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Texturing a Tire – Photoshop + Maya Creating the texture in ...

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The hypershade graph<br />

The different maps are now connected to<br />

<strong>the</strong> appropriate attributes, you now need to<br />

adjust by chang<strong>in</strong>g <strong>the</strong> alpha ga<strong>in</strong> and color<br />

ga<strong>in</strong> of <strong>the</strong> images to get <strong>the</strong> right result

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