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Official Rules - YeaHaw!

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Tactics<br />

Which direction to choose to force in the first place is determined by the marker, but influenced by a number of<br />

factors. Often a team will have a plan in advance for which way to force in any given situation. These include:<br />

Force Middle<br />

The thrower is always forced towards the middle of the field. This is quite common, as it stops teams from<br />

stringing a number of passes together down a sideline („Flow“).<br />

Force Line (Trap)<br />

The thrower is always forced towards the nearest sideline. This is used against teams with weaker throwers, as<br />

it leaves only a very small area on the side of the field for the thrower to throw into. The disadvantage is that<br />

with good throwers, it leaves the endzone fairly open, and makes goals off one or two passes much more likely.<br />

Force to a Particular Side<br />

Always force to a particular side eg „Force clubhouse“, regardless of where the thrower is. This is easy for both<br />

marker and defender as they always know how to mark up, but suffers from the same danger as force line.<br />

Force Wind<br />

The thrower is always forced into/against the wind. This is also effective against weak throwers.<br />

Trap For One<br />

The first throw is forced towards the nearest sideline, but after that, the plan reverts to some other force. This is<br />

designed to make the first pass difficult, but removes the disadvantage of always forcing line.<br />

Force Up<br />

Force up, or force straight up, means that the marker stands directly in front of the thrower, and does not force<br />

to a particular side. This is usually only used for a couple of seconds, to prevent the thrower getting a quick pass<br />

away. The marker then reverts to a directional force. It may however be used effectively to stop teams who are<br />

hucking a lot, but places a heavy load on the defenders. It can also be used against weak throwers.<br />

Basic Marking<br />

Marking is an active process, not a passive one. It involves reacting to whatever the thrower is doing to try to<br />

make any throw a more difficult one. The harder the marker works, and the better the mark, the less work<br />

defenders have to do to shut down their receivers.<br />

So how do you put a good mark on a thrower? The following are general tips to improve your marking if you are<br />

not already doing them:<br />

Keep on the Balls of Your Feet<br />

You have to be able to react and move quickly, and this is not possible if you are back on your heels. You have<br />

much better balance if you are leaning slightly forwards.<br />

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