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CS-184: Computer Graphics Today - Inst.eecs.berkeley.edu ...

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Surface Detail<br />

The real world is<br />

complicated<br />

We can’t explicitly<br />

model all the rich<br />

detail<br />

So, we come up<br />

with some<br />

“hacks”...<br />

3<br />

3<br />

Texture Mapping<br />

The idea is to wrap a “texture” onto a<br />

surface<br />

To do this we need<br />

A texture, usually just an image<br />

A parameterization of the surface<br />

A mapping from the surface parameterization to the<br />

texture coordinates<br />

4<br />

4

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