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Weapons of Legacy

Weapons of Legacy

Weapons of Legacy

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CHAPTER 3ITEMS OFLEGACYStarlight Resistance (Su): At 14th level, BrightEvening Star grants you a +3 resistance bonus on allsaving throws. At your option, the effect creates aglimmer <strong>of</strong> hundreds <strong>of</strong> tiny stars, which are visibleon your body and clothing.Twinkle (Sp): At 16th level and higher, three timesper day on command, you can use blink as the spell.Your image seems to flicker like a twinkling star.Caster level 11th.Silver Starlight (Sp): Beginning at 17th level, onceper day on command, you can summon forth up t<strong>of</strong>our beams <strong>of</strong> painfully bright, cold light. This abilityfunctions much like sunbeam, but the light is pure,focused starlight and moonlight. The beam deals noextra damage to undead. Instead, lycanthropes takedamage from the beam as if they were undead beingaffected by a normal sunbeam spell. Fungi, mold, oozes,and slimes still take extra damage (as if they werelycanthropes). The save DC is 20, or 17 + your Charismamodifier, whichever is higher. Caster level 15th.Starlight Dispelling (Sp): At 18th level and higher,once per day on command, you can use greater dispelmagic as the spell. If the dispelling attempt is initiatedby night under an unclouded sky, the associatedcaster level check is made with a +5 bonus. Casterlevel 15th.Tales in the Sky (Sp): Many sages know that thefuture can be read through the stars, but few realizethat, by tracing their movements backward, secrets<strong>of</strong> long ago can be divined. Beginning at 19th level,once per day on command, you can use legend lore asthe spell. You must be able to see the stars for thisability to function. Caster level 15th.Call Down a Star (Sp): At 20th level and higher,once every other day on command, you can summonan elder fire elemental. Caster level 17th.ADVENTURE SEED (EL 6)While trekking through the forest one night, the PCsspot a strange light <strong>of</strong>f in the distance that seems tobeckon to them. The light is a will-o’-wisp, which ishovering over a grassy hillock in the center <strong>of</strong> theswamp. Upon examining this mound, the victoriousadventurers find Bright Evening Star.Will-o’-Wisp: hp 40 (see page 255 <strong>of</strong> the MonsterManual).HillockThis small “island” in the swamp is where BrightEvening Star lies, untarnished despite being left inthe mud. The island is actually a mound <strong>of</strong> tough,knotted grass and thicker mud.42

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