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DailyLions2012-1.pdf

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20<br />

GERMANy<br />

fff She adds: “The response has been<br />

enormous. After two years, we see great<br />

potential for product placement.<br />

However, product placement is not a<br />

stand-alone solution for us. It’s always<br />

accompanied by other advertising<br />

forms, such as spots or sponsorship. The<br />

potential revenue is estimated at<br />

approximately €200m annually.”<br />

A number of agencies, along with BEO<br />

are currently working on establishing a<br />

product placement association for the<br />

German-speaking countries.<br />

Meanwhile, the German Product<br />

Placement Congress in Stuttgart gathers<br />

together most of the key players and has<br />

done much to draw attention to the<br />

complex issues raised by branded<br />

entertainment. TV remains at the heart<br />

of most German branded-entertainment<br />

campaigns, with digital platforms,<br />

cinema, video, music and games playing<br />

supporting roles. But big budgets will<br />

always as a rule require the involvement<br />

of television. The central question is<br />

what comes first — the platform or the<br />

idea for a promising brandedentertainment<br />

campaign? Why not<br />

develop an innovative idea for content<br />

first and spin it out from there? As there<br />

are only a limited number of TV<br />

platforms in Germany, innovation is<br />

essential but there are also a couple of<br />

emerging trends that are influencing the<br />

market’s evolution. The digital<br />

platforms, for example, are becoming<br />

more and more important in the media<br />

mix. A growing trend among producers<br />

is to use the digital platforms to kickstart<br />

a campaign before migrating it to<br />

TV. As Stephan Borg, department head<br />

of development and cross-media at ITV<br />

Studios Germany, observes: “Editors,<br />

who have been creating TV content for<br />

many years, are discovering a whole<br />

new life for their ideas on the web or as<br />

an app. There is a pioneering spirit and a<br />

new desire to experiment and innovate.<br />

Why not design a quiz show as a web<br />

game or as an iPhone app? Why not then<br />

invite the best players on the web on to<br />

the larger stage of a TV quiz show? And<br />

why not have news of the champions<br />

and their prizes tweeted via the new<br />

generation of TV sets — which of course<br />

make exact user targeting possible?”<br />

Social branded entertainment, also, has<br />

the potential to set trends and establish<br />

brands. Understanding this, Renault ZE<br />

(zero emission) was one of the main<br />

sponsors of ProSieben’s Green Seven<br />

week, which featured a range of<br />

documentaries on ecology.<br />

Another key trend is video gaming. In<br />

addition to associating a brand with the<br />

powerful pull of the gaming experience,<br />

video gaming offers “a potentially<br />

massive consumer base, huge<br />

scaleability of reach — especially in<br />

online gaming — and the possibility to<br />

track the user”, says Christian Hofbauer,<br />

CEO of Branded Entertainment Online.<br />

Not surprisingly, video gaming has<br />

become “a central focus of marketing<br />

decision-makers,” he adds.<br />

SUNDAY, JUNE 17,2012<br />

n Print campaign<br />

for Renault<br />

Utilitaires<br />

Against this backdrop, creativity is<br />

flourishing. Several innovative ideas<br />

have emerged, such as the integration of<br />

a cinema into the game Farmerama, in<br />

which TV-spots and videos can be<br />

shown. Over in German-speaking<br />

Austria, the energy drink Red Bull has<br />

successfully embedded its brand in a TV<br />

station. Servus TV, owned by Red Bull,<br />

delivers top quality sports-focused<br />

programming and covers an array of<br />

sporting events, not limited to those<br />

sponsored by Red Bull. In conclusion,<br />

Germany has embraced branded<br />

content with enthusiasm and is set on<br />

realising its potential via TV, the digital<br />

media and at major events that are able<br />

to reach, connect, engage and involve<br />

the German consumer. ^<br />

WWW.BRANDEDENTERTAINMENTONLINE.DE<br />

is the news and knowledge-exchange marketplace for branded<br />

entertainment in the German-speaking territories

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