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Weapons of Legacy

Weapons of Legacy

Weapons of Legacy

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CHAPTER 1THE LEGACY<strong>of</strong> its past do you begin to understand that thisobject has untapped potential. By uncovering theitem’s full history, you can discover the keys thatunlock the item’s full power.You might even found your own item <strong>of</strong> legacy.After all, the player characters are the epic heroes <strong>of</strong> acampaign, from which arise myths, relics, and weapons<strong>of</strong> legend. By founding an item <strong>of</strong> legacy, you gainsome degree <strong>of</strong> control over its abilities, although howyou wield it is in the hands <strong>of</strong> fate (and the DungeonMaster). See Chapter 4: Founding Legacies for moreabout this option.Every item <strong>of</strong> legacy is distinct from the next, andeach has its own unique story. Unearthing that story(or creating it, when founding an item <strong>of</strong> legacy)allows you to gain the full benefits <strong>of</strong> the item. Forexample, the story <strong>of</strong> Caladbolg, which appears onlywhen a great hero has need <strong>of</strong> it, contrasts sharplywith that <strong>of</strong> Stormchaser’s Cudgel, whose heritageinvolves the murder <strong>of</strong> the weapon’s original owner,Suldan Kabrel the giant slayer.No matter what items <strong>of</strong> legacy you eventuallydiscover or create, using such items entails a steeppersonal cost. The specifics are different for eachitem, but the costs are always substantial. Youmust consider the consequences before taking upa legacy item.For most characters, these costs are well worthpaying.WHY USE ITEMS OF LEGACY?If you’re a DM, items <strong>of</strong> legacy provide excitingrewards for players whose characters are willingto devote time and energy to learning about yourcampaign world. To unlock the powers <strong>of</strong> a legacyitem, a player character must learn fabled legends<strong>of</strong> ancient history and complete rituals <strong>of</strong> mythicsignificance. Not only does this require the playerto study the “backstory” <strong>of</strong> your world but also providesany number <strong>of</strong> ready-made adventure hooksfor the campaign.If you’re a player, a legacy item presents a way <strong>of</strong>personalizing your character while simultaneouslybuilding up her might. By tying her developmentto one <strong>of</strong> the great tales <strong>of</strong> history, your charactertakes on heroic proportions. Who knows? Shemight even become more famous than the firstowner <strong>of</strong> the legacy item, unlocking powers <strong>of</strong> evengreater potential.ITEMS OF LEGACYIN YOUR GAMEAs a DM, you might hesitate to introduce thesepotentially powerful items into your campaign. Inthis section you will find helpful points, backgroundinformation, and expanded rules to help you deal withthe challenges <strong>of</strong> legacy items.INTRODUCING LEGACY ITEMSAs with any new addition to your campaign, youmust determine how items <strong>of</strong> legacy fit in. What role(if any) did they play in the history <strong>of</strong> the campaignworld? Why haven’t the player characters heard<strong>of</strong> them before now? Are there any active items <strong>of</strong>legacy in the world today? Most important, do thePCs—knowingly or unknowingly—possess anylegacy items already?pqqqqqqqqqqqqqqqqqqqqrs6ARTIFACT OR LEGACY ITEM?At first blush, artifacts and legacy items look similar, and knowledge. They survive to this day, but the knowledgethey do share many traits. However, they are distinct from necessary to duplicate their creation does not. Theireach other and should remain separate entities. abilities are also always available to any would-beBoth are extremely powerful, and neither should be wielder, regardless <strong>of</strong> how much or little knowledge heconsidered just another piece <strong>of</strong> equipment. But an has <strong>of</strong> the artifact’s history, and do not require costlyartifact’s power can be the hub upon which campaigns rituals to unlock.spin, while legacy items shake the world less—if only <strong>Legacy</strong> items are not always lost wonders—even today,because their abilities are not free to all comers. Of a new legacy might be founded. If one is located, only acourse, the search to discover an item <strong>of</strong> legacy (or dedicated researcher can discover and use its powers,reforge a destroyed one) can still produce exciting and and then only after undergoing one or more legacy rituals.Such items might be more plentiful than artifacts, butmemorable storylines.Artifacts are generally constructed in a distant age using because <strong>of</strong> their hidden nature and forgotten lineage, theirspells and rites that are beyond the ken <strong>of</strong> present-day true numbers are unknown.pqqqqqqqqqqqqqqqqqqqqrs

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