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Weapons of Legacy

Weapons of Legacy

Weapons of Legacy

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CHAPTER 3ITEMS OFLEGACYTable 3–11: Crimson Ruination——— Personal Costs ———Wielder Skill Check Hit PointLevel Penalty Loss Abilities5th — — Protection from evil6th — 2 Dragon armor +1, endure elements7th –1 — Shield from fire 58th — 2 Tongue <strong>of</strong> dragons9th — 2 +1 dragon bane greatsword10th — 2 —11th — — +2 dragon bane greatsword12th — 2 Shield from fire 1013th –2 — Dragon armor +214th — 2 Evade fiery doom15th — — +2 frost dragon bane greatsword16th — 2 —17th — — +3 frost keen dragon bane greatsword18th –3 2 Shield from fire 2019th — 2 Ray <strong>of</strong> frozen fate 2/day20th — 2 +4 frost keen dragon bane greatsword62event when he was seven years old. While gatheringfirewood in the forest near his home, young Endrikheard the sounds <strong>of</strong> a fierce battle echoing from somewheredeeper in the woods. Curious, the boy followedthe sound until he found its source—a knight, clad ina gleaming coat <strong>of</strong> plates, was locked in mortal combatwith a great green dragon. Something sparked withinthe young boy. He darted into the clearing, distractingthe dragon for a critical instant and giving the knightan opening to drive his sword into the beast’s throat.The dragon fell dead. Impressed by the boy’s courageand resolve, the knight <strong>of</strong>fered to take the lad as hissquire, if Endrik’s father agreed. The farmer was onlytoo happy to see his son get a chance at a better lifeand readily approved. Sir Endrik’s chronicle <strong>of</strong> hischildhood is incomplete, ending with this story. (DC31; Courage <strong>of</strong> the Child)LEGACY RITUALSThree rituals are required to unlock all the abilities<strong>of</strong> Crimson Ruination.Hero’s Prayer: You must travel to the monumentthat marks the site where Tarkalkatos was slain, aswell as the legendary Sir Endrik’s tomb. Once there,you must spend 24 hours in prayer and meditation,requesting Sir Endrik’s approval to wield his legendarysword. Cost: 1,650 gp. Feat Granted: Least <strong>Legacy</strong>(Crimson Ruination).Purify the Draconic Taint: You are required touncover a source <strong>of</strong> corruption or blight caused bythe presence <strong>of</strong> an evil dragon and eliminate it. Thiscorruption might be physical, such as a green dragon’sgame and livestock predations threatening a nearbyvillage with starvation, or it might be subtler, such asa red dragon using a dominated local baron’s influencefor nefarious purposes. Cost: 13,500 gp. Feat Granted:Lesser <strong>Legacy</strong> (Crimson Ruination).Courage <strong>of</strong> the Child: Mirroring Sir Endrik’sfirst act <strong>of</strong> bravery in the face <strong>of</strong> a dragon, you mustconfront an evil dragon while bereft <strong>of</strong> any form <strong>of</strong>magical protection or augmentation. Nonmagicalarmor and weapons are allowed, but you must not beunder the effects <strong>of</strong> any beneficial spells. You need notvanquish the dragon or even engage it in battle, butyou do have to survive the encounter. Cost: 40,000 gp.Feat Granted: Greater <strong>Legacy</strong> (Crimson Ruination).WIELDER REQUIREMENTSFighters and paladins, as well as rangers who specializein killing dragons, are the most likely to findCrimson Ruination useful. Martial clerics willing tospend the feat to acquire pr<strong>of</strong>iciency with the weaponmight also want to wield the greatsword.Crimson Ruination Wielder RequirementsBase attack bonus +3Any nonchaotic alignmentLEGACY ITEM ABILITIESAll the following are legacy item abilities <strong>of</strong> CrimsonRuination.Protection From Evil (Su): At 5th level and higher,you constantly benefit from the effects <strong>of</strong> a protectionfrom evil spell. Caster level 5th.Dragon Armor (Su): At 6th level, you gain a +1 deflectionbonus to Armor Class. This bonus increases to +2 at

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