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Texturing a Tire – Photoshop + Maya Creating the texture in ...

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Use <strong>the</strong> same clouds to create <strong>the</strong> color<br />

<strong>in</strong> <strong>the</strong> text area<br />

Color and bump map only. With no<br />

specularity and diffusion maps, <strong>the</strong> tire<br />

looks uniformly sh<strong>in</strong>y and diffuses <strong>the</strong><br />

light uniformly as well. We need to<br />

address <strong>the</strong>se problems.

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