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OpenGL viewing notes - Bryn Mawr Computer Science

OpenGL viewing notes - Bryn Mawr Computer Science

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Simple Representation<br />

Define each polygon by the geometric<br />

locations of its vertices<br />

glBegin(GL_POLYGON);<br />

glVertex3f(x1, y1, z1);<br />

glVertex3f(x2, y2, z2);<br />

glVertex3f(x7, y7, z7);<br />

glEnd();<br />

Inefficient and unstructured<br />

<br />

Consider moving a vertex to a new<br />

location

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