Texturing a Tire â Photoshop + Maya Creating the texture in ...
Texturing a Tire â Photoshop + Maya Creating the texture in ...
Texturing a Tire â Photoshop + Maya Creating the texture in ...
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The hypershade graph<br />
The different maps are now connected to<br />
<strong>the</strong> appropriate attributes, you now need to<br />
adjust by chang<strong>in</strong>g <strong>the</strong> alpha ga<strong>in</strong> and color<br />
ga<strong>in</strong> of <strong>the</strong> images to get <strong>the</strong> right result