Texturing a Tire â Photoshop + Maya Creating the texture in ...
Texturing a Tire â Photoshop + Maya Creating the texture in ...
Texturing a Tire â Photoshop + Maya Creating the texture in ...
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We can create <strong>the</strong> specularity map from<br />
<strong>the</strong> bump map – reduce contrast and<br />
narrow <strong>the</strong> levels – we do not want to<br />
have a great range of specular here.<br />
Use this map for specular roll off,<br />
eccentricity and diffuse.