ALTERNATIVE ENCOUNTERThe above adventure seeds for Devious and Viciousassume that separate individuals carry the weapons.If you would rather introduce the weapons to yourgroup as a matched set <strong>of</strong> legacy weapons, considerthe following NPC, Unthek Grey, a dark assassin whowields both blades with deadly efficiency.Unthek Grey CR 13Male dwarf rogue 5/fighter 2/assassin 4LE Medium humanoidInit +2; Senses darkvision 60 ft., Listen +8, Spot +10Languages Common, DwarvenAC 19, touch 13, flat-footed 19; +4 AC against giants,uncanny dodgehp 60 (11 HD)Resist +2 on saves against spells and spell-like effects,evasion, stability (+4 against bull rush and trip)Fort +6 (+10 against poison), Ref +10, Will +1Speed 20 ft. (4 squares)Melee Devious +12/+7 (1d4+5/15–20) orMelee Devious +10/+5 (1d4+5/15–20) andVicious +10/+5 (1d4+3/15–20) orRanged +1 composite longbow +10/+5 (1d8+4/×3)Base Atk +8; Grp +11Atk Options sneak attack +5d6Special Actions death attack (DC 15; death or paralysisfor 1d6+4 rounds)Combat Gear 2 potions <strong>of</strong> cure moderate wounds, 2potions <strong>of</strong> invisibilityAssassin Spells Known (CL 4th):2nd (1/day)—alter self, cat’s grace, invisibility1st (4/day)—feather fall, jump, obscuring mist, sleep(DC 12)Abilities Str 16, Dex 17, Con 14, Int 13, Wis 10, Cha 6SQ poison use, stonecunning, trapfinding, trap sense +2Feats Exotic Weapon Pr<strong>of</strong>iciency (kukri), ImprovedTwo-Weapon Fighting, Persuasive, Two-WeaponDefense, Two-Weapon Fighting, Weapon Focus(kukri)Skills Balance +12, Bluff +7, Climb +10, Disguise +6,Escape Artist +8, Hide +14, Intimidate +7, Jump +10,Listen +8, Move Silently +14, Spot +10, Tumble +14,Use Rope +3 (+5 involving bindings)Possessions combat gear plus +2 chain shirt, Devious,Vicious, +1 composite longbow (+3 Str bonus) with 20arrows, gloves <strong>of</strong> Dexterity +2, cloak <strong>of</strong> resistance +1Devious Synergy (Su) +7 competence bonus on Bluffchecks.Devious Mastery (Su) Can take 10 on any Bluff check.Devious Eavesdropper (Sp) Once per day oncommand, can use detect thoughts as the spell. WillDC 13. CL 5th.Completed Twin (Su) Devious is a +2 keen kukri whenwithin 30 feet <strong>of</strong> Vicious.Vicious Synergy (Su) +7 competence bonus onIntimidate checks.Vicious Mastery (Su) Can take 10 on any Intimidatecheck.Vicious Intimidation (Su) The first time Untheksuccessfully uses Vicious to attack an opponent anddeals damage, that opponent must save as if thetarget <strong>of</strong> a cause fear spell. Will DC 11. CL 5th.Completed Twin (Su) Vicious is a +2 keen kukri whenwithin 30 feet <strong>of</strong> Devious.CHAPTER 3ITEMS OFLEGACY71
CHAPTER 3ITEMS OFLEGACY72Illus. by D. MartinDIVINE SPARKDivine Spark is a silver holy symbol sculpted toresemble a shining sun. Such an image is sometimesused by clerics and paladins not associated with anyparticular deity. The amulet is small enough to begripped in one hand.Nonlegacy Game Statistics: Silver holy symbol <strong>of</strong>resistance +1; Cost 1,550 gp; Weight 1 lb. If you havethe ability to turn undead, all language-speakingcreatures within 30 feet can understand you whenyou speak, regardless <strong>of</strong> language. This does not giveyou any ability to understand others’ languages.Omen: Divine Spark transforms into yourpreferred holy symbol while you carry it.HISTORYDivine Spark was created whena great swelling evil threatenedto overrun the world andextinguish all human life. Themost powerful necromancers <strong>of</strong>the known realms formedan unholy pact, creatingarmies <strong>of</strong> ghouls,skeletons, wights, andzombies that wiped outentire regions, adding the slain totheir numbers. Church leaders inthe land could not afford to letbickering and religious differencescome between them anylonger. One man united them—Carthid Ufander. Carthid did notbelieve in any deity, for what godwould allow so many people to sufferat the hands <strong>of</strong> rabid, amoral creatures that madefeasts out <strong>of</strong> human flesh? Carthid did believe in somethinggreater than himself, however—the resilience<strong>of</strong> humanity. To him, nothing was more divine thanthis one truth. (DC 15)As countries fell to legions <strong>of</strong> the unliving, fleeingpopulations were pushed farther and farther inland,away from the oceans that could carry them to safety.They were being herded against the largest mountainrange <strong>of</strong> the region, over which they could notclimb fast enough to escape their pursuers. Carthidknew this. He rode out to each pocket <strong>of</strong> humanityand urged them to combine forces rather than faceextinction—they could not refuse aid, and they weretoo few in number to make a stand alone. EveryoneCarthid spoke to agreed. When the leaders finally met,Divine Spark brought together those <strong>of</strong>pure heart to resist overwhelming evilDivine Spark was able to decipher the language <strong>of</strong> each,but only from the one who held the holy symbol tolisteners. As a result, those who did not share commontongues could be heard only when one held DivineSpark while the others listened, allowing each personto speak in turn. (DC 20; Talking Stick)In the span <strong>of</strong> one night, strategies were concocted,forming first, second, and third lines <strong>of</strong> defense,always keeping the mountains at the united army’sback. Carthid gathered all the holy persons aroundhim the next morning and meditated before battle.When the undead arrived, Divine Spark became thefocal point for every consecrated person present,allowing them to channel their turning abilitiesthrough Carthid and raise his powerby a degree based on all whoremained in their circle. Theywere unstoppable together, cuttinga swath through the undead whereverthey moved. If one clericwas slain, all the others’turning abilities were immediatelyrefreshed. Nodeath was in vain. It quicklybecame obvious the overconfidentnecromancers had stretchedthemselves too thin. That day,the tide <strong>of</strong> battle shifted withoutany divine intervention.The members <strong>of</strong> the human nationssurvived by saving themselves.Carthid disappeared into obscurityshortly thereafter, but he has longbeen remembered as the man whosingle-handedly, though only briefly,united all religions. (DC 25; Belief in Kin)LEGACY RITUALSTwo rituals are required to unlock all the abilities <strong>of</strong>Divine Spark.Talking Stick: You must speak or learn to speakat least five different languages (including automaticlanguages, bonus languages, and languages acquiredvia the Speak Language skill). Cost: 2,450 gp. FeatGranted: Least <strong>Legacy</strong> (Divine Spark).Belief in Kin: You are required to spend one dayper character level in meditation with Divine Spark.At least 8 hours <strong>of</strong> each day must be spent meditating,and you cannot engage in any strenuous activity orspellcasting during this period. Cost: 11,500 gp. FeatGranted: Lesser <strong>Legacy</strong> (Divine Spark).