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Fish Fingers and Custard Issue 1 - Fish Fingers and Custard Fanzine

Fish Fingers and Custard Issue 1 - Fish Fingers and Custard Fanzine

Fish Fingers and Custard Issue 1 - Fish Fingers and Custard Fanzine

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11<br />

It's an Adventure Game<br />

<strong>Fish</strong> <strong>Fingers</strong> <strong>and</strong> <strong>Custard</strong> <strong>Issue</strong> 1<br />

I have always thought that Doctor Who would make a good ‘point <strong>and</strong> click’ adventure<br />

game <strong>and</strong> I was right, as it plays very well. The controls are similar to how most 3D<br />

adventure games control nowadays - with the character being controlled either using the<br />

keyboard or by holding down the left mouse button. Selecting objects is a bit different, as<br />

instead of a mouse cursor, you have to rotate the camera around to the object you wish to<br />

interact with. The same method applies if you wish to use an item in your inventory.<br />

Compared to many other adventure games, the interface seems to have been simplified,<br />

probably because of a potential younger audience, but it works well <strong>and</strong> the controls will<br />

not hamper your enjoyment of the game.<br />

The adventure gameplay is fun to play through <strong>and</strong> some of the puzzles are interesting to<br />

work out. As well as the st<strong>and</strong>ard adventure gameplay, there are also some puzzles which<br />

require you to move objects through a maze or rewire circuit boards. As The Doctor does<br />

not normally get into fights or gun battles, an adventure game setting really works in<br />

making it feel like you are The Doctor <strong>and</strong> helps to it make an engrossing game to play<br />

through. You also get to use the Sonic Screwdriver a fair bit, which adds to the<br />

experience.<br />

The Facts Are Actually Quite Interesting<br />

Whilst playing this game, I realised why the BBC may have spent licence fee money on<br />

creating these games <strong>and</strong> that is because of the educational facts in the game. The facts<br />

are most prominent in the 1963 section of the game, when you go near certain objects<br />

there is a prompt to click for a fact (for example - there is one about Nelson’s Column).<br />

Now I think these facts were put in to educate kids, who will mostly play these games, but<br />

the facts themselves are actually quite interesting for adults to read. You might find that<br />

you'll come across something which you never knew before <strong>and</strong> when it happened to me,<br />

it certainly impressed me. A minor detail, but helped make the game more entertaining.<br />

Extra Collectibles<br />

During the game you can find <strong>and</strong> pick up cards. These cards contain different pieces of<br />

information about the Doctor Who universe. If you're a big Doctor Who fan - you'll<br />

certainly enjoy reading these cards! Just wait until you find the David Tennant one...<br />

Parts I Didn't Like<br />

Stealth Sections Can Be Annoying<br />

Whilst having a good adventure game element, it seems that this game has fallen into a<br />

trap that most games did post-MGS1 (Metal Gear Solid? – Ed) where there is a stealth<br />

section in the game. During the game you have to avoid Daleks, whom patrol the levels,<br />

with each Dalek having a vision cone which you can see. The game is fairly forgiving if<br />

you're caught in one of these vision cones, as you have the chance to escape, but you

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