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POLYTECHNIC UNIVERSITY 2005-2007

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DIGITAL MEDIA PROGRAM<br />

The Department of Humanities and<br />

Social Sciences offers a Master of<br />

Science in Integrated Digital Media*.<br />

The program is designed to make the<br />

best use of Polytechnic’s extensive<br />

resources in the interests of expanding<br />

the traditionally separate areas of media<br />

creation, criticism and technology<br />

development. New media creation<br />

depends upon the incorporation of<br />

media theory and practice for its viability.<br />

This program explores the creative,<br />

technological and analytical dimensions<br />

of digital media into an integrated<br />

whole. The program requires students to<br />

demonstrate not only a mastery of technique,<br />

but also of concepts and context.<br />

The integration of theory and practice at<br />

a level set by the department requires<br />

students’ complete attention. The concentration<br />

of graduate studies into a specific,<br />

manageable block of time allows<br />

participating students to complete a<br />

graduate degree in 12 months.<br />

Polytechnic’s location offers access<br />

to leaders in the field of digital media—<br />

academics, designers, developers, producers<br />

and their various workplaces and<br />

equipment, all within a 10-mile radius of<br />

the Polytechnic campus. The program<br />

can draw on this pool of talent for specific<br />

contributions to the curriculum.<br />

The Integrated Digital Media Lab is<br />

a media recording and production studio<br />

with a flexible layout and provisions<br />

for necessary peripherals—from<br />

cameras and lights, microphones,<br />

workstations and disk arrays to postproduction<br />

software, sound mixing<br />

facilities and a set of data projectors<br />

driven by a flexible network of appropriately<br />

powerful computers.<br />

The goal of the program is to integrate<br />

students into the highest levels of<br />

New York’s digital media industry.<br />

Periodic conferences will showcase students’<br />

accomplishments in the context of<br />

presentations by the best in the field, at<br />

one of digital media’s epicenters: New<br />

York City.<br />

* pending New York State approval<br />

GOALS AND OBJECTIVES<br />

Specific objectives of the MS in<br />

Integrated Digital Media are to:<br />

• Explore the traditionally separate<br />

areas of media creations, criticism and<br />

technology development<br />

• Combine the understanding of media<br />

theory with elements of practice<br />

• Eliminate the false choice between<br />

technology and creativity for students<br />

• Integrate the technological, creative<br />

and analytical dimensions of digital<br />

media<br />

REQUIREMENTS FOR<br />

MASTER OF SCIENCE<br />

A total of 36 units is required for the master’s<br />

degree. Normally, students start by<br />

taking introductory courses (600 and<br />

601) and then proceed to more advanced<br />

courses and seminars. Students are<br />

encouraged to take 9 units of work in<br />

related fields outside the program. To<br />

qualify for a degree, students may elect to<br />

write either a comprehensive examination<br />

or a thesis embodying appropriate<br />

and substantive research. If students<br />

choose the former, examinations may be<br />

taken in the term in which courses are<br />

completed. Students choosing the thesis<br />

may apply up to 12 units of thesis course<br />

work toward requirements for the degree.<br />

Acceptance of a thesis involves an oral<br />

presentation and defense.<br />

UNDERGRADUATE COURSES<br />

Digital media studio courses complement<br />

current offerings in Liberal Studies<br />

and Technical Communication programs<br />

and offer a range of electives for students<br />

in other programs.<br />

DM 2114 Video Production I 4:0:0:4<br />

Students develop a basic understanding<br />

of video technologies and production<br />

practices. The class is highly structured,<br />

with a minor assignment due every two<br />

weeks. There is some latitude for experimentation,<br />

but the course’s primary purpose<br />

is to provide a solid technical foundation.<br />

Software: DV editing program<br />

(Final Cut Pro, Adobe Premiere, or<br />

equivalent); DVD authoring program<br />

(DVD Studio Pro or equivalent).<br />

Hardware: MiniDV camcorder (one for<br />

every four students); students to use<br />

their own laptop in class and for assignments;<br />

external firewire or USB 2.0 HD<br />

highly recommended. Consumables:<br />

students must supply their own MiniDV<br />

and DVD-R media.<br />

DM 2124 Audio Production I 4:0:0:4<br />

An introductory studio course designed<br />

to familiarize students with the theory<br />

and practice of audio production and<br />

post-production. The course’s structure<br />

calls for three two-week assignments,<br />

and one final three-week assignment. To<br />

successfully complete the assignments,<br />

participants should plan to work outside<br />

class hours. Required equipment: a laptop<br />

running Windows XP, Mac OS X or<br />

Linux.<br />

DM 2134 3D Graphics 4:0:0:4<br />

Students learn and apply fundamental<br />

principles of 3-D model construction<br />

and editing. A substantial proportion of<br />

the class is devoted to lab time, as the<br />

software is served via the lab’s LAN.<br />

Students have access for additional time<br />

on their projects, which is essential for<br />

those wanting to do excellent work.<br />

Required equipment: a laptop running<br />

Windows XP, Mac OS X or Linux.<br />

Software: Alias Maya.<br />

DM 3114 Video Production 2 4:0:0:4<br />

In the course, students use the skills they<br />

have developed in DM 2114 to explore<br />

and make the most of digital video technology.<br />

Class time is divided between<br />

hands-on technical demonstrations,<br />

group work and case studies of particularly<br />

relevant historical work in film and<br />

video. The emphasis on experiment and<br />

group work is designed to reflect the<br />

realities of video production in the<br />

media industries. A range of approaches<br />

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