08.03.2015 Views

The Drive on Metz: - Victory Point Games

The Drive on Metz: - Victory Point Games

The Drive on Metz: - Victory Point Games

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

14 In Magnificent Style Rules v1.0<br />

Pickett with Garnett (planning a major push in<br />

this sector of the battlefield), and takes a moment<br />

to reflect <strong>on</strong> the fall of poor Pettigrew.<br />

It is now the Brigade Activati<strong>on</strong> Phase and<br />

Rhett chooses Fry’s Brigade to Activate first.<br />

Following some amazing die rolling – “<str<strong>on</strong>g>The</str<strong>on</strong>g> Lord<br />

hails from Dixie!” – Fry goes <strong>on</strong> to capture the<br />

Uni<strong>on</strong> Positi<strong>on</strong> in his Brigade Column and now<br />

resides there with 7 SV and Trimble permanently<br />

attached (Generals cannot be attached to or<br />

detached from a Brigade in a Uni<strong>on</strong> Positi<strong>on</strong>).<br />

Rhett, sensing a critical moment in the game has<br />

been reached, Activates Garnett (6 SV) next. His<br />

first task is to get past that intrusive Emmitsburg<br />

Road obstacle. He chooses a Move acti<strong>on</strong> and<br />

rolls a 3 and a 5, which has no effect (an<br />

Advance result is not good enough to enter the<br />

Obstacle space). He chooses to Move again, and<br />

this time rolls a 1 and a 6, an Against the<br />

Wind result! Rhett has a tough choice here –<br />

either take the two Hits and advance into the<br />

Obstacle space, or use up Pickett’s Leadership<br />

Effect for this turn to re-roll the dice. With his main<br />

c<strong>on</strong>cern being to get through that obstacle,<br />

Rhett’s men take the two Hits. “Forward!”<br />

Rhett advances Garnett into the Obstacle space,<br />

reduces the Brigade to 4 SV, and then needs to<br />

draw two Event chits, first a Blue <strong>on</strong>e and then a<br />

Gray <strong>on</strong>e. <str<strong>on</strong>g>The</str<strong>on</strong>g> Blue Event chit is God is a<br />

Southerner. How prophetic! Now Rhett draws<br />

two Gray Event chits. <str<strong>on</strong>g>The</str<strong>on</strong>g> first chit is Divisi<strong>on</strong><br />

Support, so he can choose any of his three<br />

Divisi<strong>on</strong>s and increase their Brigades by a total of<br />

3 SVs (because it is Game Turn 3). “Ah,<br />

L<strong>on</strong>gstreet has sent us some reinforcements!”<br />

Rhett decides to add all 3 SVs to Garnett, thus<br />

bringing him back up to 7 SVs. Garnett is now<br />

ready to make a final push across the Red Z<strong>on</strong>e<br />

against the 4 SV Uni<strong>on</strong> Positi<strong>on</strong> opposite him. <str<strong>on</strong>g>The</str<strong>on</strong>g><br />

sec<strong>on</strong>d Gray Event chit drawn is Smoke Cover,<br />

which Rhett places in fr<strong>on</strong>t of Lane’s Brigade.<br />

Rhett chooses another Move acti<strong>on</strong> and rolls a<br />

5 and a 5 for a Determined Advance.<br />

Garnett’s Brigade moves two spaces forward! He<br />

rolls again and gets a 2 and a 4 for an<br />

Advance, thus moving Garnett’s Brigade<br />

adjacent to the Uni<strong>on</strong> Positi<strong>on</strong>. <str<strong>on</strong>g>The</str<strong>on</strong>g> next Move<br />

acti<strong>on</strong> next roll is into an Obstacle space (the<br />

Uni<strong>on</strong> Positi<strong>on</strong>), and Rhett grimly shakes the dice.<br />

A Southern miracle occurs as a 6 and a 6<br />

appear (“On to Washingt<strong>on</strong>!”). Rhett moves<br />

Garnett into the Uni<strong>on</strong> Positi<strong>on</strong> space, but before<br />

Development by Alan Emrich<br />

any Bay<strong>on</strong>et Combat occurs, he must first resolve<br />

the Gray Event chit from his dice roll. He draws<br />

Artillery Support – 1 Fire!; he then randomly<br />

picks <strong>on</strong>e Fire! chit and decides to place it <strong>on</strong> the<br />

Uni<strong>on</strong> Positi<strong>on</strong> Garnett is about to fight in hopes<br />

to soften it up a bit more.<br />

And now the Rebels are at ‘em! Bay<strong>on</strong>et Combat<br />

is resolved by first dealing with the just-placed<br />

Fire! chit; it is revealed to be an Unsteady result,<br />

so the Uni<strong>on</strong> Positi<strong>on</strong>’s SV is halved this turn in<br />

Bay<strong>on</strong>et Combat! <str<strong>on</strong>g>The</str<strong>on</strong>g> two sides’ strength<br />

calculati<strong>on</strong>s begin with Garnett’s value as follows:<br />

7 SV; +2 by “using” Pickett (flipping his marker<br />

over to its “USED” side); +4 for Fry’s support (half<br />

of Fry’s 7 SV because General Trimble is with<br />

Fry) = 13. Deduct the Uni<strong>on</strong> Positi<strong>on</strong>’s situati<strong>on</strong><br />

from this total: -2 SV (half of the Uni<strong>on</strong> Positi<strong>on</strong>’s 4<br />

SV due to being Unsteady from C<strong>on</strong>federate fire);<br />

-1 for the other adjacent Uni<strong>on</strong> Positi<strong>on</strong> space<br />

(Armistead has not yet captured it); -1 for the<br />

initial attack across a n<strong>on</strong>-St<strong>on</strong>e Wall border = -4.<br />

<str<strong>on</strong>g>The</str<strong>on</strong>g> net modifier to the Bay<strong>on</strong>et Combat die roll<br />

will therefore be +9, a virtually guaranteed victory!<br />

Rhett c<strong>on</strong>fidently rolls two dice, but to his horror<br />

he rolls a 1 and a 1! <str<strong>on</strong>g>The</str<strong>on</strong>g> net combat total is 11<br />

(i.e., 9 + 2), which yields an Upper Hand result.<br />

Rhett rolls <strong>on</strong>e die for a 3 and applies that many<br />

hits to the Uni<strong>on</strong> Positi<strong>on</strong>, reducing it to 1 SV.<br />

Unbelievably, the Uni<strong>on</strong> troops have held the<br />

positi<strong>on</strong> (!) and a c<strong>on</strong>tinuing melee situati<strong>on</strong> exits.<br />

After Rhett is d<strong>on</strong>e cursing his infernal luck, he<br />

advances Garnett’s Rally marker to the Red Z<strong>on</strong>e<br />

space next to the Uni<strong>on</strong> Positi<strong>on</strong> space and flips it<br />

to its D<strong>on</strong>e side. Now it will take at least <strong>on</strong>e more<br />

turn to seize this space and Rhett’s plan of<br />

opening a breach in the Uni<strong>on</strong> lines is temporarily<br />

thwarted.<br />

[19.0] THE 2-PLAYER GAME<br />

In the two-player scenario, the Uni<strong>on</strong> Player<br />

applies the results of certain Blue Event chits<br />

and can alter the targeting of others by giving<br />

a future advantage to the C<strong>on</strong>federate<br />

Player.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!