01.03.2015 Views

Official Rules - YeaHaw!

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However, long before then you‘ll have developed a forehand throw that actually works. Remember that spin is<br />

the most important factor in a disc‘s flight and try a lot of different, subtle variations. Everybody‘s got their<br />

favourite tip or technique which they will be more than happy to share. Ask around and find out what works for<br />

you.<br />

Catching<br />

For most catches below your shoulder and above your knees the „pancake“ catch is your best bet. Simply trap<br />

the disc between your palms when it approaches. For more extreme situations two or one-handed rim catches<br />

are required. Try to practice one-handed and wrong-handed catches when warming up or doing drills so that<br />

you are always improving your hand/eye coordination.<br />

Remember to watch the disc all the way into your hands and make sure you have caught it before turning and<br />

looking for the next receiver. Another important pointer is to never give up on a disc. Catches that seem<br />

improbably are often quite catchable if they start to hand in the air due to wind or flight angle.<br />

However, do not crash into other players in an attempt to perform a leaping catch. A rule called the „principle of<br />

verticality“ stipulated that each player is entitled to the space above his body. Nor can you hipcheck another<br />

player or hold them down to prevent them from jumping up to catch the disc. Anything beyond the most<br />

incedental contact between players is a foul in Ultimate (unless there‘s tickling involved).<br />

What Happens During a Game<br />

Captains from each team flip a disc simultaneously. A captain or third player calls „Same“ or „Different“ before<br />

the discs hit the ground. If the player‘s call is correct then his/her team has the choice to throw or receive the<br />

first „pull“, or to choose which end zone they would like to defend for the first point. Generally speaking,<br />

choosing to receive the pull is the most logical choice. The team which loses the flip takes the remaining option.<br />

Each team lines up seven players on their respective goal line. The pulling team must stay on or behind their<br />

goal line until the pull occurs. The receiving team must stand on the goal line and maintain their positions<br />

relative to each other until the pull is thrown - to make it easier for each member of the pulling team to figure out<br />

who they will check. If you hear the call „Hold your line“ it means that a receiving team is shifting positions on<br />

the line prior to the pull.<br />

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