08.03.2015 Views

The Drive on Metz: - Victory Point Games

The Drive on Metz: - Victory Point Games

The Drive on Metz: - Victory Point Games

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

8 In Magnificent Style Rules v1.0<br />

UNION EVENT CHITS<br />

8th Ohio Flank Attack! (x1)<br />

<str<strong>on</strong>g>The</str<strong>on</strong>g> 8th Ohio Regiment harasses your attack.<br />

Distribute 2 Hits am<strong>on</strong>g the Brigades in Pettigrew’s<br />

Divisi<strong>on</strong>; then check the morale of those three<br />

Brigades. Compare each Brigade’s Strength to the<br />

Area number where that Brigade is located (-3 from<br />

the Area number for the Brigade with the Pettigrew<br />

marker attached, if used for this). If the (modified)<br />

Area number is greater, the unit retreats back a<br />

number of spaces equal to the difference; otherwise,<br />

there is no effect. If it retreats bey<strong>on</strong>d its Rally<br />

marker, move its Rally marker back with it.<br />

Artillery Barrage vs. (x9: 2 each •, 1 each •)<br />

Uni<strong>on</strong> artillery bombardment saturates an Area.<br />

Each Brigade in the designated Area receives a<br />

number of Hits equal to the number of Brigades in<br />

that Area (e.g., if all three Brigades were in that Area,<br />

each would suffer 3 Hits).<br />

Canister Fire vs. (x3: 1 per Divisi<strong>on</strong>)<br />

Uni<strong>on</strong> batteries fire a volley of canister fire.<br />

Apply Hits to each Brigade in that Divisi<strong>on</strong> based <strong>on</strong><br />

its proximity to a Uni<strong>on</strong> space:<br />

Brigade is in Area 10: Apply 4 Hits.<br />

Brigade is in any other space adjacent to a Uni<strong>on</strong><br />

space: Apply 3 Hits.<br />

Brigade is two spaces away: Apply 2 Hits.<br />

Brigade is three spaces away: Apply 1 Hit.<br />

Changing Circumstances (x1)<br />

<str<strong>on</strong>g>The</str<strong>on</strong>g> situati<strong>on</strong> worsens for the C<strong>on</strong>federates.<br />

If any are currently in play, 1 C<strong>on</strong>federate greentitled<br />

Event chit is returned to the bowl.<br />

Gen. (General) Meade’s Planning (x1)<br />

Meade prepares his countermoves.<br />

Place this marker <strong>on</strong> the next Turn <strong>on</strong> the Game Turn<br />

Track. During that turn’s Uni<strong>on</strong> Activity Phase, draw<br />

two additi<strong>on</strong>al blue Event chits, implementing each<br />

as it is drawn.<br />

God is a Southerner (x1)<br />

A sudden reversal of fortune!<br />

Draw 1 C<strong>on</strong>federate chit and implement it.<br />

Obstacle (x5: 1 •, 2 •, 1 •, 1 “Any”)<br />

<str<strong>on</strong>g>The</str<strong>on</strong>g> unit encounters an unexpected obstacle.<br />

Place this chit <strong>on</strong> the map in the designated color<br />

Z<strong>on</strong>e (<strong>on</strong>ly) in a space directly in fr<strong>on</strong>t of a<br />

C<strong>on</strong>federate Brigade; it cannot be a space that<br />

already has an Obstacle there (including the<br />

Emmitsburg Road). That Brigade must achieve<br />

movement allowing it to enter an Obstacle space to<br />

move any further. After this Obstacle space is<br />

entered, return this chit to the Chit bowl.<br />

Development by Alan Emrich<br />

Stragglers & Disorder (x1)<br />

Command c<strong>on</strong>trol problems hinder the advance.<br />

Check each C<strong>on</strong>federate Divisi<strong>on</strong> and, if its General<br />

is not currently in play (i.e., he is killed or wounded),<br />

then 1 Brigade in that Divisi<strong>on</strong> suffers 1 Hit.<br />

Terrible Swift Sword (x1)<br />

Events cascade to the Uni<strong>on</strong>’s advantage.<br />

Draw 2 Uni<strong>on</strong> chits and implement them both in the<br />

order drawn.<br />

<str<strong>on</strong>g>The</str<strong>on</strong>g> General is Hit! (x3: 1 per Divisi<strong>on</strong> General)<br />

That General is hit by Uni<strong>on</strong> fire.<br />

If that General is <strong>on</strong> the map, check his Z<strong>on</strong>e:<br />

• Z<strong>on</strong>e: Close call (no effect).<br />

• Z<strong>on</strong>e: Wounded! Remove that General marker<br />

from the map and place it 2 Turns ahead <strong>on</strong> the<br />

Turn Track (or remove it from play if that would be<br />

after Turn 5). It returns to play during the Follow<br />

Me! Phase of that turn.<br />

• Z<strong>on</strong>e / Bay<strong>on</strong>et Combat: Killed! Remove that<br />

General marker from play.<br />

Uni<strong>on</strong> Reserves Added vs. (x3: 1 per Divisi<strong>on</strong>)<br />

Uni<strong>on</strong> troops reinforce their positi<strong>on</strong>s.<br />

Replace 2 Strength Value or remove 2 unrevealed<br />

Fire! chits (or do 1 of each) from any of the three<br />

Uni<strong>on</strong> Positi<strong>on</strong> spaces in that Divisi<strong>on</strong>’s Column. If<br />

not enough can be Replaced or removed, add<br />

Strength Value instead to make up the difference.<br />

Verm<strong>on</strong>t Bde. (Brigade) Counterattacks! (x1)<br />

Stannard’s Verm<strong>on</strong>t Brigade launches a<br />

counterattack against Pickett <strong>on</strong> your right flank.<br />

Distribute 3 Hits am<strong>on</strong>g the Brigades in Pickett’s<br />

Divisi<strong>on</strong>; then check the morale of those three<br />

Brigades. Compare each Brigade’s Strength to the<br />

Area number where that Brigade is located (-3 from<br />

the Area number for the Brigade with the Pickett<br />

leader attached, if used for this). If the (modified)<br />

Area number is greater, the unit retreats back a<br />

number of spaces equal to the difference; otherwise,<br />

there is no effect. If it retreats bey<strong>on</strong>d its Rally<br />

marker, move its Rally marker back with it.<br />

Volley Fire vs. (x9: 3 per Divisi<strong>on</strong>)<br />

Uni<strong>on</strong> troops unleash a disciplined volley of riflemusket<br />

fire against the advancing C<strong>on</strong>federates.<br />

Each Uni<strong>on</strong> Brigade facing this Divisi<strong>on</strong> (<strong>on</strong>ly) inflicts<br />

a number of Hits equal to half its Strength Value to<br />

the C<strong>on</strong>federate Brigade opposite, adjusted for<br />

range, as follows:<br />

• Z<strong>on</strong>e: All Hits are applied<br />

• Z<strong>on</strong>e: -1 Hit (less than 0 inflicts no Hits)<br />

• Z<strong>on</strong>e: -2 Hits (less than 0 inflicts no Hits)

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!