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THE GAMES JOURNAL - Österreichisches Spiele Museum

THE GAMES JOURNAL - Österreichisches Spiele Museum

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Sheep race each other on the<br />

dike, Hallbert appears out of nowhere<br />

and frightens the slowest<br />

sheep, and sheep like to push<br />

each other onto slithery ground<br />

and only a safety belt can then<br />

save a sheep from tumbling o�<br />

the dyke.<br />

Each player has a set of cards<br />

with numbers 0-9, a sheep and<br />

safety belt(s), the two boards are<br />

You build railway lines in France<br />

– each connected city enhances<br />

the value of the respective companies<br />

– and try to own as many<br />

shares as possible in successful<br />

companies.<br />

At the start of the game each<br />

company has an engine in Paris;<br />

then each player draws 10, 8,<br />

6, or 5 engines in case of 3, 4, 5<br />

or 6 players out of the bag and<br />

OSTFRIESISCHES SCHAFE SCHUBSEN / PARIS CONNECTION t<br />

OSTFRIESISCHES SCHAFE SCHUBSEN<br />

RACE ON <strong>THE</strong> DIKE<br />

10�<br />

laid out for a race track.<br />

You play one to three cards and<br />

arrange them into numbers,<br />

cards 1, 6 and 2 laid out for e.g.<br />

162! Then all players reveal their<br />

numbers and score them; with a<br />

clover leaf you can now change<br />

the value and then your sheep<br />

moves the value of the „10“ digit<br />

to the right, and then the value<br />

of the “1” digit upwards. Should<br />

PARIS CONNECTION<br />

TRACK BUILDING IN FRANCE<br />

places them behind his screen.<br />

The remaining engines are<br />

sorted by color and placed on<br />

their respective storage boards.<br />

In your turn you must choose<br />

one of two actions, you cannot<br />

pass a turn: You must either build<br />

track or swap engines. In order<br />

to build track you take between<br />

1 and 5 engines o� the storage<br />

board and place them on the<br />

it leave the board upwards, it enters<br />

again below. Then an angel<br />

and a devil card are handed out<br />

in relation of a player’s movement<br />

to the movement values<br />

of the previous owners of those<br />

cards; they earn you a clover leaf<br />

or cost you a safety belt. Used<br />

cards are set aside, when you<br />

are down to four cards you take<br />

all back in hand. When all sheep<br />

have left the �rst board it is set in<br />

front of the other one for a new<br />

2nd board. When sheep leave<br />

the current 2nd plan or if they<br />

end up on water without owning<br />

a safety belt, they slide o�<br />

and are out of the game. When<br />

only two sheep are left in the<br />

game, the one in second position<br />

wins. And if this all seems<br />

familiar - you are right! Ostfriesisches<br />

Deichwandern became<br />

Ostfriesisches Schafe schubsen, a<br />

good basic idea was ingeniously<br />

transformed from a pen&paper<br />

game into a board game, it is lots<br />

of fun and is therefore presented<br />

here despite being currently sold<br />

out! Maybe there will be a new<br />

edition! �<br />

board. There can only be one<br />

engine in a city and only up to<br />

two engines of di�erent colors<br />

in a square; you cannot place<br />

engines on the Ei�el Tower or<br />

on the starting squares; you<br />

cannot cut o� a color completely<br />

and cannot build across dotted<br />

lines. Then you score for each<br />

newly placed engine according<br />

to the landscape or city square<br />

where it was placed. By swapping<br />

engines you change you<br />

share in companies; you return<br />

an engine from behind your<br />

screen to its board and take 1<br />

or 2 engines of another color;<br />

there is a limit to the maximum<br />

number of engines you can own.<br />

When there are only engines of<br />

one color left or when a track<br />

reaches Marseilles you score for<br />

the engines behind your screen.<br />

If you own more than the allowed<br />

maximum number you<br />

must deduct 20 points for each<br />

surplus engine.<br />

An transition by simple means,<br />

from limited to unlimited, from<br />

SCNF to Paris Connection, from<br />

Winsome to Queen. �<br />

INFORMATION<br />

Designer: Uta Weinkauf et al<br />

Gra�k: M. Menzel, C. Tisch<br />

Price: out of print<br />

Publisher: H@ll 9000 2011<br />

www.hall9000.de<br />

EVALUATION<br />

Race game with cards<br />

For families<br />

Version: de<br />

Rules: de<br />

In-game text: no<br />

PLAYED FOR YOU<br />

Comments:<br />

H@ll 9000 Jubilee Edition<br />

* Currently sold out *<br />

Felicitous transformation of<br />

the play-by-mail game<br />

Compares to:<br />

Ostfriesisches Deichwanden, all race<br />

game with movement governed<br />

by cards<br />

Other editions:<br />

Currently none<br />

WIN The Games Journal now also available as eBook!<br />

www.gamesjournal.at For all information on that check our website.<br />

ISSUE 434 / FEBRUARY 2012 33<br />

PLAYERS:<br />

3-8<br />

AGE:<br />

10+<br />

INFORMATION<br />

PLAYERS:<br />

3-6<br />

AGE:<br />

8+<br />

EVALUATION<br />

Railway track laying game<br />

With friends<br />

Version: de<br />

Rules: de<br />

In-game text: nein<br />

TIME:<br />

45+<br />

TIME:<br />

30+<br />

Designer: David V. H. Peters<br />

Gra�k: Oliver Schlemmer<br />

Price: ca. 28 Euro<br />

Publisher: Queen Games 2011<br />

www.queen-games.de<br />

Comments:<br />

Revised edition of SCNF<br />

* Few basic rules * Nice<br />

components<br />

Compares to:<br />

SCNF Winsome Games,<br />

other track building games<br />

Other editions:<br />

SCNF at Winsome Games, sold out

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