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Pandemic Stud<br />

Games, Games, and<br />

MORE GAMES<br />

Below is a summarised network map of the most central<br />

people and organisations within Queensland’s Games<br />

sector. It includes active, closed and acquired Game<br />

Studios. Both those developing their own IP (Startups)<br />

and those making games for clients. Connecting lines<br />

represent professional relationships (past and present)<br />

such as employee, founder or director. The whole<br />

network can be seen in the top right of the following<br />

page.<br />

In analysing the full network of people employed by<br />

gaming companies Krome Studios comes out most<br />

central, with 50% of the entire network connected to<br />

Krome by 3 steps: 1st step is to an employee of Krome,<br />

2nd step to ‘other’ companies the same employee has<br />

worked for and a 3rd to the employees of the ‘other’<br />

companies. In this way half of the entire sector is<br />

connected to Krome. The graph gives a small taste of the<br />

long-term impact of a large pioneer on an <strong>ecosystem</strong>.<br />

The summarised graph shows the interconnection<br />

between core game studios in the middle dominated by<br />

Krome, Pandemic and Arun, and the relationship of these<br />

studios with movie-related studios on the far left, 3D<br />

animation studios second from left and to the right the<br />

commercialisation of gaming technology within services<br />

such as advertising and gambling platforms that employ<br />

gaming approaches.<br />

Griffith University<br />

Guy Blomberg<br />

Simon Dye<br />

QLD University<br />

of Technology<br />

Ratbag Games<br />

Cutting Edge<br />

Sega<br />

THQ<br />

Randy Vellacott<br />

Photon VFX<br />

Rising Sun Pictures<br />

Alex Drummond<br />

Animal Logic<br />

MOVIE INDUSTRY<br />

3D ANIMATION<br />

KROME STUDIOS - ESTABLISHED<br />

Founded in 1999 by Robert Walsh, Steve Stamatiadis<br />

and John Passfield, Krome has created over 19 titles -<br />

both their own IP and for clients. They are best known<br />

for Ty the Tasmanian Tiger and in 2010 ranked 52 in the<br />

Develop 100 list, placing them alongside studios such<br />

as LucasArts, Blizzard and EA. From 2010 to 2012 they<br />

experienced difficulties - closing their Adelaide studio<br />

and cutting staff in Melbourne and Brisbane. In 2012<br />

they reopened after being dormant since 2010.<br />

PANDEMIC STUDIOS - CLOSED<br />

Founded in 1998 with an equity investment by<br />

Activision this US-Australian game studio had offices in<br />

Los Angeles, California and Brisbane. In 2000 Andrew<br />

Payne and Adam Iarossi left the LA studio to start the<br />

satellite studio in Fortitude Valley, Brisbane. In 2007<br />

Electronic Arts acquired Pandemic’s parent company<br />

VG Holdings for $860m USD, and shortly afterwards<br />

closed Pandemic in 2009.<br />

HALFBRICK STUDIOS - ESTABLISHED<br />

Founded in 2001 by Shainiel Deo, Halfbrick is one of<br />

the most recognised independent studios worldwide<br />

with games such as Fruit Ninja, Jetpack Joyride,<br />

Monster Dash and Age of Zombies. Since being<br />

released in 2010, their blockbuster title Fruit Ninja,<br />

has been downloaded by over 500 million users, was<br />

number two on the list of the top all-time paid iPhone<br />

apps, and grosses more than $1m a month.<br />

32

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