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The Korean Wave 2006 - Korean Cultural Service

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122<br />

All in all it was a typical night in South Korea, a country<br />

of almost 50 million people and home to the world’s most<br />

advanced video game culture: Where more than 20,000<br />

public PC gaming rooms, or “bangs,” attract more than<br />

a million people a day. Where competitive gaming is one<br />

of the top televised sports. Where some parents actually<br />

encourage their children to play as a release from unrelenting<br />

academic pressure. Where the federal Ministry<br />

of Culture and Tourism has established a game development<br />

institute, and where not having heard of StarCraft<br />

is like not having heard of the Dallas Cowboys. <strong>The</strong> finals<br />

of top StarCraft tournaments are held in stadiums, with<br />

tens of thousands of fans in attendance.<br />

Noh Yun Ji, a cheerful 25-year-old student in a denim<br />

skirt, had come to the COEX with 10 other members of<br />

one of the many Park Yong Wook fan clubs. “I like his<br />

style,” she said of Mr. Park, who plays the advanced alien<br />

species called Protoss in StarCraft. “I watch basketball<br />

sometimes, but StarCraft is more fun. It’s more thrilling,<br />

more exciting.”<br />

South Korea’s roughly $5 billion annual game market<br />

comes to about $100 per resident, more than three times<br />

what Americans spend. As video games become more<br />

popular and sophisticated, Korea may provide a glimpse of<br />

where the rest of the world’s popular culture is headed.<br />

“Too often I hear people say ‘South Korea’ and ‘emerging<br />

market’ in the same sentence,” said Rich Wickham,<br />

the global head of Microsoft’s Windows games business.<br />

“When it comes to gaming, Korea is the developed market,<br />

and it’s the rest of the world that’s playing catch-up.<br />

When you look at gaming around the world, Korea is the<br />

leader in many ways. It just occupies a different place in<br />

the culture there than anywhere else.”<br />

Just after 1 one Friday night, Nam Hwa-Jung, 22,<br />

and Kim Myung-Ki, 25, were on a date in Seoul’s hip<br />

Sinchon neighborhood. At a fourth-floor gaming room<br />

above a bar and beneath a restaurant specializing in beef,<br />

the couple sat side by side on a love seat by the soda machines,<br />

each tapping away at a personal computer. Ms.<br />

Nam was trying to master the rhythm of a dance game<br />

called Audition, while Mr. Kim was locked in a fierce<br />

battle in StarCraft.<br />

“Of course we come to PC bangs, like everyone else,” Mr.<br />

Kim said, barely looking up. “Here we can play together and<br />

with friends. Why would I want to play alone at home?”<br />

A few yards away, amid a faint haze of cigarette smoke, five<br />

buddies raced in a driving game called Kart Rider while<br />

two young men nearby killed winged demons in the fantasy<br />

game Lineage. Another couple lounged in a love seat<br />

across the room, the young man playing World of Warcraft<br />

while his date tried her skills at online basketball.<br />

Ms. Nam glanced up from her screen. “In Korea, going<br />

and playing games at the PC bang together is like going<br />

to a bar or going to the movies,” she said.<br />

South Korea is one of the most wired societies in the<br />

world. According to the Organization for Economic<br />

Cooperation and Development, Korea had 25.4 broadband<br />

subscriptions per 100 residents at the end of last<br />

year. Only Iceland, with 26.7, ranked higher; the United<br />

States had only 16.8.<br />

Yet despite the near-ubiquity of broadband at home,<br />

<strong>Korean</strong>s still flock to PC bangs to get their game on.<br />

<strong>The</strong>re is a saying in Seoul that most <strong>Korean</strong>s would rather<br />

skip a meal than eat by themselves. When it comes<br />

to games it seems that many <strong>Korean</strong>s would rather put<br />

down the mouse and keyboard than play alone.<br />

Woo Jong-Sik is president of the Korea Game Development<br />

and Promotion Institute. Speaking in his office far above<br />

Seoul, in the towering Technomart office and shopping<br />

complex, he explained the phenomenon simply: “For us,<br />

playing with and against other people is much more interesting<br />

than just playing alone against a computer.”<br />

It started out that way in the United States too. But as<br />

game arcades with their big, clunky machines started disappearing<br />

in the 1980’s, gamers retreated from the public<br />

arena and into their homes and offices. In the West gaming<br />

is now often considered antisocial.<br />

<strong>The</strong>re are certainly concerns about gaming in South<br />

Korea. <strong>The</strong> government runs small treatment programs<br />

for gaming addicts, and there are reports every few years<br />

of young men keeling over and dying after playing for<br />

days on end. But on the whole, gaming is regarded as<br />

good, clean fun.<br />

In Seoul’s dense Shinlim district, Huh Hyeong Chan, a<br />

42-year-old math tutor, seemed to be the respected senior<br />

citizen at the Intercool PC bang, which covers two<br />

floors, smoking and nonsmoking.<br />

“Among people in their 20’s and 30’s I think there is no<br />

one who hasn’t been to a PC bang because it’s become a<br />

main trend in our society,” he said from his prime seat at<br />

the head of a row of computers. “Most people think it’s<br />

good for your mental health and it’s a good way to get<br />

rid of stress. If you exercise your brain and your mind in<br />

addition to your body, that’s healthy.”<br />

And cheap. At most PC bangs an ergonomic chair, powerful<br />

computer and fast Internet link cost no more than<br />

$1.50 an hour.<br />

Are online gaming champions the rock stars of the 21st century?<br />

Fifty million <strong>Korean</strong>s can’t be wrong.<br />

Lee Chung Gi, owner of the Intercool bang, said: “It’s<br />

impossible for students in any country to study all the<br />

time, so they are looking for interesting things to do together.<br />

In America they have lots of fields and grass and<br />

outdoor space. <strong>The</strong>y have lots of room to play soccer and<br />

baseball and other sports. We don’t have that here. Here,<br />

there are very few places for young people to go and very<br />

little for them to do, so they found PC games, and it’s<br />

their way to spend time together and relax.”<br />

Top pro gamers in South Korea don’t get much chance to<br />

relax. Just ask Lim Yo-Hwan. Mr. Lim, 27, is the nation’s<br />

most famous gamer, which makes him one of the nation’s<br />

most famous people.<br />

“Normally our wake-up hours are 10 a.m., but these days<br />

we can sleep in until around 11:30 or noon,” he said at<br />

the SK Telecom StarCraft team’s well-guarded training<br />

house in Seoul. “After we wake up we have our breakfast,<br />

and then we play matches from 1 p.m. until 5. At<br />

5 p.m. we have our lunch, and then at 5:30 for an hour<br />

123

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