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Stochastic Rasterization - GPU Technology Conference 2012

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(2+1)D2D <strong>Rasterization</strong>Geometry Shader2D RasterizerPixel Shader1. Bound the triangle’s screen-space extent due to its shape (xy)2. Iterate over the samples in that bound3. Perform some xy inside-outside test per sample4. Shade the samples that passtand motion (t)t = 0 t = 1

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