CRIMSON RUINATIONThis broad-bladed greatsword bears a series <strong>of</strong> wickedbarbs along the lower third <strong>of</strong> its blade. The steel hasbeen infused with a substance that gives it a reddishtinge, except for three dwarven runes inlaidin gold. Wrapped in red dragonhide, the grip endsin a pommel crafted <strong>of</strong> a 3-inch-long dragon fang.The guard is made <strong>of</strong> a bright red metal shapedinto the likeness <strong>of</strong> a pair <strong>of</strong> leathery wings.Nonlegacy Game Statistics: +1 greatsword;Cost 2,350 gp.Omen: Regardless <strong>of</strong> the ambient temperature,the blade is always warm to the touch, andit occasionally seems to reflect theimage <strong>of</strong> a great conflagration onits surface, even when no fire ispresent.HISTORYCrimson Ruination was the sword <strong>of</strong> thelegendary dragonslayer Sir Endrik vanIbnacht. Sir Endrik received the blade asa gift from the dwarf thane Croi Machroiin thanks for slaying the great red wyrmTarkalkatos. According to legend, thedwarven smiths quenched the blade in thegreat beast’s blood and built the hilt from thedragon’s bones and skin. Magic was laid intothe sword to protect the wielder from the fierybreath <strong>of</strong> dragons, and Sir Endrik would laterclaim the only reason he lived to retire fromthe occupation <strong>of</strong> dragon hunting was because<strong>of</strong> the sword’s protection. (DC 15)Sir Endrik van Ibnacht makes his firstnotable appearance during the so-calledTarkalkatos Incident some four hundred yearsago (although a study <strong>of</strong> Ibnachtian folklorereveals many tales <strong>of</strong> the legendary knightfor several years before that). An ancient reddragon calling itself Tarkalkatos had laidclaim to a vast mountain range as its personalterritory. The dragon’s raids on shipments<strong>of</strong> ore were threatening to choke <strong>of</strong>f the supplyto all the lands east <strong>of</strong> the mountains, andseveral adventuring bands had already metgruesome fates when they attempted to slaythe beast. The dragon had even routed an entireregiment <strong>of</strong> elite dwarf soldiers. The mine’sowners were beginning to consider abandoningthe lucrative eastern markets whenSir Endrik rode into the mining town andRed dragons fear the bite<strong>of</strong> Crimson Ruinationannounced his intentions to slay Tarkalkatos. Thedwarves were clearly skeptical <strong>of</strong> the knight’s claim,but agreed to allow him a fortnight before closingdown the caravan route. Thirteen days later, Sir Endrikrode back out <strong>of</strong> the mountains, badly burnedand clinging to his saddle through sheer force <strong>of</strong>will alone. Tarkalkatos was no more. After tendingto the knight’s wounds, the grateful dwarvesforged Crimson Ruination as a gift for Sir Endrikand constructed a monument at the spot where thedragon fell. Years later, after his death, Sir Endrikwas returned to that monument and buried underit. (DC 18; Hero’s Prayer)Discovering Sir Endrik von Ibnacht’shistory prior to the TarkalkatosIncident is difficult, requiring agreat deal <strong>of</strong> wading through legendsand folk tales that ascribe toSir Endrik not only martial prowess and piety,but also the ability to be in eight placesat once. Most <strong>of</strong> these stories are certainlyapocryphal, while others are possibly thetrue exploits <strong>of</strong> other knights, which havebeen credited to Sir Endrik. A codex in theMonastery <strong>of</strong> St. Cuthbert’s Hand, however,contains enough verifiable evidence that it isalmost certainly a true account <strong>of</strong> Sir Endrik.This text tells <strong>of</strong> a fair-haired young man, newlyknighted with “spurs yet untarnished,” who cameto the monastery seeking a place to sleep and awarm meal. He was almost turned away, becausethe monks had been suffering from a strange sicknessthat had claimed several lives, and the abbotfeared a plague had come upon them. The youngknight, who called himself Sir Endrik, told theabbot that it was no plague—the gods had givenhim a vision <strong>of</strong> the cause <strong>of</strong> the monastery’swoes. He asked to be shown to the river fromwhich the monks drew their water. After followingthe river back to its source, he revealed anest <strong>of</strong> young black dragons whose presence hadpoisoned the river. Sir Endrik slew the beasts, andthe monks were troubled by sickness no more.(DC 25; Purify the Draconic Taint)Only one account <strong>of</strong> Sir Endrik’s early childhoodsurvives, in a manuscript allegedly pennedby the knight himself in his twilight years. In thistext, Sir Endrik reveals that he was bornthe son <strong>of</strong> a peasant farmer and would havebeen destined for a life <strong>of</strong> toil and hardshiplike the rest <strong>of</strong> his family, if not been for anIllus. by W. EnglandCHAPTER 3ITEMS OFLEGACY61
CHAPTER 3ITEMS OFLEGACYTable 3–11: Crimson Ruination——— Personal Costs ———Wielder Skill Check Hit PointLevel Penalty Loss Abilities5th — — Protection from evil6th — 2 Dragon armor +1, endure elements7th –1 — Shield from fire 58th — 2 Tongue <strong>of</strong> dragons9th — 2 +1 dragon bane greatsword10th — 2 —11th — — +2 dragon bane greatsword12th — 2 Shield from fire 1013th –2 — Dragon armor +214th — 2 Evade fiery doom15th — — +2 frost dragon bane greatsword16th — 2 —17th — — +3 frost keen dragon bane greatsword18th –3 2 Shield from fire 2019th — 2 Ray <strong>of</strong> frozen fate 2/day20th — 2 +4 frost keen dragon bane greatsword62event when he was seven years old. While gatheringfirewood in the forest near his home, young Endrikheard the sounds <strong>of</strong> a fierce battle echoing from somewheredeeper in the woods. Curious, the boy followedthe sound until he found its source—a knight, clad ina gleaming coat <strong>of</strong> plates, was locked in mortal combatwith a great green dragon. Something sparked withinthe young boy. He darted into the clearing, distractingthe dragon for a critical instant and giving the knightan opening to drive his sword into the beast’s throat.The dragon fell dead. Impressed by the boy’s courageand resolve, the knight <strong>of</strong>fered to take the lad as hissquire, if Endrik’s father agreed. The farmer was onlytoo happy to see his son get a chance at a better lifeand readily approved. Sir Endrik’s chronicle <strong>of</strong> hischildhood is incomplete, ending with this story. (DC31; Courage <strong>of</strong> the Child)LEGACY RITUALSThree rituals are required to unlock all the abilities<strong>of</strong> Crimson Ruination.Hero’s Prayer: You must travel to the monumentthat marks the site where Tarkalkatos was slain, aswell as the legendary Sir Endrik’s tomb. Once there,you must spend 24 hours in prayer and meditation,requesting Sir Endrik’s approval to wield his legendarysword. Cost: 1,650 gp. Feat Granted: Least <strong>Legacy</strong>(Crimson Ruination).Purify the Draconic Taint: You are required touncover a source <strong>of</strong> corruption or blight caused bythe presence <strong>of</strong> an evil dragon and eliminate it. Thiscorruption might be physical, such as a green dragon’sgame and livestock predations threatening a nearbyvillage with starvation, or it might be subtler, such asa red dragon using a dominated local baron’s influencefor nefarious purposes. Cost: 13,500 gp. Feat Granted:Lesser <strong>Legacy</strong> (Crimson Ruination).Courage <strong>of</strong> the Child: Mirroring Sir Endrik’sfirst act <strong>of</strong> bravery in the face <strong>of</strong> a dragon, you mustconfront an evil dragon while bereft <strong>of</strong> any form <strong>of</strong>magical protection or augmentation. Nonmagicalarmor and weapons are allowed, but you must not beunder the effects <strong>of</strong> any beneficial spells. You need notvanquish the dragon or even engage it in battle, butyou do have to survive the encounter. Cost: 40,000 gp.Feat Granted: Greater <strong>Legacy</strong> (Crimson Ruination).WIELDER REQUIREMENTSFighters and paladins, as well as rangers who specializein killing dragons, are the most likely to findCrimson Ruination useful. Martial clerics willing tospend the feat to acquire pr<strong>of</strong>iciency with the weaponmight also want to wield the greatsword.Crimson Ruination Wielder RequirementsBase attack bonus +3Any nonchaotic alignmentLEGACY ITEM ABILITIESAll the following are legacy item abilities <strong>of</strong> CrimsonRuination.Protection From Evil (Su): At 5th level and higher,you constantly benefit from the effects <strong>of</strong> a protectionfrom evil spell. Caster level 5th.Dragon Armor (Su): At 6th level, you gain a +1 deflectionbonus to Armor Class. This bonus increases to +2 at