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OpenGL viewing notes - Bryn Mawr Computer Science

OpenGL viewing notes - Bryn Mawr Computer Science

OpenGL viewing notes - Bryn Mawr Computer Science

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Viewing APIs<br />

We can take a different approach to<br />

positioning the camera – We describe<br />

the camera’s position and orientation<br />

in the world frame<br />

<br />

<br />

It’s desired location is centered at the<br />

view-reference point (VRP)<br />

It’s orientation is specified with the viewplane<br />

normal (VPN) and the view-up<br />

vector (VUP)

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