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16<br />
MOBILE<br />
Brands score with<br />
MOBILE<br />
ANDY FAVELL, EDITOR, MOBITHINKING.COM, LOOKS<br />
AT HOW MOBILE HELPS COMPANIES DELIVER<br />
STRATEGIC OBJECTIVES<br />
AS WITNESSED by the<br />
mountain of entries for<br />
the inaugural Mobile<br />
Lions, brands have made<br />
mobile their mission.<br />
Indeed, with six billion mobile<br />
subscribers worldwide (source: ITU),<br />
every company should aim to engage<br />
with customers via mobile Web, SMS,<br />
apps and ads. But mobile per se<br />
shouldn’t be the mission, it should be the<br />
vehicle, or one of the vehicles, by which<br />
the brand fulfils predefined strategic<br />
goals. This article analyses eight diverse<br />
mobile initiatives — suggested by<br />
mobile experts. In each case the creative<br />
idea marries the needs of both customer<br />
and brand, and uses mobile as part of<br />
the execution. Depending on your<br />
viewpoint, the creative idea may be<br />
inspired or mainstream; the use of<br />
mobile cutting edge or passé. But the<br />
mission is clear to see and in every case is<br />
more than just ‘We’ve got to be mobile’.<br />
Set realist business objectives. Execute<br />
using the most appropriate channel to<br />
reach the target audience. Deliver long<br />
term customer engagement. Mission<br />
complete.<br />
HEINEKEN STAR PLAYER<br />
(EUROPE 2011-12)<br />
GOAL: (for consumer) make sport on TV<br />
more fun; (for brand) deliver pro-longed<br />
brand engagement, capitalise on event<br />
sponsorship<br />
Heineken is a sponsor of the UEFA<br />
Champions League. Heineken Star<br />
Player is aimed at the 72% of the billion<br />
football fans who watch the Champions<br />
League alone at home. It enables<br />
football fans to play along — in multiple<br />
languages — with Champions League<br />
SUNDAY, JUNE 17,2012<br />
matches on the Web or via a mobile<br />
application. To score points, players<br />
anticipate events that will happen live on<br />
the pitch, such as whether a goal is about<br />
to be scored. Players share scores via<br />
Facebook and compete with others in a<br />
global league. Star Player launched<br />
during the 2010/11 season and<br />
continued during the 2011/12 season.<br />
On average, brand engagement is 59<br />
minutes per user, according to AKQA,<br />
the agency behind Star Player. To date, it<br />
has generated 370 news and blog<br />
articles, 24,000 tweets and has won 25<br />
awards including Gold Cyber Lion at<br />
Cannes 2011.<br />
WWW.AKQA.COM/WORK/HEINEKEN/STAR-PLAYER<br />
HOMEPLUS (TESCO)<br />
VIRTUAL STORE<br />
(SOUTH KOREA, 2011-12)<br />
GOAL: more convenient shopping;<br />
increase market share<br />
Homeplus, the second largest retailer in<br />
South Korea, wanted to increase sales<br />
without the need to build more stores.<br />
The answer was a billboard campaign in<br />
n Heineken Star<br />
Player gave<br />
gamers the<br />
opportunity to<br />
play along with<br />
Champions<br />
League matches