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THE GAMES JOURNAL - Österreichisches Spiele Museum

THE GAMES JOURNAL - Österreichisches Spiele Museum

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ROTER NOVEMBER<br />

GNOMES MANNING A SUBMARINE<br />

The gnomic submarine Red November<br />

is in distress at sea, systems<br />

malfunction, �res spring up<br />

and water �ows in – cooperation<br />

is the only thing that can help the<br />

gnomes to survive until they are<br />

saved, but they are often drunk<br />

and sometimes helpless.<br />

Each player directs a gnome and<br />

marks the time used up. It is your<br />

turn when you are furthest back<br />

SARENA<br />

FROM <strong>THE</strong> DESERT SANDS<br />

TO <strong>THE</strong> GAME BOARD<br />

The bottom of the game box<br />

promises us a game that was resurrected<br />

from the sands of time<br />

and shaped from the ruins of our<br />

past, an ancient game with new<br />

challenges:<br />

The aim of the game at least is<br />

simple: You want to have most<br />

pieces at the end of the game.<br />

This you should achieve on a<br />

board showing 36 circles in a<br />

on the time track. First you have<br />

the option to move your gnome,<br />

which costs you time; movement<br />

comprises opening of a hatch,<br />

letting water �ow out and moving<br />

the gnome. Then the gnome<br />

can act: repair, collect items or execute<br />

other actions. If you are in a<br />

room on �re you can only do the<br />

extinguishing action; if you are<br />

caught in high water you can do<br />

grid of 6x6 circles, connected<br />

by lines. At the start of the game<br />

you draw a marker to determine<br />

your own secret target color, you<br />

should try to keep it secret till the<br />

end of the game. Players have<br />

alternate turns and you must<br />

make a move, you cannot pass. A<br />

move comprises moving a piece<br />

or a stack of pieces from one<br />

circle along a line into another<br />

ROTER NOVEMBER / SARENA t<br />

nothing and die at the start of the<br />

actualization phase. Each turn<br />

ends with an appraisal of the situation<br />

and actualization, the time<br />

marker is moved according to<br />

time usage and during this time<br />

marker move all event and object<br />

spots are implemented. And that<br />

can end badly, very badly indeed!<br />

When the gnome has used grog<br />

cards he must do an incapacity<br />

check. All players win together<br />

when the time markers of all surviving<br />

gnomes reach the „saved“<br />

spot, all catastrophes have been<br />

mastered and the submarine still<br />

exists.<br />

The basic rules are simple: move,<br />

do something and check if you<br />

yourself and the submarine still<br />

exist. The devil sits in the details<br />

– with a rather awry touch, funny,<br />

entertaining and hopefully<br />

you have some co�ee at hand to<br />

mitigate the e�ects of grog. And<br />

some laws of nature are valid<br />

even on a Gnome submarine: A<br />

room full of water cannot be on<br />

�re – which is not always really<br />

helpful! �<br />

circle. When the target circle is<br />

empty it must be marked arrows<br />

in order to be used and you must<br />

turn over the piece or stack upon<br />

arrival there. When the target<br />

circle is already occupied by a<br />

piece or stack, the moved piece<br />

or stack is not turned over upon<br />

arrival. Stacks cannot be split<br />

and the maximum height for a<br />

stack is four pieces. If no piece<br />

or stack can be moved anymore<br />

each player reveals his secret<br />

color and takes all pieces of this<br />

color and all stacks on which the<br />

top piece shows this color and<br />

counts the pieces so collected.<br />

If you managed to accumulate<br />

more pieces than all other players<br />

you win.<br />

As is the case with nearly all<br />

other abstract placement game<br />

this one too has a very simple<br />

mechanism, you must always<br />

keep a close watch on all of the<br />

board and try to secure your own<br />

stacks quickly without letting out<br />

your own secret color too soon.<br />

To manage both is a real challenge<br />

that is not easy to ful�ll! �<br />

INFORMATION<br />

EVALUATION<br />

Cooperative game<br />

With friends<br />

Version: de<br />

Rules: cn de en jp<br />

In-game text: yes<br />

PLAYED FOR YOU<br />

Designer: B. Faidutti, J. Gontier<br />

Gra�k: Will Springer et al<br />

Price: ca. 25 Euro<br />

Publisher: Heidelberger 2011<br />

www.hds-fantasy.de<br />

Comments:<br />

Revised 2nd edition * Satirical<br />

elements * Funny topic<br />

* Cooperative elements<br />

nicely integrated<br />

Compares to:<br />

Roter November 1st Edition, Space<br />

Alert<br />

Other editions:<br />

Red November, Fantasy Flight Games<br />

WIN The Games Journal now also available as eBook!<br />

www.gamesjournal.at For all information on that check our website.<br />

ISSUE 434 / FEBRUARY 2012 35<br />

PLAYERS:<br />

3-8<br />

AGE:<br />

12+<br />

INFORMATION<br />

PLAYERS:<br />

2-4<br />

AGE:<br />

8+<br />

EVALUATION<br />

Abstract placement game<br />

With friends<br />

Version: multi<br />

Rules: de en es fr it nl ru<br />

In-game text: no<br />

TIME:<br />

120+<br />

TIME:<br />

20+<br />

Designer: Christophe Boelinger<br />

Gra�k: C. Gay, J.-C. Mourey<br />

Price: ca. 20 Euro<br />

Publisher: Ludically 2011<br />

www.ludically.com<br />

Comments:<br />

Nice components * Especially<br />

for fans of abstract<br />

games * Places nicely for<br />

2 players<br />

Compares to:<br />

Other abstract placement games<br />

with stacking, Reversi or Rolit for turning<br />

pieces over<br />

Other editions:<br />

Currently none

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