEMIC STUDIOS - CLOSED<br />
Founded in 1998 with an equity investment by<br />
Activision this US-Australian game studio had offices in<br />
Los Angeles, California and Brisbane. In 2000 Andrew<br />
Payne and Adam Iarossi left the LA studio to start the<br />
satellite studio in Fortitude Valley, Brisbane. In 2007<br />
Electronic Arts acquired Pandemic’s parent company<br />
VG Holdings for $860m USD, and shortly afterwards<br />
closed Pandemic in 2009.<br />
HALFBRICK STUDIOS - ESTABLISHED<br />
Founded in 2001 by Shainiel Deo, Halfbrick is one of<br />
the most recognised independent studios worldwide<br />
with games such as Fruit Ninja, Jetpack Joyride,<br />
Monster Dash and Age of Zombies. Since being<br />
released in 2010, their blockbuster title Fruit Ninja,<br />
has been downloaded by over 500 million users, was<br />
number two on the list of the top all-time paid iPhone<br />
apps, and grosses more than $1m a month.<br />
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