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Post the Most - Orchard Toys

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<strong>Post</strong> <strong>the</strong> <strong>Most</strong><br />

How to Play<br />

Contents:<br />

1 jigged playing board, 18 action cards, 4 postie characters,<br />

24 ‘delivered’ tokens, 32 letter and parcel tokens,<br />

4 sack boards, 9 3D buildings, 1 double-spinner, 1 dice,<br />

1 windmill sail, 1 yellow rivet (pin and back),<br />

4 character stands,1 cloth postbag.<br />

Object<br />

To be <strong>the</strong> first player to return to <strong>the</strong> <strong>Post</strong> Office after<br />

delivering six items of post.<br />

Before you play<br />

• Press out and discard <strong>the</strong> 9 cut rectangles from <strong>the</strong><br />

playing board pieces.<br />

• Assemble <strong>the</strong> playing board, slot <strong>the</strong> posties into <strong>the</strong>ir<br />

character stands and place <strong>the</strong>m on <strong>the</strong> <strong>Post</strong> Office space<br />

on <strong>the</strong> board.<br />

• Assemble <strong>the</strong> 9 buildings (see assembly instructions<br />

overleaf). Place <strong>the</strong>m in <strong>the</strong> rectangular holes in <strong>the</strong><br />

playing board, matching <strong>the</strong> colour of <strong>the</strong> building<br />

to <strong>the</strong> coloured space next to <strong>the</strong> hole on <strong>the</strong> board.<br />

• Place <strong>the</strong> 32 letter and parcel tokens in <strong>the</strong> postbag.<br />

• Shuffle <strong>the</strong> action cards and place <strong>the</strong>m on <strong>the</strong> table,<br />

envelope-side upwards.<br />

• Place <strong>the</strong> ‘delivered’ tokens on <strong>the</strong> table.<br />

• Each player chooses a postie character and a sack board<br />

and draws two items of post from <strong>the</strong> cloth postbag,<br />

which <strong>the</strong>y <strong>the</strong>n place on <strong>the</strong>ir sack board.<br />

(The background colour of each post item denotes its<br />

delivery location.)<br />

©2008 <strong>Orchard</strong> <strong>Toys</strong> Ltd.<br />

Wymondham, Norfolk, NR18 9SB, England<br />

www.orchardtoys.com<br />

Ref: 066 Made in England<br />

Please retain this information for future reference.<br />

To play<br />

• The youngest player starts by rolling <strong>the</strong> dice and<br />

moving <strong>the</strong>ir postie, in any direction, according to <strong>the</strong><br />

number of spaces shown on <strong>the</strong> dice.<br />

• If a player lands on a sack symbol, one item of post may<br />

be drawn from <strong>the</strong> cloth postbag and placed on <strong>the</strong>ir<br />

sack board (unless it is already full). If a special delivery<br />

letter is drawn, <strong>the</strong> player must start to make <strong>the</strong>ir way to<br />

<strong>the</strong> special delivery location to post that letter on <strong>the</strong>ir<br />

next turn. This must be done before that player can<br />

deliver any of <strong>the</strong> o<strong>the</strong>r items of post on <strong>the</strong>ir sack board.<br />

• If a player picks up a fur<strong>the</strong>r special delivery letter whilst<br />

on <strong>the</strong>ir way to deliver <strong>the</strong> first, <strong>the</strong>y must deliver <strong>the</strong>m in<br />

<strong>the</strong> order <strong>the</strong>y were drawn. Only when all special<br />

deliveries have been delivered, can <strong>the</strong> player start to<br />

deliver <strong>the</strong>ir o<strong>the</strong>r letters and parcels.<br />

• If a player throws more than <strong>the</strong> number <strong>the</strong>y need to<br />

land on <strong>the</strong> <strong>Post</strong> Office space, <strong>the</strong>y can opt to stop on<br />

<strong>the</strong> space and draw up to two items of post (unless <strong>the</strong>y<br />

already have six items on <strong>the</strong>ir sack board).<br />

• If a player on a special delivery lands on <strong>the</strong> <strong>Post</strong> Office<br />

space, <strong>the</strong>y too may draw two items of post from <strong>the</strong><br />

cloth postbag (unless <strong>the</strong>y already have six items). They<br />

cannot opt to stop on <strong>the</strong> <strong>Post</strong> Office space if <strong>the</strong>y throw<br />

a number that would take <strong>the</strong>m past it.<br />

• If a player lands on a space with an envelope symbol,<br />

<strong>the</strong>y must draw an action card from <strong>the</strong> pile by <strong>the</strong> side<br />

of <strong>the</strong> board and follow <strong>the</strong> card’s instructions, replacing<br />

<strong>the</strong> card on <strong>the</strong> bottom of <strong>the</strong> pile (unless <strong>the</strong> card says<br />

‘keep this card’).<br />

• When on a special delivery, if a player lands on a space<br />

with an envelope symbol, no action cards can be<br />

picked up.<br />

• If an action card instructs <strong>the</strong> player to go to a ‘free’<br />

delivery point, <strong>the</strong> player may only go directly to a<br />

coloured delivery space that has no postie on it.<br />

• If an action card instructs <strong>the</strong> player to move to ano<strong>the</strong>r<br />

location on <strong>the</strong> board, <strong>the</strong>n <strong>the</strong> postie character must<br />

be placed at that location directly, as part of <strong>the</strong>ir turn<br />

(regardless of whe<strong>the</strong>r <strong>the</strong>re is ano<strong>the</strong>r postie character<br />

on that space or not).<br />

• Regardless of <strong>the</strong> number thrown, a player must stop<br />

at a spin space and spin <strong>the</strong> action spinner in order to go<br />

forward. If <strong>the</strong> spinner points to a sitting postie <strong>the</strong>n <strong>the</strong><br />

player must wait until <strong>the</strong>ir next turn to spin <strong>the</strong> spinner<br />

again. If it points to a walking postie <strong>the</strong>n <strong>the</strong> player may<br />

pass <strong>the</strong> obstacle.<br />

• Once a player reaches a delivery point of <strong>the</strong> same<br />

colour as an item of post on <strong>the</strong>ir sack board (<strong>the</strong> player<br />

does not need to throw <strong>the</strong> exact number to land on this<br />

delivery point), <strong>the</strong>y may deliver <strong>the</strong>ir item of post (see<br />

under ‘Delivering <strong>the</strong> post’ ).<br />

• If a player runs out of undelivered post on <strong>the</strong>ir sack<br />

board <strong>the</strong>y must make <strong>the</strong>ir way to a sack symbol or <strong>the</strong><br />

<strong>Post</strong> Office to collect fur<strong>the</strong>r items, as described earlier.<br />

• A player does not need to spin to return from Puffin and<br />

Flowerpot islands.<br />

Delivering <strong>the</strong> post<br />

• In order to deliver a parcel, <strong>the</strong> delivery spinner must<br />

land on <strong>the</strong> postie handing over a parcel. The player can<br />

<strong>the</strong>n post <strong>the</strong>ir parcel through <strong>the</strong> slot in <strong>the</strong> 3D building.<br />

They <strong>the</strong>n collect a ‘delivered’ token to replace <strong>the</strong> parcel<br />

on <strong>the</strong>ir sack board. If <strong>the</strong> spinner lands on <strong>the</strong> postie<br />

knocking at <strong>the</strong> door, <strong>the</strong> player has to wait until <strong>the</strong>ir<br />

next turn to try again.<br />

• If a player has two same-coloured parcels and <strong>the</strong><br />

spinner allows delivery, <strong>the</strong> parcels can be posted<br />

toge<strong>the</strong>r and two ‘delivered’ tokens should be placed on<br />

<strong>the</strong> player’s sack board.<br />

• Letters can be posted through <strong>the</strong> slot in <strong>the</strong> 3D building<br />

without <strong>the</strong> use of <strong>the</strong> spinner. The player <strong>the</strong>n places a<br />

‘delivered’ token on <strong>the</strong>ir sack board.<br />

Winner<br />

When a player has collected six ‘delivered’ tokens, <strong>the</strong>y<br />

must be <strong>the</strong> first to return to <strong>the</strong> <strong>Post</strong> Office, to win <strong>the</strong><br />

game.


<strong>Post</strong> <strong>the</strong> <strong>Most</strong><br />

Building Assembly Instructions<br />

Step 1<br />

Step 3<br />

Being careful not to damage<br />

<strong>the</strong> windmill sails, fold<br />

<strong>the</strong> windmill as<br />

illustrated.<br />

Lock <strong>the</strong> two<br />

side tabs into<br />

<strong>the</strong> pre-cut slots.<br />

Step 5<br />

Fold over <strong>the</strong> roof.<br />

Push <strong>the</strong> roof tab into<br />

<strong>the</strong> pre-cut slot.<br />

Fold <strong>the</strong> windmill along all creases.<br />

Step 2<br />

rivet back<br />

rivet pin<br />

Step 4<br />

At <strong>the</strong> top of <strong>the</strong> windmill,<br />

fold <strong>the</strong> sides in to make<br />

triangular supports<br />

for <strong>the</strong> roof.<br />

Ready<br />

to<br />

play<br />

From <strong>the</strong> reverse side of <strong>the</strong> windmill, insert <strong>the</strong> back<br />

of <strong>the</strong> yellow rivet through <strong>the</strong> hole. On <strong>the</strong> front side,<br />

place <strong>the</strong> windmill sails over <strong>the</strong> rivet back and insert<br />

<strong>the</strong> rivet pin to hold <strong>the</strong> sails in place.<br />

©2008 <strong>Orchard</strong> <strong>Toys</strong> Ltd.<br />

Wymondham, Norfolk, NR18 9SB, England<br />

www.orchardtoys.com<br />

Ref: 066 Made in England<br />

Please retain this information for future reference.<br />

To assemble all <strong>the</strong> o<strong>the</strong>r buildings<br />

follow steps 1, 3, 4, and 5.

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