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OpenGL viewing notes - Bryn Mawr Computer Science

OpenGL viewing notes - Bryn Mawr Computer Science

OpenGL viewing notes - Bryn Mawr Computer Science

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Moving the Camera<br />

We can move the camera to any desired<br />

position by a sequence of rotations and<br />

translations<br />

Example: side view<br />

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Rotate the camera<br />

Move it away from origin<br />

Model-view matrix C = TR

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