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The Drive on Metz: - Victory Point Games

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10 In Magnificent Style Rules v1.0<br />

[14.0] UNION ACTIVITY<br />

During the Uni<strong>on</strong> Activity Phase, draw a<br />

number of Blue Event chits equal to the<br />

number of blue squares in the current Game<br />

Turn’s box. Implement each <strong>on</strong>e immediately<br />

as it is drawn.<br />

<str<strong>on</strong>g>The</str<strong>on</strong>g>re is no Uni<strong>on</strong> Activity Phase <strong>on</strong> Game<br />

Turn 1.<br />

[15.0] LEE & LONGSTREET<br />

Before the beginning of the Uni<strong>on</strong> Activity<br />

Phase, you can request and receive assistance<br />

from higher up the chain of command.<br />

[15.1] Lee B<strong>on</strong>us: Once per game, you can<br />

take this b<strong>on</strong>us by placing<br />

the Lee chit <strong>on</strong> the map. In<br />

so doing, all C<strong>on</strong>federate<br />

Brigades for the remainder of that turn<br />

ignore all retreat movement (regardless of the<br />

reas<strong>on</strong>). <str<strong>on</strong>g>The</str<strong>on</strong>g> remainder of those<br />

results/Events is still applied normally – <strong>on</strong>ly<br />

the rearward movement part is ignored.<br />

[15.2] L<strong>on</strong>gstreet B<strong>on</strong>us: Twice per game,<br />

you can take this b<strong>on</strong>us by placing<br />

<strong>on</strong>e of the L<strong>on</strong>gstreet chits <strong>on</strong> the<br />

map to symbolize his c<strong>on</strong>tributi<strong>on</strong>.<br />

This allows the transfer of no more than half<br />

of the Active Brigade’s SV to any other<br />

Brigade from the same Divisi<strong>on</strong> (even if the<br />

receiving Brigade was previously eliminated).<br />

Decrease the transferring Brigade’s SV<br />

by the chosen amount, and increase the receiving<br />

Brigade’s SV by the same amount. If the<br />

receiving Brigade is eliminated, it is returned<br />

to the map in its own Brigade Column <strong>on</strong> the<br />

same horiz<strong>on</strong>tal row as the transferring<br />

Brigade. Its Rally marker is also placed in<br />

that space, but place it <strong>on</strong> its D<strong>on</strong>e side (that<br />

is, its whole turn is spent reforming).<br />

<str<strong>on</strong>g>The</str<strong>on</strong>g> L<strong>on</strong>gstreet b<strong>on</strong>us cannot be given to,<br />

but can be taken from, a C<strong>on</strong>federate<br />

Brigade in a Uni<strong>on</strong> Positi<strong>on</strong> space.<br />

<str<strong>on</strong>g>The</str<strong>on</strong>g> Lee and L<strong>on</strong>gstreet b<strong>on</strong>uses cannot<br />

both be applied <strong>on</strong> the same Game Turn.<br />

[15.3] Commander’s Risk: If, at any time<br />

during a turn when the Lee or L<strong>on</strong>gstreet<br />

b<strong>on</strong>uses are occurring, <str<strong>on</strong>g>The</str<strong>on</strong>g> General is Hit!<br />

event is drawn, that Lee or L<strong>on</strong>gstreet B<strong>on</strong>us<br />

is cancelled for the remainder of the turn and<br />

the normal effect of that chit is ignored (i.e.,<br />

Development by Alan Emrich<br />

the Brigade General is “safe” and the higher<br />

up General is hit).<br />

Note that loss of a commander engenders a<br />

big penalty when scoring the game (17.0).<br />

[16.0] HOUSEKEEPING<br />

Begin the Housekeeping Phase by refreshing<br />

(flipping) all Divisi<strong>on</strong> General markers <strong>on</strong><br />

their Used sides back to their Ready sides.<br />

<str<strong>on</strong>g>The</str<strong>on</strong>g>n remove all temporary effect Fire!<br />

chits and replace them in the mix (see 11.3).<br />

Next, flip all D<strong>on</strong>e markers back over to their<br />

Rally sides.<br />

Finally, advance the Game Turn marker <strong>on</strong>e<br />

space. If Game Turn 5 was just completed,<br />

score the game (see 17.0) to see how well<br />

you did.<br />

[17.0] SCORING THE GAME<br />

At the end of Game Turn 5, the C<strong>on</strong>federates<br />

score <strong>Victory</strong> <strong>Point</strong>s according to the<br />

<strong>Victory</strong> <strong>Point</strong> Schedule shown <strong>on</strong> the Player<br />

Aid sheet. <str<strong>on</strong>g>The</str<strong>on</strong>g> sum of those points earned<br />

determines their level of victory or defeat.<br />

Lee and/or L<strong>on</strong>gstreet is Hit<br />

If the L<strong>on</strong>gstreet B<strong>on</strong>us was cancelled due to<br />

a <str<strong>on</strong>g>The</str<strong>on</strong>g> General is Hit! chit, lower the level of<br />

victory by <strong>on</strong>e level.<br />

If the Lee B<strong>on</strong>us was cancelled during play<br />

due to a <str<strong>on</strong>g>The</str<strong>on</strong>g> General is Hit! chit, lower the<br />

level of victory by three levels.<br />

Total VPs = Outcome and “History”<br />

181 or more = Incredible <strong>Victory</strong>!: Lee’s<br />

Army of Northern Virginia sweeps over<br />

Cemetery Ridge and drives the Uni<strong>on</strong><br />

army from the field in utter rout, pursuing<br />

them all the way back to the fortificati<strong>on</strong>s<br />

of Washingt<strong>on</strong>. Britain and France finally<br />

recognize the C<strong>on</strong>federacy and negotiate a<br />

peace between the North and South.<br />

161 to 180 = Decisive <strong>Victory</strong>: <str<strong>on</strong>g>The</str<strong>on</strong>g><br />

C<strong>on</strong>federates <strong>on</strong>ce again break the Army<br />

of the Potomac, leaving it disorganized as<br />

Philadelphia and Washingt<strong>on</strong> are suddenly<br />

both at the Rebels’ mercy. Lee knows that<br />

he at last has his opportunity to bring the<br />

war to a favorable c<strong>on</strong>clusi<strong>on</strong>, but he must<br />

press his exhausted army <strong>on</strong> to Washingt<strong>on</strong><br />

to force the issue before more Federal<br />

armies arrive by rail from New England

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