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Who Works at Home, Why, and How You Can Join Them How ...

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grams available for younger<br />

children. We'll take a look <strong>at</strong><br />

the special challenges of ear<br />

ly childhood software, estab<br />

lish some criteria for<br />

software selection, <strong>and</strong> then<br />

examine a few titles th<strong>at</strong> may<br />

be of interest if you have<br />

young children <strong>at</strong> home.<br />

The Special<br />

Challenges<br />

of Toddlers<br />

While good educ<strong>at</strong>ional soft<br />

ware can be cre<strong>at</strong>ed by any<br />

one who is sensitive to the<br />

needs <strong>and</strong> learning styles of<br />

children, good preschool<br />

software is harder to devel<br />

op. <strong>You</strong> may want to start<br />

your search by looking <strong>at</strong> ti<br />

tles published by companies<br />

whose designers include pro<br />

fessional educ<strong>at</strong>ors or people<br />

who have worked in the ear<br />

ly childhood arena for many<br />

years. Some publishers, like<br />

MECC (the Minnesota Edu<br />

c<strong>at</strong>ional Computer Consor<br />

tium). Sunburst Commun<br />

ic<strong>at</strong>ions, <strong>and</strong> The Learning<br />

Company, have well-de<br />

served reput<strong>at</strong>ions for excel<br />

lence. Other publishers<br />

are cre<strong>at</strong>ing good products as well. Even<br />

so, remember this: It's harder to write a<br />

good program for young children than<br />

it is to write one for adults.<br />

A well-balanced program for tod<br />

dlers <strong>and</strong> preschoolers has a magical<br />

quality. <strong>You</strong> can se<strong>at</strong> yourself in front<br />

of such a program <strong>and</strong> find th<strong>at</strong> hours<br />

pass without your knowing it. Time<br />

seems to st<strong>and</strong> still because you've en<br />

tered a st<strong>at</strong>e called/Zou1. Social scientists<br />

who have studied flow have found th<strong>at</strong><br />

not only do people love the experience,<br />

but th<strong>at</strong> learning seems to take place<br />

without efFort.<br />

In the world of computing. I think<br />

of flow as our ability to "fall through<br />

the looking glass," to go beyond the<br />

computer <strong>and</strong> to be completely engaged<br />

with the program as though the com<br />

puter wasn't there.<br />

As parents, we must be careful to<br />

underst<strong>and</strong> th<strong>at</strong> it is the child's flow<br />

experience, not ours, th<strong>at</strong> we're trying<br />

to facilit<strong>at</strong>e. A program th<strong>at</strong> looks bor-<br />

30 COMPUTE!<br />

<strong>How</strong> <strong>You</strong>ng<br />

Is Too <strong>You</strong>ng?<br />

Parents should let children come to the computer. If a child is<br />

showing interest in the computer of his or her own accord, then<br />

this interest can be supported by the parent.<br />

Computers shouldn't be used as electronic baby-sitters.<br />

<strong>You</strong>ng children need to be with other people their own age.<br />

Children should be sitting in s<strong>and</strong>boxes, riding swings, running<br />

through fields of grass, throwing rocks into streams, making<br />

spaceships out of cardboard boxes, drawing with crayons, <strong>and</strong><br />

experiencing life with all their senses engaged <strong>at</strong> once. Viewed<br />

from this perspective, the computer doesn't have much to offer.<br />

First, it tends to focus on reflective or intellectual activities. The<br />

motor skills are associ<strong>at</strong>ed with the fingers, not with the large<br />

muscle groups, <strong>and</strong> the visual stimulus is highly constrained.<br />

Children learn how to express their own developmental<br />

needs. They're gre<strong>at</strong> <strong>at</strong> cre<strong>at</strong>ing their own games <strong>and</strong> learning<br />

situ<strong>at</strong>ions. Most reach out to each other to build their own<br />

secret worlds whose scope is unknown to adults. Keep in mind<br />

th<strong>at</strong>, even without computers, children acquire tremendous<br />

vocabularies, social skills, problem-solving skills, <strong>and</strong> their own<br />

sense of identity without any formal teaching <strong>at</strong> all. With the<br />

possible exception of its use for children with special needs, the<br />

computer can, <strong>at</strong> best, be only a tiny supplement to the learning<br />

environment th<strong>at</strong> children cre<strong>at</strong>e for themselves.<br />

I would never buy a computer for a toddler. 1 would,<br />

however, support a toddler's self-expressed interest in comput<br />

ers, just as 1 would support his or her interest in the piano or<br />

books or w<strong>at</strong>ercolors.<br />

ing to us may be the most wonderful<br />

thing our children have seen. This is<br />

easy to forget.<br />

Daddy, <strong>Why</strong> Does R Come<br />

After E?<br />

Have you ever w<strong>at</strong>ched a small child<br />

struggling with a traditional (QWERTY)<br />

keyboard? Not a pretty sight.<br />

The current arrangement of keys on<br />

our computers resulted from an <strong>at</strong>tempt<br />

to get around mechanical problems in<br />

the original typewriter developed during<br />

the nineteenth century.<br />

Originally, the typewriter keys<br />

were in an alphabetic order. Because of<br />

mechanical problems, fast typists<br />

would jam the keys too easily. This<br />

problem was solved by arranging com<br />

mon letter pairs so they would be as far<br />

apart in the type basket as possible. The<br />

resulting scramble of keys made the ar<br />

rangement hard to use.<br />

While there may be historical<br />

reasons for perpetu<strong>at</strong>ing this<br />

disaster on computer key<br />

boards used by adults.<br />

there's no excuse for using it<br />

with children. Work by psy<br />

chologists in the mid-1970s<br />

showed th<strong>at</strong> some young<br />

children will hum the alpha<br />

bet song under their bre<strong>at</strong>h<br />

while looking for the right<br />

key on the keyboard. Obvi<br />

ously, this doesn't work very<br />

well.<br />

I n response to this prob<br />

lem I designed an alphabetic<br />

keyboard specifically for<br />

young children. The motiva<br />

tion for this layout was not<br />

to make it good for fast typ<br />

ing, but r<strong>at</strong>her to support the<br />

child's intuitions regarding<br />

key placement. If you ask a<br />

child wh<strong>at</strong> letter comes after<br />

E, he or she will probably<br />

say F, not R. By providing a<br />

keyboard th<strong>at</strong> supports chil<br />

dren's ideas about letter<br />

placement, we can free them<br />

to explore a computer pro<br />

gram without having to cope<br />

with a strange arrangement<br />

of keys.<br />

To see how important<br />

this is, suppose your child is<br />

working with a program th<strong>at</strong><br />

teaches letter sequence (Alphabet Circus<br />

by DLM has this activity). If the com<br />

puter asks the child wh<strong>at</strong> letter comes<br />

after R <strong>and</strong> the child looks <strong>at</strong> a st<strong>and</strong>ard<br />

keyboard, he or she will logically type<br />

T, since this is the next letter on the<br />

keyboard. By using a keyboard whose<br />

letter order is scrambled, we risk con<br />

fusing children.<br />

Our work in the mid-1970s resulted<br />

in the Muppet Learning Keys, a key<br />

board for young children th<strong>at</strong> is avail<br />

able from Sunburst Communic<strong>at</strong>ions<br />

for most personal computers. Several of<br />

the programs described in this article<br />

work with the Muppet Learning Keys,<br />

<strong>and</strong> I've encouraged all software devel<br />

opers to support this keyboard when de<br />

veloping software for young children.<br />

Many people who look <strong>at</strong> things<br />

such as custom keyboards feel th<strong>at</strong> they<br />

only prolong a problem, not solve it.<br />

After all, these people say, sooner or l<strong>at</strong><br />

er our children have to learn how to use<br />

the "real" keyboard.

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