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peelings-ii-v4n1-1983

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THE ANYTHING MACHINE By Tom LittleChapter One: Hello WorldOne of the results of the incredible growth of personal com·puting is Peelings II and one of the results of the incredible growthof Peelings II is this column. In these pages over the next months,you will find not software reviews, not editorials, but rather a sort of"Apple Tutorial".Now I need to elaborate. "The Anything Machine" will not be atutorial in the usual sense. It will not be a course on how to use yourApple (or at least not simply this). It will not be condescending,which is an adjective that often applies to things with the label"tutorial" attached to them. Furthermore, it will not be a technicalnuts-and-bolts-and-dirty-tricks attack on Apple operation or programming.It will not be limited to a specific language or application.It will be neither a "recipe book" of things to do to your machine, nora useless collection of generalities. So what is it?You can think of "The Anything Machine" as a journey throughComputer Science, with the Apple Computer as a vehicle.This column is written for the novice and experienced computeruser alike: for anyone who is curious about the concepts behindJo.[INPUT _)1 COMPUTERJoo.OUTPUT~ ~computing, and their logical application to real life.A journey implies an itinerary, and I have one. In this first installment'computer "jargon" will be used as a springboard into the field.Instead of just defining terms, I'll try to introduce the terminologyand use it to build a coherent (if very general) picture of computerscience. After this, in subsequent installments, special topics will betreated, such as the kinds of hardware that can be purchased (andwhat they provide), programming in Applesoft, using the DiskOperating System (DOS), the Pascal language, and AssemblyLanguage. Then we'll delve into special applications, such asgraphics, data base management, and word processing. Wrappingit all up will be a look into the future of computing and how to getone jump ahead of future shock.In order for a column like this to be of any value, it should not bea collection of new miscellany every month, but rather some sort oflogical program, an itinerary. In a sense, all these places on the listare different, and can be appreciated as separate stops, but followingthe route a laid out will make the traveling easier.Introductory remarks aside, we'll jump after the jargon. Whenthe dust clears, it may be seen what is meant by "The AnythingMachine."COMPUTER ORGANIZATIONMost discussions of computers begin with something like figure1. This is rather profound, but not very satisfyjng. It shows theFigure 1. A simplistic view of computer organization. the computeris regarded as a device which receives information as input, andproduces different information as output.Figure 2. A more detailed view of computer organization, showingsome specific input/output {I/0) devices. Notice that some devicescan be used for both input and output./ \.[oo IMODEMPROCESSOR000MONITORMEMORYDDDO0KEYBOARDPRINTERDISK DRIVE32Peelings II

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