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Linear Differential Game With Two Pursuers and One Evader

Linear Differential Game With Two Pursuers and One Evader

Linear Differential Game With Two Pursuers and One Evader

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Moreover, in Figure 7 we draw an optimal trajectory (black line) starting (<strong>and</strong> remaining) on the new<br />

2x1 boundary.<br />

2x1 DGL/1 NEZ + optimal trajectory on the barrier<br />

12000<br />

10000<br />

delta P1P2 [m]<br />

8000<br />

6000<br />

4000<br />

10<br />

2000<br />

0<br />

-2000 0<br />

2000 4000<br />

6000 8000 10000 0<br />

ZEM [m]<br />

12000<br />

5<br />

Time to Go [sec]<br />

Figure 7 : 2x1 NEZ<br />

3.4. Case of different time to go<br />

In this configuration, the two pursuers are launched at different times <strong>and</strong> so different time-to-go. The<br />

*<br />

previous expression of v<br />

2x1<br />

is no longer available <strong>and</strong> thus need to be generalized to take into account<br />

the difference in time-to-go. Note that in this new case, the evader is assumed to switch its comm<strong>and</strong><br />

*<br />

to v<br />

1x1<br />

(<strong>and</strong> faces only one pursuer like in a 1x1 game) when it goes beyond the first opponent. The<br />

*<br />

optimal evader control, always called v<br />

2x1<br />

, should still lead to the equality of the final distances (in<br />

absence of evader control saturations):<br />

Z τ = = −Z<br />

τ 0<br />

12000<br />

(<br />

1<br />

0) 2( 2<br />

)<br />

2<br />

2<br />

( ) τ = −z<br />

( ) τ<br />

1<br />

=<br />

z1 0<br />

P1<br />

2<br />

0<br />

P2<br />

10000<br />

-z 1max<br />

z 2max<br />

8000<br />

Δ z 1<br />

v* 2x1<br />

6000<br />

4000<br />

2000<br />

Δτ<br />

Δ z 2<br />

v* 1x1<br />

= -1<br />

0<br />

0 1 2 3 4 5 6 7 8 9 10<br />

Figure 8 : Calculation of<br />

v with different time-to-go (<br />

2<br />

τ<br />

1<br />

*<br />

2x1<br />

- 7 -<br />

τ < )

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