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CS-184: Computer Graphics Today - Inst.eecs.berkeley.edu ...

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Undoing Homogenization<br />

we add<br />

! a i = 1 ! b i = 1<br />

i<br />

i<br />

now its solvable and the solution is:<br />

h 2 h 3 b 1<br />

a 1 =<br />

h 2 h 3 b 1 + h 1 h 3 b 2 + h 1 h 2 b 3<br />

similar formulas exist for<br />

and<br />

a 2 a 3<br />

11<br />

11<br />

Bump/Displacement Mapping<br />

Texture mapping<br />

changes a surface’s<br />

reflectance, but<br />

that can’t give us a<br />

realistic orange<br />

For this we can<br />

use bump or<br />

displacement<br />

mapping<br />

12<br />

12

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