Fish Fingers and Custard Issue 1 - Fish Fingers and Custard Fanzine
Fish Fingers and Custard Issue 1 - Fish Fingers and Custard Fanzine
Fish Fingers and Custard Issue 1 - Fish Fingers and Custard Fanzine
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11<br />
It's an Adventure Game<br />
<strong>Fish</strong> <strong>Fingers</strong> <strong>and</strong> <strong>Custard</strong> <strong>Issue</strong> 1<br />
I have always thought that Doctor Who would make a good ‘point <strong>and</strong> click’ adventure<br />
game <strong>and</strong> I was right, as it plays very well. The controls are similar to how most 3D<br />
adventure games control nowadays - with the character being controlled either using the<br />
keyboard or by holding down the left mouse button. Selecting objects is a bit different, as<br />
instead of a mouse cursor, you have to rotate the camera around to the object you wish to<br />
interact with. The same method applies if you wish to use an item in your inventory.<br />
Compared to many other adventure games, the interface seems to have been simplified,<br />
probably because of a potential younger audience, but it works well <strong>and</strong> the controls will<br />
not hamper your enjoyment of the game.<br />
The adventure gameplay is fun to play through <strong>and</strong> some of the puzzles are interesting to<br />
work out. As well as the st<strong>and</strong>ard adventure gameplay, there are also some puzzles which<br />
require you to move objects through a maze or rewire circuit boards. As The Doctor does<br />
not normally get into fights or gun battles, an adventure game setting really works in<br />
making it feel like you are The Doctor <strong>and</strong> helps to it make an engrossing game to play<br />
through. You also get to use the Sonic Screwdriver a fair bit, which adds to the<br />
experience.<br />
The Facts Are Actually Quite Interesting<br />
Whilst playing this game, I realised why the BBC may have spent licence fee money on<br />
creating these games <strong>and</strong> that is because of the educational facts in the game. The facts<br />
are most prominent in the 1963 section of the game, when you go near certain objects<br />
there is a prompt to click for a fact (for example - there is one about Nelson’s Column).<br />
Now I think these facts were put in to educate kids, who will mostly play these games, but<br />
the facts themselves are actually quite interesting for adults to read. You might find that<br />
you'll come across something which you never knew before <strong>and</strong> when it happened to me,<br />
it certainly impressed me. A minor detail, but helped make the game more entertaining.<br />
Extra Collectibles<br />
During the game you can find <strong>and</strong> pick up cards. These cards contain different pieces of<br />
information about the Doctor Who universe. If you're a big Doctor Who fan - you'll<br />
certainly enjoy reading these cards! Just wait until you find the David Tennant one...<br />
Parts I Didn't Like<br />
Stealth Sections Can Be Annoying<br />
Whilst having a good adventure game element, it seems that this game has fallen into a<br />
trap that most games did post-MGS1 (Metal Gear Solid? – Ed) where there is a stealth<br />
section in the game. During the game you have to avoid Daleks, whom patrol the levels,<br />
with each Dalek having a vision cone which you can see. The game is fairly forgiving if<br />
you're caught in one of these vision cones, as you have the chance to escape, but you