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Nakamura, Digitizing Race, Introduction, chapter 5, Epilogue

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218 Notes to Chapter 3<br />

3. Haraway, Modest_Witness, 259. For another excellent reading of SimEve visà-vis<br />

the alterations that digital imaging has wrought on concepts of visualizing<br />

race, see Hammonds, “New Technologies of <strong>Race</strong>.”<br />

4. Haraway, Modest_Witness, 219.<br />

5. See McPherson, “I’ll Take My Stand in Dixie-Net,” for an outstanding<br />

exception.<br />

6. Dyer, White, 9.<br />

7. Ibid., 80.<br />

8. Pisters, The Matrix of Visual Culture, 11.<br />

9. This could be seen as a commentary on the political economy of the Internet.<br />

While the networking technology companies that drove the 1990s boom seemed to<br />

identify themselves with youth rather than age, in the end that identification was<br />

discarded as part of the backlash against utopian cyberculture; while its engineers<br />

and programmers may have been young in the early nineties, its captains of industry<br />

are no longer distinguished in that way. David Silver’s work on “Theglobe.com” is a<br />

good example of this.<br />

10. See Nelson, “<strong>Introduction</strong>: Future Texts,” for an excellent description of<br />

Afro-futurism.<br />

11. Ebert, “The Matrix Reloaded.”<br />

12. Scott, “The Matrix: Revolutions.”<br />

13. See Flanagan, “Mobile Identities,” for a further discussion. See also the film<br />

Simone (2002) for a vivid example of a “synthespian.”<br />

14. Shaviro, Connected, 13.<br />

15. Dyer, White, 10.<br />

16. Manovich, The Language of New Media, 49.<br />

17. See Bahng, “Queering the Matrix.” Bahng writes that the “final fight scene<br />

culminates in Neo and Smith becoming one, in a moment that focuses in on an<br />

intimate exchange of internal processes. Neo does not explode Smith as he did at<br />

the end of the first Matrix. Instead, he learns Smith’s power of viral replication,<br />

which has served as a foil to heteronormative reproduction throughout the entire<br />

film” (n.p.).<br />

18. Baudrillard, Simulacra and Simulation, 1.<br />

19. West, <strong>Race</strong> Matters, 38.<br />

20. Ibid., 39.<br />

21. Kuhn, “<strong>Introduction</strong>: Cultural Theory and Science Fiction Cinema,” 10.<br />

22. See Chun’s discussion of interfaces and race in Control and Freedom.<br />

23. Haraway, Simians, Cyborgs, and Women, 174.<br />

24. Ibid.<br />

25. Fusco and Wallis, Only Skin Deep, 16.<br />

26. Gilman, “Black Bodies, White Bodies,” 224.<br />

27. Ibid., 228.<br />

28. See Parrenas, Servants of Globalization, on the racialized and gendered division<br />

of labor in late capitalism.<br />

29. Dyer, White, 80.<br />

30. The Apple iPod advertisements were created by Chiat/Day. The photoshopsupport.com<br />

Web site features a tutorial that instructs users how to use the application

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