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OpenGL viewing notes - Bryn Mawr Computer Science

OpenGL viewing notes - Bryn Mawr Computer Science

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Geometry vs Topology<br />

Generally it is a good idea to look for<br />

data structures that separate the<br />

geometry from the topology<br />

<br />

<br />

<br />

Geometry: locations of the vertices<br />

Topology: organization of the vertices<br />

and edges<br />

Topology holds even if geometry changes

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