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Texturing a Tire – Photoshop + Maya Creating the texture in ...

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Us<strong>in</strong>g <strong>the</strong> bump base only, <strong>in</strong>sert text on<br />

<strong>the</strong> side (<strong>the</strong> direction will depend on<br />

your surface direction and how you laid<br />

<strong>the</strong> <strong>texture</strong>s <strong>in</strong> <strong>Maya</strong>)<br />

Make <strong>the</strong> text white – this will emboss it<br />

from <strong>the</strong> tire. Map this one to <strong>the</strong> default<br />

color for <strong>the</strong> bump.<br />

Embossed text<br />

And now we’ll address <strong>the</strong> color. Render<br />

clouds <strong>in</strong> a new layer. dark greens and<br />

browns will work here. Put <strong>the</strong> clouds<br />

layer on top of <strong>the</strong> bump layers and<br />

switch <strong>the</strong> blend<strong>in</strong>g to soft light duplicate<br />

<strong>the</strong> layer 2-3 times to get a darker result<br />

(I brightened this image for clarity)

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