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Nakamura, Digitizing Race, Introduction, chapter 5, Epilogue

Nakamura, Digitizing Race, Introduction, chapter 5, Epilogue

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46 “Ramadan Is Almoast Here!”<br />

and car modifications—in other words, as ephemeral, often replaced or<br />

swapped-out modules of signification that convey a sense of identity, style,<br />

and community in everyday life, particularly for girls. And like them, the language<br />

of AIM buddies has much to do with popular televisual media, licensed<br />

characters such as Hello Kitty and Powerpuff Girls, and musical trends. Yet<br />

on the other hand, AIM buddies differ from these in that they are part of a<br />

graphical real-time communicative practice that occurs on the computer<br />

desktop, the same space most commonly associated with the Internet and<br />

computing. David Silver’s study of teen girls’ use of the Internet represents<br />

them as a group of users who are more resistant to the commercialization of<br />

the online sphere than had been thought, and notes that the online activities<br />

most popular with girls, e-mail, IM, surfing for fun, and visiting entertainment<br />

Web sites, have more to do with communication than with consumption:<br />

“Female teens approach and use the Internet as a communication tool<br />

rather than as a consumer medium. It appears to us that although American<br />

female teens are eager to use and explore various activities on the Internet,<br />

e-commerce is not one of the major ones.” 11 He also defines IM as a “girl<br />

dominated activity” along with using e-mail and obtaining dieting and<br />

fitness information, and he documents unsuccessful attempts by new media<br />

industries to commodify IM, perhaps as a response to having failed to do so<br />

before it reached its current height of popularity with youth. In any event,<br />

the commercial stakes as well as the theoretical ones for articulating IM<br />

with identities in formation, in particular female and racialized diasporic<br />

and other marginal types of identities, are undeniably high. Herbert Gans’s<br />

writings on the formation of popular culture preferences and practices shed<br />

some light on this issue. Given that the Internet is used with particular intensity<br />

by youth, it makes sense to look to networked new media for representative<br />

examples of diasporic taste cultures. Gans defines popular culture as<br />

the raw material for “taste cultures, because each contains shared or common<br />

aesthetic values and standards of taste. Aesthetic is used broadly, referring<br />

not only to standards of beauty and taste but also to a variety of other<br />

emotional and intellectual values that people express or satisfy when they<br />

choose content from a taste culture.” 12 IM is a communication practice that<br />

possesses a mixed and chaotic taste culture partly because it has resisted<br />

formal modes of commodification until now, and part of its potential lies in<br />

its ability to be repurposed or tweaked in ways that convey identity differently<br />

from received digital networked images.<br />

Identity is a category that has long been perceived as central and important<br />

in cultural studies. Stuart Hall describes the development of the concept

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