OpenGL viewing notes - Bryn Mawr Computer Science
OpenGL viewing notes - Bryn Mawr Computer Science
OpenGL viewing notes - Bryn Mawr Computer Science
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Mapping indices to faces<br />
Form an array of face indices<br />
GLubyte cubeIndices[24] = {0,3,2,1,<br />
2,3,7,6<br />
0,4,7,3,<br />
1,2,6,5,<br />
4,5,6,7,<br />
0,1,5,4};<br />
Draw through glDrawElements which<br />
replaces all glVertex and glColor<br />
calls in the display callback