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Tactical Intercepts.pdf - e-HAF

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(bracket), and the more defensive option (abeam) can be chosen for highly uncontrolled<br />

conditions. The option is compatible with either FQ or stern conversion intercept geometry. The<br />

choice here often depends on weapons available and the permissiveness of the environment. The<br />

stern conversion is more applicable to controlled situations with RQ weapons, while the FQ<br />

geometry may be preferable in poorly defined scenarios and when the fighters have all-aspect<br />

missiles.<br />

Against bogeys in a significant trail formation, the bracket is generally the option of<br />

choice. The fighter leader in this case should normally lock and attack the trailing bogey, while the<br />

fighter wingman's position inside the conversion turn provides protection from the lead bogey. It<br />

is highly desirable for the wingman to have radar contact with the lead bogey in this situation to<br />

aid in visual detection. The fighter wingman will usually take his split for the bracket earlier<br />

against a trail formation so that he can be in position and avoid being detected visually by the<br />

bogey leader, which may be considerably closer at this time than is the trail bogey, which is being<br />

attacked by the lead fighter.<br />

All three options offered by this tactic allow the fighters to remain close enough together<br />

and near abeam to facilitate lead changes in the initial stages of the intercept, which may be<br />

required if the leader loses contact with the bogeys or suffers a radar malfunction, etc. Even in the<br />

latter stages of a sweep or bracket option the fighters should not be so far apart that they cannot<br />

rejoin expeditiously for defensive purposes or a bug-out. When the fighters are arranged in trail<br />

(sweep option), a 90° turn in either direction by the leader allows the trailer to rejoin in spread.<br />

Following a bracket attack the fighters should pass fairly close to each other with high trackcrossing<br />

angles. In this case nose-to-nose turns by both fighters put them back abeam.<br />

There are some problems with the option, however. It places a lot of responsibility on the<br />

wingman to select the best option for the tactical situation and position accordingly. The bracket<br />

option, particularly, requires the kind of timing that is gained only through extensive training.<br />

Because of the many options available to the wingman, the fighter leader may enter a fight without<br />

sight of his teammate or even knowledge of his position, especially in limited-comm conditions.<br />

The wide offensive splits and positioning of the sweep and bracket options gain tactical advantage<br />

at the expense of defensive mutual support. In addition, the FQ or stern conversion geometry<br />

allows greater enemy raid penetration than head-on or collision geometry. The intercept<br />

mechanics for this geometry are also more difficult and complex, and they are more vulnerable to<br />

bogey jinks at long range. Late bogey jinks tend to confuse the attack geometry and timing, but an<br />

attack might still be salvaged by fancy fighter footwork, provided the jink can be detected quickly.<br />

Break-Away<br />

Description<br />

In the game of air combat, the break-away is what might be called a "stunt" or a "trick"<br />

tactic. Its purpose is to deceive and confuse enemy fighter and GCI radars, to degrade the bogey's<br />

situational awareness at the merge, and to get at least one fighter into the merge unobserved. One<br />

variation of this tactic is depicted in Figure 14.<br />

At time "1" the fighters are in a fairly tight formation so that, on the enemy's airborne and<br />

GCI radars, they appear as only one target outside visual range of the bogeys. The maximum<br />

allowable separation may be only a few feet, or it may be many hundreds of feet, depending on the<br />

characteristics of the specific threat radars. This tactic should induce some doubt in the enemy as<br />

to just how many fighters they will be engaging.<br />

Once the bogeys are detected, the fighters turn as necessary to establish collision<br />

geometry. If there is sufficient range, either head-on or FQ intercept techniques may be employed<br />

19

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