article - Philips Research
article - Philips Research
article - Philips Research
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Feature lifestyle Feature lifestyle<br />
Making electronic<br />
games more sociable<br />
<strong>Philips</strong> unveils the Entertaible – a 21 st century tabletop gaming platform that<br />
marries the best of electronic and traditional board games in a natural and<br />
simple way. Sitting comfortably around the game table, people can enjoy both<br />
the shared experience of playing together and the excitement of being able to<br />
directly interact with an electronic game.<br />
By Andrew Woolls-King<br />
Photography Michel Klop<br />
“We wanted to see if we could make electronics games more sociable by using our<br />
knowledge of displays and user interaction in a new way,” recalls Tom Bergman.<br />
“Although the project initially started as a fun experiment on the side, as the concept grew,<br />
so did our enthusiasm and the amount of obvious fun we were having. This attracted the<br />
attention of more and more fellow research colleagues, as well as our management.”<br />
“ The Entertaible could be used to invent brand new games<br />
offering unprecedented levels of user interaction – games<br />
that would never become predictable or ever quite ‘feel’<br />
the same twice, however often you played them. ”<br />
Tom Bergman, <strong>Philips</strong> <strong>Research</strong><br />
Tom Bergman, a principal scientist within the Visual Experiences group of <strong>Philips</strong> <strong>Research</strong> in<br />
Eindhoven, the Netherlands, is talking about what is now known as the <strong>Philips</strong> ‘Entertaible’.<br />
This was recently demonstrated as a fully functioning working concept at the Consumer<br />
Electronics Show (CES2006) in Las Vegas, USA, and subsequently made the front cover of<br />
ElectronicsWeekly (11th January 2006 issue).<br />
In the Entertaible, the features of computer gaming – such as dynamic playing fi elds and gaming<br />
levels – have been combined with the social interaction and tangible playing pieces – such<br />
as pawns and dies – of traditional board games. In this sense, the Entertaible can be regarded<br />
as a 21st century equivalent of the traditional board game. In reality, however, it is much more<br />
than that.<br />
“The Entertaible’s capabilities could not only breathe new interactive life into multi-player<br />
board and electronic games, but also support new game and accessory classes,” says<br />
Bergman. “These may include, for example, using a portion of the touchscreen to allow<br />
private tactical information to be shown to specifi c players only.”<br />
Entertaible comprises a 30-inch tabletop-mounted LCD, sophisticated touchscreen-based<br />
multi-object position detection, and all supporting control electronics. The current prototype<br />
is based on a PC platform, but any gaming platform would be suitable to drive the Entertaible.<br />
“The concept of a multi-user, digitally interactive table is not new and other companies have<br />
developed comparable products that offer this kind of functionality,” explains<br />
Gerard Hollemans, a senior research scientist for User Interaction in the Media<br />
Interaction group at Eindhoven. Hollemans was involved with the development of<br />
Entertaible from an early stage and leads the research project team.<br />
“Where the Entertaible does uniquely differ, however, is in its simplicity.” Other approaches,<br />
for instance, have utilized complex arrangements of overhead cameras and dimmed lighting<br />
that detract from the user experience. In contrast, the Entertaible is based on a series of<br />
infrared LEDs and photodiodes discretely mounted around the perimeter of a<br />
24 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 25<br />
l February 2006