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Official Rules - YeaHaw!

Official Rules - YeaHaw!

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Hammers and bloopers over the heads of the defenders are not allowed. Players on the offense cannot run into<br />

the circle to catch a short throw, but they can run out of the circle to catch a long throw. Each set of defenders<br />

stays in for five minutes. If an incompletion occurs, the guilty party must do a lap around the circle.<br />

The strategy for the offense is to keep moving the disc as fast as possible to tire out the defenders. The defense<br />

must work hard to force incompletions. [1]<br />

Three Player<br />

This is a great warmup drill before practice. It does not involve a great deal of running, but it is non-stop action.<br />

At any given point during the drill there is a thrower, receiver and a marker. After releasing the disc, the roles<br />

change: the receiver has the disc and becomes the thrower, the old thrower becomes the marker and must run<br />

down and mark the disc. The receiver must be stationary. The thrower and the receiver should be about 20 feet<br />

apart. The stall count is 5 seconds and the marker should start stalling at 6 (ie, „Stall 6, 7 8, 9, 10 STALL!“). If<br />

the throw is incomplete, players do not switch roles. Keep trying until you make a completion. [1]<br />

The more pressure the marker puts on the thrower the better the drill is. This is an excellent way to teach new<br />

players how to make a good throw when there is a defender. The thrower should try to break the mark and then,<br />

barring that, take what she or he can get. Hammers are declasse, but anything else is good.<br />

References<br />

[1] Ebb & Flow, http://www.menalto.com/EbbAndFlow/drills/BasicWeave.html<br />

[2] AFDA, http://www.afda.com/development/drills/index.html#pivotthrow<br />

The Cheer<br />

The first time you’re at an Ultimate game you might notice a lot of singing going on at the end of a game. That‘s<br />

because a quick Hip-Hip-Hooray to the other team just doesn‘t cut it in Ultimate. At the end of each game each<br />

team creates a customized cheer to salute their opponents.<br />

Usually it consists of taking a song that everybody knows and making up lyrics to commemorate the fun you had<br />

playing with your opponents. Recounting the game‘s highlights is nice, a little friendly slagging doesn‘t hurt, and<br />

naughty lyrics are welcomed.<br />

If you feel you can’t sing or aren‘t very good at coming up with words, don‘t worry. Enthusiasm counts more than<br />

talent when it comes to the cheer. It‘s just another extension of Spirit. No matter how bad or good your team did<br />

on that particular day, it‘s pretty hard to take yourself too seriously when a bunch of people are massacring a<br />

perfectly good pop song with off-key singing and x-rated lyrics.<br />

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