CS-184: Computer Graphics Today - Inst.eecs.berkeley.edu ...
CS-184: Computer Graphics Today - Inst.eecs.berkeley.edu ...
CS-184: Computer Graphics Today - Inst.eecs.berkeley.edu ...
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Shadow Maps<br />
For each polygon<br />
Render the polygon from the camera<br />
Render the polygon from the light<br />
Compare the z value from the light with the one in<br />
the depth shadow map<br />
If they match, the polygon is lit<br />
Otherwise it is in shadow<br />
17<br />
17<br />
Environment Maps<br />
Fake reflections<br />
Assumes the environment is very far away<br />
Depends on the location of the camera<br />
Usually stored in a spherical table or a cube<br />
map<br />
18<br />
18