THE GAMES JOURNAL - Österreichisches Spiele Museum
THE GAMES JOURNAL - Österreichisches Spiele Museum
THE GAMES JOURNAL - Österreichisches Spiele Museum
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SIMON FLASH<br />
THINK FAST, REACT FAST!<br />
Simon – an old acquaintance<br />
and yet completely new! The<br />
technology known already<br />
from Boggle Flash – electronically<br />
connected cubes – is here<br />
used to implement the game<br />
mechanics of Simon. The cubes<br />
recognize each other, remember<br />
results and hand out scores.<br />
Simon Flash o�ers four di�erent<br />
games:<br />
TUAREG<br />
<strong>THE</strong> BLUE PEOPLE<br />
Tuareg load up their camels with<br />
water, gold, rock salt and sorghum<br />
for a trek to the next oasis. If you<br />
show the most valuable goods<br />
there you will make the highest<br />
pro�t, but goods stowed away in<br />
caves or with thieves can change<br />
the outcome.<br />
Each player has two camels;<br />
special cards for donkeys, caves,<br />
thieves and maps are stacked<br />
8�<br />
„Simon Classic“ is the original<br />
game mechanic of the Simon<br />
range of games, you must repeat<br />
color sequences correctly,<br />
and the sequences get longer<br />
and longer. For this game you<br />
place the cubes into the holder,<br />
because you do not rearrange<br />
them, you press them. In a<br />
game for 2 or 5 you choose two<br />
or one color which you must<br />
open-face and separate. Two<br />
goods card are in open display<br />
as a market. In your turn you can<br />
either draw goods cards and store<br />
them in your hand or load camels<br />
with goods from your hand<br />
or acquire goods cards from the<br />
market and load them onto your<br />
camel directly or buy special<br />
cards.<br />
Your storage area are your cards<br />
SIMON FLASH / TUAREG t<br />
press. In the other games you<br />
must rearrange the cubes while<br />
always taking care that the faces<br />
of the cubes touch each other<br />
completely. In „Simon Licht aus<br />
/ Lights O�“ you must arrange<br />
the cubes in order to shut down<br />
all lights; each cube has only one<br />
position in which the light is o�;<br />
if you found it, leave the cube<br />
where it is and rearrange the<br />
others. „Simon Schieben – Simon<br />
Shu�e“ - at the start the cubes<br />
light up in di�erent colors, you<br />
must remember the sequence;<br />
then cubes change color and<br />
you must rearrange them to<br />
achieve the original sequence.<br />
In „Simon Geheimfarbe / Secret<br />
Color“, all cubes must show the<br />
same color. For each game you<br />
have a time frame and for each<br />
solution found in this time frame<br />
you score one point.<br />
If you like abstract logic puzzles<br />
under pressure of time you<br />
picked the right game with Simon<br />
Flash; the four cubes are an<br />
absolute challenge for reaction<br />
speed, memory and logic thinking!<br />
Enlightenment in the true<br />
sense of the word! �<br />
in hand, you draw three cards and<br />
must place one of them into the<br />
market. To load up a camel you<br />
place up to four cards from your<br />
hand next to a camel, a maximum<br />
of two different once and with<br />
only one among them – for instance,<br />
salt-salt-gold-gold is okay,<br />
salt-gold-salt-salt is not! For gold<br />
there is a limit of two and water<br />
can only be loaded onto a camel<br />
alone. Cards from the market are<br />
governed by the same rules, they<br />
must be put on a camel immediately.<br />
To buy special cards you use<br />
goods cards from your hand or<br />
from a camel or a combination of<br />
both; from a camel you can only<br />
take the top card, but one after<br />
the other.<br />
Special cards in�uence the ownership<br />
of goods. When the goods<br />
cards are used up you count your<br />
goods by varieties and score victory<br />
points for majorities.<br />
When all is said and done, Tuareg<br />
is a set collection game with a very<br />
attractive and tricky exchange<br />
mechanism that �ts the topic well.<br />
A special praise is due to the wonderful<br />
graphic design. �<br />
INFORMATION<br />
Designer: not stated<br />
Gra�k: not stated<br />
Price: ca. 32 Euro<br />
Publisher: Hasbro 2011<br />
www.hasbro.de<br />
EVALUATION<br />
Reaction game<br />
For families<br />
Version: de<br />
Rules: de<br />
In-game text: nein<br />
INFORMATION<br />
EVALUATION<br />
Card game<br />
With friends<br />
Version: multi<br />
Rules: de en fr<br />
In-game text: no<br />
Comments:<br />
Very attractive design *<br />
Easy to take along * Simple<br />
basic rules * Special cards<br />
should be bought on time<br />
Compares to:<br />
Other set collection games on<br />
majorities<br />
Other editions:<br />
Currently none<br />
PLAYED FOR YOU<br />
Comments:<br />
Challenging game * Nice<br />
to play alone, but works as<br />
well in a group * Fascinating<br />
technology<br />
Compares to:<br />
Boggle Flash for the technology,<br />
other editions of Simon and Bop it for<br />
the game principle<br />
Other editions:<br />
Simon Flash, Hasbro USA<br />
Designer: Francesco Berardi<br />
Gra�k: Alexander Jung<br />
Price: ca. 8 Euro<br />
Publisher: Adlung <strong>Spiele</strong> 2011<br />
www.adlung-spiele.de<br />
WIN The Games Journal now also available as eBook!<br />
www.gamesjournal.at For all information on that check our website.<br />
ISSUE 434 / FEBRUARY 2012 37<br />
PLAYERS:<br />
1+<br />
PLAYERS:<br />
2-5<br />
AGE:<br />
8+<br />
AGE:<br />
10+<br />
TIME:<br />
var<br />
TIME:<br />
45+