OpenGL viewing notes - Bryn Mawr Computer Science
OpenGL viewing notes - Bryn Mawr Computer Science
OpenGL viewing notes - Bryn Mawr Computer Science
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Current Matrix<br />
The projection matrix determined by<br />
these specifications multiplies the<br />
present matrix.<br />
A typical sequence<br />
glMatrixMode(GL_PROJECTION);<br />
glLoadIdentity();<br />
glFrustum(xmin, xmax, ymin,<br />
ymax, near, far);