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Linear Differential Game With Two Pursuers and One Evader

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ZEM<br />

z ( θ ) =<br />

2<br />

τ<br />

P<br />

a E max<br />

The Zero Effort Miss distance is given below for DGL/1:<br />

2<br />

2 ⎛θ<br />

⎞<br />

ZEM ( t)<br />

= y + y&<br />

t − && y τ h( θ ) + & y<br />

go P P<br />

E<br />

τ<br />

E<br />

h⎜<br />

⎟<br />

⎝ ε ⎠<br />

Where y is the relative perpendicular miss, y& the relative perpendicular velocity, & y& P<br />

the<br />

(instantaneous) perpendicular pursuer acceleration <strong>and</strong> & y&<br />

E<br />

the perpendicular evader acceleration. The<br />

non-dimensional cost function is the normalized terminal miss distance subject to minimization by the<br />

pursuer <strong>and</strong> maximization by the evader.<br />

= z = z θ = 0<br />

J<br />

f<br />

( t)<br />

( )<br />

The (ZEM, Tgo) frame is divided into two regions, the regular area <strong>and</strong> the singular one. For some<br />

appropriated differential game parameters (pursuer to evader maximum acceleration ratio μ <strong>and</strong> evader<br />

to pursuer time lag ratio ε), the singular area plays the role of capture zone so called also NEZ (leading<br />

to zero terminal miss), whilst the regular area corresponds to the non capture zone. The NEZ can be<br />

bounded (closed) or unbounded (open). The natural optimal strategies are bang-bang controls<br />

corresponding to the sign of ZEM (some refinements exist when defining optimal controls inside the<br />

NEZ). We start the 2x1 DGL/1 analysis with unbounded 1x1 NEZ as pictured in Figure 1 (NEZ<br />

delimited by the two plain red lines, non capture zone corresponding to the state space filled with<br />

optimal trajectories in dot blue lines). Moreover, we first assume same Tgo in each DGL/1 game<br />

(same initial range, same velocity for each pursuer).<br />

300<br />

DGL/1, μ = 3.6, ε = 0.8, με = 2.88<br />

200<br />

100<br />

z * + (τ)<br />

normalized z<br />

0<br />

-100<br />

z * - (τ)<br />

-200<br />

-300<br />

0 5 10 15<br />

normalized tgo<br />

Figure 1 : Unbounded NEZ (ZEM, Tgo frame)<br />

3. <strong>Two</strong> pursuers one evader DGL/1 game<br />

3.1. Criterion<br />

The outcome we consider in the 2x1 game is the minimum of the two terminal miss distances.<br />

<strong>With</strong> J the terminal miss,<br />

i<br />

( u u , v) min { J ( u , v) , J ( u v)<br />

}<br />

J x<br />

,<br />

2 1 1, 2<br />

=<br />

1<br />

2<br />

u the control of Pi , = { 1, 2}<br />

( u v)<br />

( u v)<br />

( u u v)<br />

i <strong>and</strong> v the evader control.<br />

J<br />

1<br />

, : P1 E DGL/1 terminal miss<br />

J<br />

2<br />

, : P2 E DGL/1 terminal miss<br />

J<br />

2 x 1 1,<br />

2,<br />

: 2x1 DGL/1 outcome<br />

- 2 -

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