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Linear Differential Game With Two Pursuers and One Evader

Linear Differential Game With Two Pursuers and One Evader

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12000<br />

10000<br />

8000<br />

ZEM [m]<br />

6000<br />

4000<br />

2000<br />

0<br />

0 2 4 6 8 10 12<br />

τ go<br />

[s]<br />

−τ<br />

Figure 9 : 2x1 NEZ for 1 sec.<br />

τ<br />

1 2<br />

=<br />

10000<br />

10000<br />

ZEM [m]<br />

5000<br />

5000<br />

4000<br />

0<br />

0 5 10<br />

4000<br />

0<br />

0 5 10<br />

ZEM [m]<br />

3000<br />

2000<br />

1000<br />

1000<br />

0<br />

0 2 4 6<br />

3000<br />

2000<br />

1000<br />

1000<br />

0<br />

0 2 4 6<br />

ZEM [m]<br />

500<br />

500<br />

0<br />

0 1 2 3 4 5<br />

τ go<br />

[s]<br />

0<br />

0 1 2 3 4 5<br />

τ go<br />

[s]<br />

Figure 10 : 2x1 NEZ sections at different time instants.<br />

4. Conclusion<br />

We extend DGL/1 to the three players game involving two pursuers <strong>and</strong> one evader. We solve the<br />

game showing that for some initial conditions located between the pursuers the optimal evasion<br />

strategy is no more a maximum turn control. The optimal evasion consists then in a “trade off”<br />

strategy to drive the evader between the two pursuers. Considering 2x1 games we enlarge the<br />

interception area compared to solutions only involving two independent 1x1 NEZ. This approach<br />

could be applied when DGL/1 NEZ are bounded (closed) <strong>and</strong> when considering DGL/0 dynamics<br />

(linear differential game with first order for the pursuer <strong>and</strong> zero order for the evader).<br />

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