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54<br />
Rule 4 / Definitions<br />
Section 32. Rule<br />
Art. 1. A rule is one of the groups of laws that govern the game.<br />
Art. 2. A game law (commonly called a rule) sometimes states or implies that<br />
the ball is dead or a foul or violation is involved. When it does not, it shall be<br />
assumed that the ball is live and no foul or violation has occurred to affect the<br />
given situation.<br />
Art. 3. A single infraction shall not be complicated by a second infraction unless<br />
so stated or implied.<br />
Section 33. Scorebook<br />
The scorebook is the book or form in which the official scorer records the statistics<br />
of the game. Note: A standard collegiate scorebook/scoresheet is recommended.<br />
Section 34. Screen<br />
Art. 1. A legal screen is action by any player, offensive or defensive, with or<br />
without the ball, which, without causing contact, delays or prevents an opponent<br />
from reaching a desired position.<br />
Art. 2. In establishing and maintaining legal screening tactics, the screener shall:<br />
a. Stay within his vertical plane with a stance no wider than shoulder width<br />
apart and shall not lean into the path of an opponent or extend hips into<br />
that path, even though the feet are stationary.<br />
b. Not be required to face in any particular direction at any time.<br />
Art. 3. A player shall not:<br />
a. Cause contact by setting a screen outside the visual field of a stationary<br />
opponent that does not allow this opponent a normal step to move.<br />
b. Make contact with the opponent when setting a screen within the visual<br />
field of that opponent.<br />
c. Take a position so close to a moving opponent that this opponent cannot<br />
avoid contact by stopping or changing direction.<br />
Art. 4. No player, while moving, shall set a screen that causes contact and delays<br />
an opponent from reaching a desired position.<br />
Art. 5. When both opponents are moving in exactly the same path and direction<br />
and the screener slows down or stops and contact results, the trailing player shall<br />
be responsible for such contact.<br />
Art. 6. No player shall use arm(s), hand(s), hip(s) or shoulder(s) to force through<br />
a screen or to hold or push the screener.<br />
Art. 7. Screeners shall not line up next to each other within 6 feet of a boundary<br />
line and parallel to it so that contact occurs.<br />
a. Screeners shall be permitted to line up parallel to a boundary line and next<br />
to each other without locking arms or grasping each other, provided that<br />
the screen is set at least 6 feet from that boundary line.<br />
Section 35. Secondary Defender<br />
Art. 1. A secondary defender is a teammate who has helped a primary defender<br />
after that player has been beaten by an opponent because he failed to establish<br />
or maintain a guarding position. A defensive player is beaten when the offensive<br />
player’s head and shoulders get past the defender.