THE GAMES JOURNAL - Österreichisches Spiele Museum
THE GAMES JOURNAL - Österreichisches Spiele Museum
THE GAMES JOURNAL - Österreichisches Spiele Museum
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Sheep race each other on the<br />
dike, Hallbert appears out of nowhere<br />
and frightens the slowest<br />
sheep, and sheep like to push<br />
each other onto slithery ground<br />
and only a safety belt can then<br />
save a sheep from tumbling o�<br />
the dyke.<br />
Each player has a set of cards<br />
with numbers 0-9, a sheep and<br />
safety belt(s), the two boards are<br />
You build railway lines in France<br />
– each connected city enhances<br />
the value of the respective companies<br />
– and try to own as many<br />
shares as possible in successful<br />
companies.<br />
At the start of the game each<br />
company has an engine in Paris;<br />
then each player draws 10, 8,<br />
6, or 5 engines in case of 3, 4, 5<br />
or 6 players out of the bag and<br />
OSTFRIESISCHES SCHAFE SCHUBSEN / PARIS CONNECTION t<br />
OSTFRIESISCHES SCHAFE SCHUBSEN<br />
RACE ON <strong>THE</strong> DIKE<br />
10�<br />
laid out for a race track.<br />
You play one to three cards and<br />
arrange them into numbers,<br />
cards 1, 6 and 2 laid out for e.g.<br />
162! Then all players reveal their<br />
numbers and score them; with a<br />
clover leaf you can now change<br />
the value and then your sheep<br />
moves the value of the „10“ digit<br />
to the right, and then the value<br />
of the “1” digit upwards. Should<br />
PARIS CONNECTION<br />
TRACK BUILDING IN FRANCE<br />
places them behind his screen.<br />
The remaining engines are<br />
sorted by color and placed on<br />
their respective storage boards.<br />
In your turn you must choose<br />
one of two actions, you cannot<br />
pass a turn: You must either build<br />
track or swap engines. In order<br />
to build track you take between<br />
1 and 5 engines o� the storage<br />
board and place them on the<br />
it leave the board upwards, it enters<br />
again below. Then an angel<br />
and a devil card are handed out<br />
in relation of a player’s movement<br />
to the movement values<br />
of the previous owners of those<br />
cards; they earn you a clover leaf<br />
or cost you a safety belt. Used<br />
cards are set aside, when you<br />
are down to four cards you take<br />
all back in hand. When all sheep<br />
have left the �rst board it is set in<br />
front of the other one for a new<br />
2nd board. When sheep leave<br />
the current 2nd plan or if they<br />
end up on water without owning<br />
a safety belt, they slide o�<br />
and are out of the game. When<br />
only two sheep are left in the<br />
game, the one in second position<br />
wins. And if this all seems<br />
familiar - you are right! Ostfriesisches<br />
Deichwandern became<br />
Ostfriesisches Schafe schubsen, a<br />
good basic idea was ingeniously<br />
transformed from a pen&paper<br />
game into a board game, it is lots<br />
of fun and is therefore presented<br />
here despite being currently sold<br />
out! Maybe there will be a new<br />
edition! �<br />
board. There can only be one<br />
engine in a city and only up to<br />
two engines of di�erent colors<br />
in a square; you cannot place<br />
engines on the Ei�el Tower or<br />
on the starting squares; you<br />
cannot cut o� a color completely<br />
and cannot build across dotted<br />
lines. Then you score for each<br />
newly placed engine according<br />
to the landscape or city square<br />
where it was placed. By swapping<br />
engines you change you<br />
share in companies; you return<br />
an engine from behind your<br />
screen to its board and take 1<br />
or 2 engines of another color;<br />
there is a limit to the maximum<br />
number of engines you can own.<br />
When there are only engines of<br />
one color left or when a track<br />
reaches Marseilles you score for<br />
the engines behind your screen.<br />
If you own more than the allowed<br />
maximum number you<br />
must deduct 20 points for each<br />
surplus engine.<br />
An transition by simple means,<br />
from limited to unlimited, from<br />
SCNF to Paris Connection, from<br />
Winsome to Queen. �<br />
INFORMATION<br />
Designer: Uta Weinkauf et al<br />
Gra�k: M. Menzel, C. Tisch<br />
Price: out of print<br />
Publisher: H@ll 9000 2011<br />
www.hall9000.de<br />
EVALUATION<br />
Race game with cards<br />
For families<br />
Version: de<br />
Rules: de<br />
In-game text: no<br />
PLAYED FOR YOU<br />
Comments:<br />
H@ll 9000 Jubilee Edition<br />
* Currently sold out *<br />
Felicitous transformation of<br />
the play-by-mail game<br />
Compares to:<br />
Ostfriesisches Deichwanden, all race<br />
game with movement governed<br />
by cards<br />
Other editions:<br />
Currently none<br />
WIN The Games Journal now also available as eBook!<br />
www.gamesjournal.at For all information on that check our website.<br />
ISSUE 434 / FEBRUARY 2012 33<br />
PLAYERS:<br />
3-8<br />
AGE:<br />
10+<br />
INFORMATION<br />
PLAYERS:<br />
3-6<br />
AGE:<br />
8+<br />
EVALUATION<br />
Railway track laying game<br />
With friends<br />
Version: de<br />
Rules: de<br />
In-game text: nein<br />
TIME:<br />
45+<br />
TIME:<br />
30+<br />
Designer: David V. H. Peters<br />
Gra�k: Oliver Schlemmer<br />
Price: ca. 28 Euro<br />
Publisher: Queen Games 2011<br />
www.queen-games.de<br />
Comments:<br />
Revised edition of SCNF<br />
* Few basic rules * Nice<br />
components<br />
Compares to:<br />
SCNF Winsome Games,<br />
other track building games<br />
Other editions:<br />
SCNF at Winsome Games, sold out