Things I Wish Someone Had Told Me About Spontaneous!
Things I Wish Someone Had Told Me About Spontaneous!
Things I Wish Someone Had Told Me About Spontaneous!
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
<strong>Spontaneous</strong> Creativity notes for Coaches<br />
In spontaneous “Hands On” or “Verbal / Hands On” problems, scoring for creativity is<br />
sometimes used. The creative aspect of the solution is not necessarily the skill in the<br />
presentation, or even how well the solution may actually work. Since most teams will be<br />
successful in creating some sort of solution to the problem, deciding which team has been<br />
more creative than another will be the subjective opinion of the judges. Judges are very<br />
open-minded; we try to score for the creativity in what was attempted, successful or not!<br />
Does it work? The more creative solutions can sometimes fail to solve the technical part of<br />
the problem, especially when the team is focused on getting a specific problem resolved.<br />
So if the problem includes scoring for creativity this method will give the team credit for the<br />
creativity they used even if the solution does not work well.<br />
The scoring criteria for most problems will be such that the raw score for a lack of a<br />
working solution will be reflected only in that portion of the scoring.<br />
EXAMPLES OF SCORING CREATIVITY<br />
SCORE RANGE<br />
1-10 1-15 1-20 1-25<br />
1-2 1-3 1-4 1-5<br />
3-4 4-6 5-8 6-10<br />
5-6 7-9 9-12 11-15<br />
7-8 10-12 13-16 16-20<br />
9-10 13-15 17-20 21-25<br />
Common solution with very minimum creativity. Little or no<br />
enhancement added and the teams solution was lacking<br />
inspiration, creativity or imagination. Risks were not taken or<br />
even avoided deliberately.<br />
Fair solution with some creative elements that were of little<br />
importance to the team’s solution. There was some<br />
enhancement added but the teams solution showed only a little<br />
inspiration and imagination. Little or no risks were considered<br />
or taken.<br />
Good solution and creative elements tied into the team’s<br />
solution. The enhancements that were added helped express the<br />
teams’ use of creative elements to enhance solution. Moderate<br />
imagination and creativity. Few or minor risks taken.<br />
Very good solution. Team worked hard on adding<br />
enhancements. Creative thought process was important to the<br />
way the solution was developed and team members used<br />
initiative and took moderate risks.<br />
Outstanding imagination and enhancements used in truly<br />
inspired solution. Creativity was paramount in the team’s unique<br />
solution. Big risks were taken and unusual twists were used to<br />
solve the problem.<br />
Although rare, any team worthy of the top score could even be considered for nomination for the<br />
Ranatra Fusca award.<br />
Zero is not an option. IE: If the range is 1 to 10, the lowest score will be 1.