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acta facultatis educationis physicae universitatis comenianae

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Differences in game performance parameters of winning and losing ice-hockey teams<br />

29<br />

DIFFERENCES IN GAME PERFORMANCE PARAMETERS<br />

OF WINNING AND LOSING ICE-HOCKEY TEAMS<br />

Miroslav Huntata, Ludmila Zapletalová<br />

Faculty of Physical Education and Sports, Comenius University in Bratislava, Slovakia<br />

Summary: The purpose of the research was to ascertain game performance parameters in ice<br />

hockey that make the difference between the winning and losing teams. Game performance<br />

was assessed based on digital records of matches taken at 2010 Winter Olympic Games in<br />

Vancouver. Assessed were 24 selected game performance parameters, including shooting,<br />

saves, power play, penalty kill, effective solution to situations 1v1 and puck carrying. Significance<br />

of differences in selected game performance parameters of teams was tested by means<br />

of non-parametric Mann-Whitney U-test. As regards the number of shots and effectiveness of<br />

shooting, save, power play or penalty kill, man-to-man fight and puck carrying in offence,<br />

especially in the attacking zone, there exist significant differences between the winning and<br />

losing teams. The research brought results that can be useful for making the training process<br />

and coaching of teams during a match more effective and enrich the theory of ice-hockey<br />

performance.<br />

Key words: ice hockey, game performance parameters, winning teams, losing teams, 2010<br />

Olympic Games<br />

Introduction<br />

Identification of parameters, crucial for the match result, is an important part of the<br />

game performance analysis. Those parameters are called by Hughes and Bartlett (2002) as<br />

performance parameters and defined as variables or their combinations, directed to determination<br />

of effective game performance aspects or result. Identification of performance parameters<br />

in team sports is rather complex because the game performance of a team is based<br />

on many strategic, tactical and technical dimensions as well as on time and space aspects<br />

(Psotta, 2009). Reasonable long-time attention has been paid to search for coherences between<br />

the game performance parameters and match results, or search for differences in game<br />

performance parameters of winning and losing teams. This has been processed relatively<br />

comprehensively in net games thanks to relatively schematic chain of game situations as<br />

well as resulting game skills and combinations of individuals. However, invasive games,<br />

where the number and variability of game situations are high, mainly lack a more complex<br />

sight of the issue and the search for predictors of victory has often only a partial character.<br />

Out of works dealing with the issue of victory predictors in a more complex way, it is worth<br />

to mention the work of Hianik (2010). He confirmed that from the aspect of offence a match<br />

result in top handball significantly depends on effective quick attacks and counter-attacks,<br />

Acta Facultatis Educationis Physicae Universitatis Comenianae LII/I

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