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SOFTWARE<br />

FOR THE<br />

TODDLER<br />

Free Discovery<br />

Several publishers have cre<strong>at</strong>ed pro<br />

grams designed to be used in the spirit<br />

of free discover)'.<br />

• Hodge Podge—The Playful Alphabet,<br />

by Artworx, is one example of freediscovery-style<br />

software. Children as<br />

young as 18 months can enjoy pressing<br />

keys on the keyboard <strong>and</strong> seeing a pic<br />

ture or anim<strong>at</strong>ion appear on the screen<br />

with musical accompaniment. Each key<br />

produces a different result.<br />

• Muppets on Stage, from Sunburst.<br />

has several activities built around the<br />

Muppet Learning Keys, ranging from<br />

free-form explor<strong>at</strong>ion to more struc<br />

tured activities such as counting <strong>and</strong><br />

letter recognition. The Sunburst manual<br />

is loaded with ideas for this program.<br />

Recognizing Letters<br />

Letter recognition is a popular topic for<br />

developers of early childhood software.<br />

• Stickybear ABC. from Weekly Read<br />

er, a program th<strong>at</strong> focuses on letter rec<br />

ognition activities, is accompanied by a<br />

hardbound picture book <strong>and</strong> includes a<br />

parent's manual with many excellent<br />

suggestions. For example, pressing the<br />

N key brings up a nighttime picture.<br />

The manual suggests th<strong>at</strong> if the child<br />

says this is a picture of stars, the parent<br />

should say. "Yes, there are stars in this<br />

picture. Do stars appear in the day? No.<br />

stars appear <strong>at</strong> " This is welcome<br />

coaching for parents.<br />

• First Letter Fun, from MECC. ex<br />

plores the m<strong>at</strong>ching of initial sounds<br />

with letters (it contains examples for all<br />

letters except Q <strong>and</strong> X). After being<br />

shown a picture, the child has to find<br />

the key representing the initial sound of<br />

the object. The graphics are particularly<br />

well done.<br />

• Stepping Stones, by CompuTeach, ex<br />

plores letter <strong>and</strong> word recognition<br />

through a variety of activities th<strong>at</strong> fa<br />

miliarize the child with the alphabet,<br />

teach the rel<strong>at</strong>ionship between letters,<br />

words, <strong>and</strong> objects, <strong>and</strong> reinforce the<br />

34 COMPUTE!<br />

concept th<strong>at</strong> words arc formed from a<br />

series of letters.<br />

• Alphabet Circus, by DLM. is another<br />

letter-recognition program th<strong>at</strong> ex<br />

plores, among other things, letter se<br />

quence. Because of the small type used<br />

on the screen <strong>and</strong> because of its written<br />

instructions, this program needs paren<br />

tal involvement when used with young<br />

children. Unfortun<strong>at</strong>ely, Alphabet Circus<br />

uses the st<strong>and</strong>ard keyboard, which can be<br />

confusing for the letter-sequence game.<br />

• Charlie Brown's ABC's, by R<strong>and</strong>om<br />

House, has wonderful graphics. The<br />

child presses any letter, <strong>and</strong> a picture<br />

associ<strong>at</strong>ed with th<strong>at</strong> letter appears on<br />

the screen. When the same letter is<br />

pressed again, the picture becomes ani<br />

m<strong>at</strong>ed <strong>and</strong> is accompanied by music.<br />

• Getting Ready to Read <strong>and</strong> Add. by<br />

Sunburst, takes advantage of the Muppet<br />

Learning Keys, although it can be used<br />

with a regular keyboard. The program<br />

contains several activities designed to<br />

help children recognize letters <strong>and</strong> p<strong>at</strong><br />

terns, discrimin<strong>at</strong>e between different<br />

shapes, <strong>and</strong> develop their memory.<br />

• The Muppet Word Book, by Sun<br />

burst, includes a number of activities<br />

designed to help children learn to com<br />

plete simple words <strong>and</strong> discrimin<strong>at</strong>e be<br />

tween letters <strong>and</strong> symbols. This<br />

program's graphics are excellent.<br />

Thanks for the Memory<br />

Memory development is fe<strong>at</strong>ured in<br />

many programs for preschoolers.<br />

• Animal Hotel, by Learning Technol<br />

ogies, plays memory games with chil<br />

dren by hiding a group of animals in<br />

several rooms. The child is shown all<br />

the animals for up to five seconds; then<br />

the doors close. When an animal ap<br />

pears on the screen, the child has to<br />

choose the m<strong>at</strong>ching room.<br />

• Memory Building Blocks, by Sun<br />

burst, uses a similar show-<strong>and</strong>-hide<br />

game to get children to pair m<strong>at</strong>ching<br />

shapes, pictures, words, or musical pas<br />

sages (this program can even be chal<br />

lenging to adults <strong>at</strong> some levels).<br />

Another Sunburst product, Muppetville.<br />

provides more activities of this<br />

type, but with gre<strong>at</strong>er sensitivity to the<br />

needs of young computer users.<br />

• M<strong>at</strong>h <strong>and</strong> Me. by Davidson <strong>and</strong> As<br />

soci<strong>at</strong>es, provides lots of activities suit<br />

able for children ages 3-6. While this<br />

product is well done, it reflects a ten<br />

dency toward the drill programs for<br />

which this company is so well known.<br />

My own preference is geared toward<br />

less structured activities.<br />

• The Learning Library, Volume One.<br />

from Sesame Street, is a series of games<br />

designed to help children develop their<br />

basic counting <strong>and</strong> p<strong>at</strong>tern recognition<br />

skills through activities based on Sesame<br />

Street characters. As with the Muppet<br />

m<strong>at</strong>erials, these programs have a magic<br />

touch th<strong>at</strong> makes them quite appealing<br />

to young children.<br />

Other Stuff<br />

There are a number of other computerbased<br />

activities appropri<strong>at</strong>e to young<br />

children. Here's just one example.<br />

• Stickybear Opposites. by Weekly<br />

Reader, lets children explore opposing<br />

word pairs such as above/below <strong>and</strong> off/<br />

on. This program is very well done, <strong>and</strong><br />

is accompanied by a copy of Yes <strong>and</strong><br />

No, a hardbound picture book by Rich<br />

ard Hefter.<br />

The Sound of Little Fingers<br />

In homes equipped with personal com<br />

puters, the p<strong>at</strong>ter of little feet is often<br />

accompanied by the sound of little fin<br />

gers on the keyboard. As we explore the<br />

use of personal computers by very<br />

young children, it's important th<strong>at</strong> we.<br />

as parents, don't feel the need to pres<br />

sure our children for achievement, but<br />

instead, th<strong>at</strong> we allow them to develop<br />

<strong>at</strong> their own pace.<br />

The computer, like books, blocks,<br />

dolls, <strong>and</strong> toy trucks, may be a wonder<br />

ful tool for child development, but<br />

nothing can compare with the power of<br />

a warm word <strong>and</strong> a warm hug.

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