BASKETBALL
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58<br />
Rule 5 / Scoring and Timing Regulations<br />
Art. 5. When a forfeit is declared, the score shall be recorded as 2-0 and all<br />
statistics (other than the teams’ and coaches’ won-lost records) shall be voided,<br />
unless 30 minutes of playing time has been completed on the game clock. In that<br />
case, the score at the end of play shall stand and all other statistics shall count.<br />
Art. 6. When the team that is behind in the scorebook is to be declared the<br />
winning team, that score shall be marked with an asterisk in the official statistics;<br />
and it shall be noted that the game was won by forfeit.<br />
Art. 7. A “no contest” is when a team does not appear at the game site because of<br />
inclement weather, an accident, vehicle breakdown, illness or catastrophic cause.<br />
An institution shall not, for statistical purposes, declare a forfeit for nonfulfillment<br />
of a contract, but rather shall declare a “no contest.” When officials are not<br />
present or available to officiate, there cannot be a sanctioned game/contest.<br />
Section 4. Interrupted Game<br />
When a game is interrupted because of events beyond the control of the<br />
responsible administrative authorities, it shall be continued from the point of<br />
interruption unless the teams agree otherwise or there are applicable conference,<br />
league or association rules.<br />
Section 5. Protests<br />
The NCAA Men’s Basketball Rules Committee does not recognize or allow<br />
protests.<br />
Section 6. Periods-Length<br />
Art. 1. Playing time for varsity games shall consist of two halves of 20 minutes<br />
each with a halftime intermission of 15 minutes. Extra periods shall be five<br />
minutes each in length with a one-minute intermission before each.<br />
Art. 2. The length of periods for nonvarsity games may be reduced by conference,<br />
league or association rules or by mutual agreement of both teams and the referee.<br />
Section 7. Periods—Beginning and End<br />
Art. 1. Each period shall begin when the ball becomes live.<br />
Art. 2. Each period shall end when the red light or LED lights have become<br />
activated. When the light fails to operate or is not visible or is not present, each<br />
period shall end with the sounding of the game-clock horn.<br />
a. In games with a 10th-of-a-second game clock display and where an official<br />
courtside monitor is used, the reading of zeros on the game clock is to be<br />
used to determine whether a try for goal occurred before or after the<br />
expiration of time in any period. When the game clock is not visible, the<br />
officials shall verify the original call with the use of the red/LED light(s).<br />
When the red/LED light(s) are not visible, the sounding of the game-clock<br />
horn shall be used. When definitive information is unattainable with the<br />
use of the monitor, the original call stands.<br />
Art. 3. Each period shall end when time expires except that:<br />
a. When the ball is in flight during a try, the period shall end when the try<br />
ends.<br />
b. When a held ball or violation occurs so near the expiration of time that the<br />
game clock is not stopped before time expires, the period shall end with<br />
the held ball or violation. (Exception: Rule 11-3.1.a.2).