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DailyLions2012-1.pdf

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16<br />

MOBILE<br />

Brands score with<br />

MOBILE<br />

ANDY FAVELL, EDITOR, MOBITHINKING.COM, LOOKS<br />

AT HOW MOBILE HELPS COMPANIES DELIVER<br />

STRATEGIC OBJECTIVES<br />

AS WITNESSED by the<br />

mountain of entries for<br />

the inaugural Mobile<br />

Lions, brands have made<br />

mobile their mission.<br />

Indeed, with six billion mobile<br />

subscribers worldwide (source: ITU),<br />

every company should aim to engage<br />

with customers via mobile Web, SMS,<br />

apps and ads. But mobile per se<br />

shouldn’t be the mission, it should be the<br />

vehicle, or one of the vehicles, by which<br />

the brand fulfils predefined strategic<br />

goals. This article analyses eight diverse<br />

mobile initiatives — suggested by<br />

mobile experts. In each case the creative<br />

idea marries the needs of both customer<br />

and brand, and uses mobile as part of<br />

the execution. Depending on your<br />

viewpoint, the creative idea may be<br />

inspired or mainstream; the use of<br />

mobile cutting edge or passé. But the<br />

mission is clear to see and in every case is<br />

more than just ‘We’ve got to be mobile’.<br />

Set realist business objectives. Execute<br />

using the most appropriate channel to<br />

reach the target audience. Deliver long<br />

term customer engagement. Mission<br />

complete.<br />

HEINEKEN STAR PLAYER<br />

(EUROPE 2011-12)<br />

GOAL: (for consumer) make sport on TV<br />

more fun; (for brand) deliver pro-longed<br />

brand engagement, capitalise on event<br />

sponsorship<br />

Heineken is a sponsor of the UEFA<br />

Champions League. Heineken Star<br />

Player is aimed at the 72% of the billion<br />

football fans who watch the Champions<br />

League alone at home. It enables<br />

football fans to play along — in multiple<br />

languages — with Champions League<br />

SUNDAY, JUNE 17,2012<br />

matches on the Web or via a mobile<br />

application. To score points, players<br />

anticipate events that will happen live on<br />

the pitch, such as whether a goal is about<br />

to be scored. Players share scores via<br />

Facebook and compete with others in a<br />

global league. Star Player launched<br />

during the 2010/11 season and<br />

continued during the 2011/12 season.<br />

On average, brand engagement is 59<br />

minutes per user, according to AKQA,<br />

the agency behind Star Player. To date, it<br />

has generated 370 news and blog<br />

articles, 24,000 tweets and has won 25<br />

awards including Gold Cyber Lion at<br />

Cannes 2011.<br />

WWW.AKQA.COM/WORK/HEINEKEN/STAR-PLAYER<br />

HOMEPLUS (TESCO)<br />

VIRTUAL STORE<br />

(SOUTH KOREA, 2011-12)<br />

GOAL: more convenient shopping;<br />

increase market share<br />

Homeplus, the second largest retailer in<br />

South Korea, wanted to increase sales<br />

without the need to build more stores.<br />

The answer was a billboard campaign in<br />

n Heineken Star<br />

Player gave<br />

gamers the<br />

opportunity to<br />

play along with<br />

Champions<br />

League matches

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