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Linear Differential Game With Two Pursuers and One Evader

Linear Differential Game With Two Pursuers and One Evader

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*<br />

( μ<br />

1H<br />

11<br />

− ε<br />

1H<br />

21<br />

) + ε<br />

1H<br />

21( v2<br />

1<br />

1)<br />

*<br />

( μ H − ε H ) + ε H ( v 1)<br />

z1 f<br />

= z1<br />

+<br />

x<br />

+<br />

2 f<br />

= z<br />

2<br />

−<br />

2 12 2 22 2 22 2x1<br />

−<br />

z<br />

From which, using the initial equality, we can isolated<br />

the evader bounds) :<br />

v<br />

*<br />

2×<br />

1<br />

( z)<br />

=<br />

*<br />

v<br />

2x1<br />

(subject to saturation if<br />

2<br />

( − μ H − z ) τ + ( μ H − z )<br />

1<br />

ε<br />

11<br />

2<br />

H<br />

1<br />

22<br />

τ<br />

P1<br />

2<br />

P2<br />

+ ε<br />

2 12 2<br />

2<br />

1<br />

H<br />

21<br />

τ<br />

P1<br />

τ<br />

2<br />

P2<br />

*<br />

v<br />

2x1<br />

is higher than<br />

*<br />

v<br />

2x1<br />

is relevant outside the 2x1 NEZ <strong>and</strong> is a “reasonable” solution inside the capture zone too. Figure<br />

4 illustrates the optimal trajectories we obtain when the time to go are the same for each pursuer<br />

( μ1<br />

= 2, ε1<br />

= 2, μ2<br />

= 3, ε<br />

2<br />

= 0.85714).<br />

4000<br />

2000<br />

P1<br />

P2<br />

E<br />

0<br />

Distance Y [m]<br />

-2000<br />

-4000<br />

-6000<br />

-8000<br />

0 0.5 1 1.5 2 2.5 3 3.5<br />

Distance X [m]<br />

x 10 4<br />

Figure 4 : Example with evader playing<br />

*<br />

v<br />

2x1<br />

3.3. <strong>Two</strong> on <strong>One</strong> No Escape Zone<br />

The overall 2x1 NEZ is the collection of P1 E NEZ plus P2 E NEZ plus an extra state space area. If<br />

the evader plays in the worst way (from the evader point of view) vi = -sign( z<br />

i<br />

) then a new limit is<br />

under consideration. In addition to z<br />

i max<br />

we define z<br />

i min<br />

:<br />

z1min<br />

= μ<br />

1H11<br />

+ ε<br />

1H<br />

21<br />

z = μ H + ε<br />

2 min 2 12 2H<br />

22<br />

The new 2x1 frontier is then the line between the two intersections that are solution of the equations:<br />

z θ = −z<br />

θ + ΔP<br />

z<br />

( )<br />

1min<br />

( )<br />

1 2<br />

( θ ) = −z1max<br />

( θ ) + ΔP1<br />

2<br />

2 max<br />

P<br />

2 min<br />

P<br />

These two equations give an unique solution τ<br />

2x1<br />

which characterizes the new barrier in the 2x1 game.<br />

Figure 5 shows the boundary of the 2x1 game ( τ<br />

2x1<br />

≈ 7.2 sec. ) with same parameters as in previous<br />

section. The state space area outside the two 1x1 NEZ (blue plain lines) but with τ ≥ τ 2x 1<br />

(vertical red<br />

line) is also now belonging to the 2x1 NEZ.<br />

- 5 -

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