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Things I Wish Someone Had Told Me About Spontaneous!

Things I Wish Someone Had Told Me About Spontaneous!

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<strong>Spontaneous</strong> Creativity notes for Coaches<br />

In spontaneous “Hands On” or “Verbal / Hands On” problems, scoring for creativity is<br />

sometimes used. The creative aspect of the solution is not necessarily the skill in the<br />

presentation, or even how well the solution may actually work. Since most teams will be<br />

successful in creating some sort of solution to the problem, deciding which team has been<br />

more creative than another will be the subjective opinion of the judges. Judges are very<br />

open-minded; we try to score for the creativity in what was attempted, successful or not!<br />

Does it work? The more creative solutions can sometimes fail to solve the technical part of<br />

the problem, especially when the team is focused on getting a specific problem resolved.<br />

So if the problem includes scoring for creativity this method will give the team credit for the<br />

creativity they used even if the solution does not work well.<br />

The scoring criteria for most problems will be such that the raw score for a lack of a<br />

working solution will be reflected only in that portion of the scoring.<br />

EXAMPLES OF SCORING CREATIVITY<br />

SCORE RANGE<br />

1-10 1-15 1-20 1-25<br />

1-2 1-3 1-4 1-5<br />

3-4 4-6 5-8 6-10<br />

5-6 7-9 9-12 11-15<br />

7-8 10-12 13-16 16-20<br />

9-10 13-15 17-20 21-25<br />

Common solution with very minimum creativity. Little or no<br />

enhancement added and the teams solution was lacking<br />

inspiration, creativity or imagination. Risks were not taken or<br />

even avoided deliberately.<br />

Fair solution with some creative elements that were of little<br />

importance to the team’s solution. There was some<br />

enhancement added but the teams solution showed only a little<br />

inspiration and imagination. Little or no risks were considered<br />

or taken.<br />

Good solution and creative elements tied into the team’s<br />

solution. The enhancements that were added helped express the<br />

teams’ use of creative elements to enhance solution. Moderate<br />

imagination and creativity. Few or minor risks taken.<br />

Very good solution. Team worked hard on adding<br />

enhancements. Creative thought process was important to the<br />

way the solution was developed and team members used<br />

initiative and took moderate risks.<br />

Outstanding imagination and enhancements used in truly<br />

inspired solution. Creativity was paramount in the team’s unique<br />

solution. Big risks were taken and unusual twists were used to<br />

solve the problem.<br />

Although rare, any team worthy of the top score could even be considered for nomination for the<br />

Ranatra Fusca award.<br />

Zero is not an option. IE: If the range is 1 to 10, the lowest score will be 1.

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