The Drive on Metz: - Victory Point Games
The Drive on Metz: - Victory Point Games
The Drive on Metz: - Victory Point Games
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8 In Magnificent Style Rules v1.0<br />
UNION EVENT CHITS<br />
8th Ohio Flank Attack! (x1)<br />
<str<strong>on</strong>g>The</str<strong>on</strong>g> 8th Ohio Regiment harasses your attack.<br />
Distribute 2 Hits am<strong>on</strong>g the Brigades in Pettigrew’s<br />
Divisi<strong>on</strong>; then check the morale of those three<br />
Brigades. Compare each Brigade’s Strength to the<br />
Area number where that Brigade is located (-3 from<br />
the Area number for the Brigade with the Pettigrew<br />
marker attached, if used for this). If the (modified)<br />
Area number is greater, the unit retreats back a<br />
number of spaces equal to the difference; otherwise,<br />
there is no effect. If it retreats bey<strong>on</strong>d its Rally<br />
marker, move its Rally marker back with it.<br />
Artillery Barrage vs. (x9: 2 each •, 1 each •)<br />
Uni<strong>on</strong> artillery bombardment saturates an Area.<br />
Each Brigade in the designated Area receives a<br />
number of Hits equal to the number of Brigades in<br />
that Area (e.g., if all three Brigades were in that Area,<br />
each would suffer 3 Hits).<br />
Canister Fire vs. (x3: 1 per Divisi<strong>on</strong>)<br />
Uni<strong>on</strong> batteries fire a volley of canister fire.<br />
Apply Hits to each Brigade in that Divisi<strong>on</strong> based <strong>on</strong><br />
its proximity to a Uni<strong>on</strong> space:<br />
Brigade is in Area 10: Apply 4 Hits.<br />
Brigade is in any other space adjacent to a Uni<strong>on</strong><br />
space: Apply 3 Hits.<br />
Brigade is two spaces away: Apply 2 Hits.<br />
Brigade is three spaces away: Apply 1 Hit.<br />
Changing Circumstances (x1)<br />
<str<strong>on</strong>g>The</str<strong>on</strong>g> situati<strong>on</strong> worsens for the C<strong>on</strong>federates.<br />
If any are currently in play, 1 C<strong>on</strong>federate greentitled<br />
Event chit is returned to the bowl.<br />
Gen. (General) Meade’s Planning (x1)<br />
Meade prepares his countermoves.<br />
Place this marker <strong>on</strong> the next Turn <strong>on</strong> the Game Turn<br />
Track. During that turn’s Uni<strong>on</strong> Activity Phase, draw<br />
two additi<strong>on</strong>al blue Event chits, implementing each<br />
as it is drawn.<br />
God is a Southerner (x1)<br />
A sudden reversal of fortune!<br />
Draw 1 C<strong>on</strong>federate chit and implement it.<br />
Obstacle (x5: 1 •, 2 •, 1 •, 1 “Any”)<br />
<str<strong>on</strong>g>The</str<strong>on</strong>g> unit encounters an unexpected obstacle.<br />
Place this chit <strong>on</strong> the map in the designated color<br />
Z<strong>on</strong>e (<strong>on</strong>ly) in a space directly in fr<strong>on</strong>t of a<br />
C<strong>on</strong>federate Brigade; it cannot be a space that<br />
already has an Obstacle there (including the<br />
Emmitsburg Road). That Brigade must achieve<br />
movement allowing it to enter an Obstacle space to<br />
move any further. After this Obstacle space is<br />
entered, return this chit to the Chit bowl.<br />
Development by Alan Emrich<br />
Stragglers & Disorder (x1)<br />
Command c<strong>on</strong>trol problems hinder the advance.<br />
Check each C<strong>on</strong>federate Divisi<strong>on</strong> and, if its General<br />
is not currently in play (i.e., he is killed or wounded),<br />
then 1 Brigade in that Divisi<strong>on</strong> suffers 1 Hit.<br />
Terrible Swift Sword (x1)<br />
Events cascade to the Uni<strong>on</strong>’s advantage.<br />
Draw 2 Uni<strong>on</strong> chits and implement them both in the<br />
order drawn.<br />
<str<strong>on</strong>g>The</str<strong>on</strong>g> General is Hit! (x3: 1 per Divisi<strong>on</strong> General)<br />
That General is hit by Uni<strong>on</strong> fire.<br />
If that General is <strong>on</strong> the map, check his Z<strong>on</strong>e:<br />
• Z<strong>on</strong>e: Close call (no effect).<br />
• Z<strong>on</strong>e: Wounded! Remove that General marker<br />
from the map and place it 2 Turns ahead <strong>on</strong> the<br />
Turn Track (or remove it from play if that would be<br />
after Turn 5). It returns to play during the Follow<br />
Me! Phase of that turn.<br />
• Z<strong>on</strong>e / Bay<strong>on</strong>et Combat: Killed! Remove that<br />
General marker from play.<br />
Uni<strong>on</strong> Reserves Added vs. (x3: 1 per Divisi<strong>on</strong>)<br />
Uni<strong>on</strong> troops reinforce their positi<strong>on</strong>s.<br />
Replace 2 Strength Value or remove 2 unrevealed<br />
Fire! chits (or do 1 of each) from any of the three<br />
Uni<strong>on</strong> Positi<strong>on</strong> spaces in that Divisi<strong>on</strong>’s Column. If<br />
not enough can be Replaced or removed, add<br />
Strength Value instead to make up the difference.<br />
Verm<strong>on</strong>t Bde. (Brigade) Counterattacks! (x1)<br />
Stannard’s Verm<strong>on</strong>t Brigade launches a<br />
counterattack against Pickett <strong>on</strong> your right flank.<br />
Distribute 3 Hits am<strong>on</strong>g the Brigades in Pickett’s<br />
Divisi<strong>on</strong>; then check the morale of those three<br />
Brigades. Compare each Brigade’s Strength to the<br />
Area number where that Brigade is located (-3 from<br />
the Area number for the Brigade with the Pickett<br />
leader attached, if used for this). If the (modified)<br />
Area number is greater, the unit retreats back a<br />
number of spaces equal to the difference; otherwise,<br />
there is no effect. If it retreats bey<strong>on</strong>d its Rally<br />
marker, move its Rally marker back with it.<br />
Volley Fire vs. (x9: 3 per Divisi<strong>on</strong>)<br />
Uni<strong>on</strong> troops unleash a disciplined volley of riflemusket<br />
fire against the advancing C<strong>on</strong>federates.<br />
Each Uni<strong>on</strong> Brigade facing this Divisi<strong>on</strong> (<strong>on</strong>ly) inflicts<br />
a number of Hits equal to half its Strength Value to<br />
the C<strong>on</strong>federate Brigade opposite, adjusted for<br />
range, as follows:<br />
• Z<strong>on</strong>e: All Hits are applied<br />
• Z<strong>on</strong>e: -1 Hit (less than 0 inflicts no Hits)<br />
• Z<strong>on</strong>e: -2 Hits (less than 0 inflicts no Hits)